(→COMBOS) |
No edit summary |
||
Line 24: | Line 24: | ||
Special Moves | Special Moves | ||
Formation A: QCF + K | |||
Formation A: QCF + K | |||
Strider summons his leopard to run towards the opponent | Strider summons his leopard to run towards the opponent | ||
that can act as a ground projectile. | that can act as a ground projectile. | ||
Formation B: Charge B, F + P then Charge B, F + P | Formation B: Charge B, F + P then Charge B, F + P | ||
Strider summons a satellite to be around him. Once you do | Strider summons a satellite to be around him. Once you do | ||
the motion the second time, Strider summons the satellite | the motion the second time, Strider summons the satellite | ||
to launch out as a projectile. | to launch out as a projectile. | ||
Formation C: Charge B, F + K | Formation C: Charge B, F + K | ||
Strider commands his eagle to drop a bomb to the ground. | Strider commands his eagle to drop a bomb to the ground. | ||
K strength varies on where the bomb will be dropped. | K strength varies on where the bomb will be dropped. | ||
Ame No Murakumo: QCF + P | Ame No Murakumo: QCF + P | ||
Strider rushes forward as he does a standing HK right after. | Strider rushes forward as he does a standing HK right after. | ||
Excalibur: QCF + P/K (only in air) | Excalibur: QCF + P/K (only in air) | ||
Strider does a dash in the air that does multiple hits. The | Strider does a dash in the air that does multiple hits. The | ||
strength of the button varies on the angle of the dash. | strength of the button varies on the angle of the dash. | ||
P rushes up and K rushes down. | P rushes up and K rushes down. | ||
Ghram: F, D, DF + P/K (also in air; P version only) | Ghram: F, D, DF + P/K (also in air; P version only) | ||
Strider does an extended version of his MP as it can reach | Strider does an extended version of his MP as it can reach | ||
near full-screen. P version aims standing and can be used | near full-screen. P version aims standing and can be used | ||
on the air and K aims crouching only. | on the air and K aims crouching only. | ||
Vagula: QCF + K | Vagula: QCF + K | ||
Strider teleports to the middle of the screen as four other | Strider teleports to the middle of the screen as four other | ||
illusion Strider's do a diving kick at the same time. | illusion Strider's do a diving kick at the same time. | ||
Wall Cling: QCB + P | Wall Cling: QCB + P | ||
Strider jumps back to the wall behind him as he can climb | Strider jumps back to the wall behind him as he can climb | ||
and slash from there. Pressing K does a diving kick from | and slash from there. Pressing K does a diving kick from | ||
there too. | there too. | ||
Teleport: B, D, DB + P/K | Teleport: B, D, DB + P/K | ||
Strider teleports from various parts of the screen. | Strider teleports from various parts of the screen. | ||
Hyper Combos: | Hyper Combos: | ||
Ouroboros: QCF + Px2 | |||
Ouroboros: QCF + Px2 | |||
Strider summons two satellites that surround him for | Strider summons two satellites that surround him for | ||
a short amout of time and everytime he attacks, the | a short amout of time and everytime he attacks, the | ||
Line 71: | Line 83: | ||
over. | over. | ||
Ragnarok: F, D, DF + Px2 | Ragnarok: F, D, DF + Px2 | ||
Strider runs forward with a command grab and once it | Strider runs forward with a command grab and once it | ||
connects, four other Striders doing two Excalibur's and | connects, four other Striders doing two Excalibur's and | ||
finishes it off witha Formation A. | finishes it off witha Formation A. | ||
Legion: QCF + Kx2 | Legion: QCF + Kx2 | ||
Strider does a modified extended version of his Formation | Strider does a modified extended version of his Formation | ||
A as a barrage of leopards and eagles rush in covering | A as a barrage of leopards and eagles rush in covering | ||
Line 121: | Line 135: | ||
opponent, call another Uroburos and repeat! If that helper part actually | opponent, call another Uroburos and repeat! If that helper part actually | ||
works (seems plausible). Super death combo! | works (seems plausible). Super death combo! | ||
[[Category:Marvel vs Capcom]] |
Revision as of 06:07, 3 May 2015
Introduction
Move List
Launchers: c. FP
Magic Series
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
AC Finisher
FP, RK, Body Slash (if enough hits connect), Ghram
Bomb Drop (ground) Command Normals: Sliding Kick: DF + HK: Strider does a mini-flip into a sliding kick during his crouch position.
Special Moves
Formation A: QCF + K
Strider summons his leopard to run towards the opponent that can act as a ground projectile.
Formation B: Charge B, F + P then Charge B, F + P
Strider summons a satellite to be around him. Once you do the motion the second time, Strider summons the satellite to launch out as a projectile.
Formation C: Charge B, F + K
Strider commands his eagle to drop a bomb to the ground. K strength varies on where the bomb will be dropped.
Ame No Murakumo: QCF + P
Strider rushes forward as he does a standing HK right after.
Excalibur: QCF + P/K (only in air)
Strider does a dash in the air that does multiple hits. The strength of the button varies on the angle of the dash. P rushes up and K rushes down.
Ghram: F, D, DF + P/K (also in air; P version only)
Strider does an extended version of his MP as it can reach near full-screen. P version aims standing and can be used on the air and K aims crouching only.
Vagula: QCF + K
Strider teleports to the middle of the screen as four other illusion Strider's do a diving kick at the same time.
Wall Cling: QCB + P
Strider jumps back to the wall behind him as he can climb and slash from there. Pressing K does a diving kick from there too.
Teleport: B, D, DB + P/K
Strider teleports from various parts of the screen.
Hyper Combos:
Ouroboros: QCF + Px2
Strider summons two satellites that surround him for a short amout of time and everytime he attacks, the satellites throw out sharp circular rings until time is over.
Ragnarok: F, D, DF + Px2
Strider runs forward with a command grab and once it connects, four other Striders doing two Excalibur's and finishes it off witha Formation A.
Legion: QCF + Kx2
Strider does a modified extended version of his Formation A as a barrage of leopards and eagles rush in covering the screen.
Team Super: He does the Legion super
Variable Counter Move: He does his JP Ame No Murakamo
- He has double jump ability and can jump off wall
COMBOS
Easy Combos:
1) c. FK, c. RK, cancel JP Ame No Murakamo (OTG)
Intermediate Combos
1) j. SK, j. FP, SP, FK, FP, RK, cancel Ghram Way too much damage done here!
2) j. SK, j. FP, SP, c. FP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
Hard Combos
1) j. JP, j. SK, j. FP, dash, JP, SK, SP, FK, FP, RK, cancel Ghram Even more damage done here!
2) j. SK, j. FP, dash, JP, SK, SP, c. FP, sj. JP, sj. SK, sj. SP, sj. FK, sj. JP, double jump, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
After the first sj. FK, wait a split second and then add on the JP and then quickly double jump and keep going! It can be hard to get the double jump to work after the extra JP though. Try different variations of the combo.
3) Uroburos, JP, SK, SP, FK, FP, RK, Ghram, repeat, Ragnarok/Legion
Depending on how early you hit them with the Uroburos, hit them with as many attacks as possible before doing another super at the very end of the Uroburos! Or, if you have a helper like Colossus or Psylocke, call them just as the Uroburos ends and then while your helper is hitting your opponent, call another Uroburos and repeat! If that helper part actually works (seems plausible). Super death combo!