(Created page with "= Introduction = = Move List = Command Normals: Knee Dive: D + LK (only in air): War Machine does a diving knee in the air. Special Moves: Shoulder Cannon: QCF + P/K (al...") |
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Command Normals: | Command Normals: | ||
Knee Dive: D + LK (only in air) | Knee Dive: D + LK (only in air) | ||
War Machine does a diving knee in the air. | War Machine does a diving knee in the air. | ||
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Special Moves: | Special Moves: | ||
Shoulder Cannon: QCF + P/K (also in air; P version only) | Shoulder Cannon: QCF + P/K (also in air; P version only) | ||
Unlike Iron Man's Unibeam laser in MSH which can target | Unlike Iron Man's Unibeam laser in MSH which can target | ||
both ground and crouching, War Machine can shoot his | both ground and crouching, War Machine can shoot his | ||
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and K targets crouching only. | and K targets crouching only. | ||
Repulsor Blast: HCB + P | Repulsor Blast: HCB + P | ||
War Machine unleashes a projectile his palms as it aims | War Machine unleashes a projectile his palms as it aims | ||
upwards and when it hits, the opponent is drawn closer | upwards and when it hits, the opponent is drawn closer | ||
to War Machine. | to War Machine. | ||
Smart Bomb: MP + LK (also in air) | Smart Bomb: MP + LK (also in air) | ||
War Machine unleashes two bombs from his shoulders. | War Machine unleashes two bombs from his shoulders. | ||
Holding a direction enables on how far the bombs will | Holding a direction enables on how far the bombs will | ||
be shot. | be shot. | ||
Flight: QCB + Kx3 (also in air) | Flight: QCB + Kx3 (also in air) | ||
This command allows War Machine to use his jetpacks | This command allows War Machine to use his jetpacks | ||
and has the ability to fly around the screen. | and has the ability to fly around the screen. | ||
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Hyper Combos: | Hyper Combos: | ||
Proton Cannon: QCF + Px2 | Proton Cannon: QCF + Px2 | ||
War Machine summons in a giant cannon which shoots | War Machine summons in a giant cannon which shoots | ||
out a laser which nearly takes out near full-screen. | out a laser which nearly takes out near full-screen. | ||
War Destroyer: QCF + Kx2 | War Destroyer: QCF + Kx2 | ||
War Machine summons in a jetpack-like weapon which | War Machine summons in a jetpack-like weapon which | ||
aims a barrage of missiles up then targets down to the | aims a barrage of missiles up then targets down to the | ||
opponent. | opponent. | ||
[[Category:Marvel vs Capcom]] |
Revision as of 06:05, 3 May 2015
Introduction
Move List
Command Normals:
Knee Dive: D + LK (only in air)
War Machine does a diving knee in the air.
Special Moves:
Shoulder Cannon: QCF + P/K (also in air; P version only)
Unlike Iron Man's Unibeam laser in MSH which can target both ground and crouching, War Machine can shoot his lasers as P targets standing and can be used in the air and K targets crouching only.
Repulsor Blast: HCB + P
War Machine unleashes a projectile his palms as it aims upwards and when it hits, the opponent is drawn closer to War Machine.
Smart Bomb: MP + LK (also in air)
War Machine unleashes two bombs from his shoulders. Holding a direction enables on how far the bombs will be shot.
Flight: QCB + Kx3 (also in air)
This command allows War Machine to use his jetpacks and has the ability to fly around the screen.
Hyper Combos:
Proton Cannon: QCF + Px2
War Machine summons in a giant cannon which shoots out a laser which nearly takes out near full-screen.
War Destroyer: QCF + Kx2
War Machine summons in a jetpack-like weapon which aims a barrage of missiles up then targets down to the opponent.