Marvel vs Capcom/War Machine: Difference between revisions

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= Move List =
= Move List =


Command Normals:
Command Normals


Knee Dive: D + LK (only in air)
Knee Dive: D + LK (only in air)
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Special Moves:
Special Moves


Shoulder Cannon: QCF + P/K (also in air; P version only)
Shoulder Cannon: QCF + P/K (also in air; P version only)
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Hyper Combos:
Hyper Combos


Proton Cannon: QCF + Px2
Proton Cannon: QCF + Px2

Revision as of 06:06, 3 May 2015

Introduction

Move List

Command Normals

Knee Dive: D + LK (only in air)

War Machine does a diving knee in the air.


Special Moves

Shoulder Cannon: QCF + P/K (also in air; P version only)

Unlike Iron Man's Unibeam laser in MSH which can target both ground and crouching, War Machine can shoot his lasers as P targets standing and can be used in the air and K targets crouching only.

Repulsor Blast: HCB + P

War Machine unleashes a projectile his palms as it aims upwards and when it hits, the opponent is drawn closer to War Machine.

Smart Bomb: MP + LK (also in air)

War Machine unleashes two bombs from his shoulders. Holding a direction enables on how far the bombs will be shot.

Flight: QCB + Kx3 (also in air)

This command allows War Machine to use his jetpacks and has the ability to fly around the screen.


Hyper Combos

Proton Cannon: QCF + Px2

War Machine summons in a giant cannon which shoots out a laser which nearly takes out near full-screen.

War Destroyer: QCF + Kx2

War Machine summons in a jetpack-like weapon which aims a barrage of missiles up then targets down to the opponent.