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= Move List = | = Move List = | ||
Command Normals | Command Normals | ||
Knee Dive: D + LK (only in air) | Knee Dive: D + LK (only in air) | ||
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Special Moves | Special Moves | ||
Shoulder Cannon: QCF + P/K (also in air; P version only) | Shoulder Cannon: QCF + P/K (also in air; P version only) | ||
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Hyper Combos | Hyper Combos | ||
Proton Cannon: QCF + Px2 | Proton Cannon: QCF + Px2 |
Revision as of 06:06, 3 May 2015
Introduction
Move List
Command Normals
Knee Dive: D + LK (only in air)
War Machine does a diving knee in the air.
Special Moves
Shoulder Cannon: QCF + P/K (also in air; P version only)
Unlike Iron Man's Unibeam laser in MSH which can target both ground and crouching, War Machine can shoot his lasers as P targets standing and can be used in the air and K targets crouching only.
Repulsor Blast: HCB + P
War Machine unleashes a projectile his palms as it aims upwards and when it hits, the opponent is drawn closer to War Machine.
Smart Bomb: MP + LK (also in air)
War Machine unleashes two bombs from his shoulders. Holding a direction enables on how far the bombs will be shot.
Flight: QCB + Kx3 (also in air)
This command allows War Machine to use his jetpacks and has the ability to fly around the screen.
Hyper Combos
Proton Cannon: QCF + Px2
War Machine summons in a giant cannon which shoots out a laser which nearly takes out near full-screen.
War Destroyer: QCF + Kx2
War Machine summons in a jetpack-like weapon which aims a barrage of missiles up then targets down to the opponent.