Marvel vs Capcom/Zangief: Difference between revisions

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Command Normals:
Command Normals
Dashing Grab: Fx2:
 
Dashing Grab: Fx2
 
Zangief's dash as he dashes forward slightly in a grappling
Zangief's dash as he dashes forward slightly in a grappling
position.
position.


Elbow Drop: F + MP (in air, D + MP):
Elbow Drop: F + MP (in air, D + MP)
 
Zangief does an elbow drop which can act as an overhead.
Zangief does an elbow drop which can act as an overhead.


Headbutt: U + MP/HP (super jump only):
Headbutt: U + MP/HP (super jump only)
 
Zangief does a headbutt  which can only be done in a
Zangief does a headbutt  which can only be done in a
super jump.
super jump.


Body Press: D + HP (only in air):
Body Press: D + HP (only in air)
 
Zangief lands down to the ground body first as a surrounding-
Zangief lands down to the ground body first as a surrounding-
type rushing attack.
type rushing attack.




Special Moves:
Special Moves
Lariat: P/Kx3:
 
Lariat: P/Kx3
Zangief spins around in a clothesline position.
Zangief spins around in a clothesline position.


Spinning Pile Driver: 360 + P:
Spinning Pile Driver: 360 + P
 
Zangief grabs the opponent as he launches him into the
Zangief grabs the opponent as he launches him into the
air in a pile driver position as he spins them around with
air in a pile driver position as he spins them around with
an explosion upon impact to the ground.
an explosion upon impact to the ground.


Rising Powerbomb: HCF + K:
Rising Powerbomb: HCF + K
 
Zangief walks forward in a grappling postition and when
Zangief walks forward in a grappling postition and when
it connects, he grabs the opponent and jumps forward
it connects, he grabs the opponent and jumps forward
while landing them in a Powerbomb position.
while landing them in a Powerbomb position.


Double Suplex: HCF + K (close only):
Double Suplex: HCF + K (close only)
 
Zangief does two German Suplexes one after the other
Zangief does two German Suplexes one after the other
with the last one having incredible air time.
with the last one having incredible air time.


Rising Aerial Slam: F, D, DF + K:
Rising Aerial Slam: F, D, DF + K
 
Zangief rises up into the air in a grabbing position and
Zangief rises up into the air in a grabbing position and
when it connects, he simply throws the opponent down
when it connects, he simply throws the opponent down
to the ground.
to the ground.


Vodka Fire: QCF + P (Mega Mode only):
Vodka Fire: QCF + P (Mega Mode only)
 
Zangief does a blue version of what resembles Dhalsim's
Zangief does a blue version of what resembles Dhalsim's
Yoga Flame from MSHvSF.
Yoga Flame from MSHvSF.




Hyper Combos:
Hyper Combos
Final Atomic Buster: 360 + Px2:
 
Final Atomic Buster: 360 + Px2
 
Zangief does a Double Suplex, followed by a Spinning
Zangief does a Double Suplex, followed by a Spinning
Pile Driver and ends it off with an elevated version of  
Pile Driver and ends it off with an elevated version of  
Line 66: Line 79:
up with great elevation.
up with great elevation.


Ultra Final Atomic Buster: 360 + Kx2 (Level 3 only):
Ultra Final Atomic Buster: 360 + Kx2 (Level 3 only)
 
Zangief does an extended version of his Final Atomic
Zangief does an extended version of his Final Atomic
Buster but the grab range is incredibly crap as it must
Buster but the grab range is incredibly crap as it must
be done close only.
be done close only.


Siberian Blizzard: 360 + Kx2 (Mega Mode only):
Siberian Blizzard: 360 + Kx2 (Mega Mode only)
 
Zangief does an extended version of his Lariat which  
Zangief does an extended version of his Lariat which  
does multiple hits as it goes vertically.
does multiple hits as it goes vertically.
[[Category:Marvel vs Capcom]]

Revision as of 06:08, 3 May 2015

Introducion

Move List

Mega Mode: B, D, DB + LK (1 level required): First introduced in MSHvSF, this transforms Zangief's skin into iron metal. During this state, Zangief can't block and his speed and agility are shot down.


Fun Facts: -Mega Mode and Double Final Atomic Buster were first introduced in MSHvSF.


Command Normals

Dashing Grab: Fx2

Zangief's dash as he dashes forward slightly in a grappling position.

Elbow Drop: F + MP (in air, D + MP)

Zangief does an elbow drop which can act as an overhead.

Headbutt: U + MP/HP (super jump only)

Zangief does a headbutt which can only be done in a super jump.

Body Press: D + HP (only in air)

Zangief lands down to the ground body first as a surrounding- type rushing attack.


Special Moves

Lariat: P/Kx3 Zangief spins around in a clothesline position.

Spinning Pile Driver: 360 + P

Zangief grabs the opponent as he launches him into the air in a pile driver position as he spins them around with an explosion upon impact to the ground.

Rising Powerbomb: HCF + K

Zangief walks forward in a grappling postition and when it connects, he grabs the opponent and jumps forward while landing them in a Powerbomb position.

Double Suplex: HCF + K (close only)

Zangief does two German Suplexes one after the other with the last one having incredible air time.

Rising Aerial Slam: F, D, DF + K

Zangief rises up into the air in a grabbing position and when it connects, he simply throws the opponent down to the ground.

Vodka Fire: QCF + P (Mega Mode only)

Zangief does a blue version of what resembles Dhalsim's Yoga Flame from MSHvSF.


Hyper Combos

Final Atomic Buster: 360 + Px2

Zangief does a Double Suplex, followed by a Spinning Pile Driver and ends it off with an elevated version of the Spinning Pile Driver as he launches the opponent up with great elevation.

Ultra Final Atomic Buster: 360 + Kx2 (Level 3 only)

Zangief does an extended version of his Final Atomic Buster but the grab range is incredibly crap as it must be done close only.

Siberian Blizzard: 360 + Kx2 (Mega Mode only)

Zangief does an extended version of his Lariat which does multiple hits as it goes vertically.