Marvel vs Capcom/War Machine: Difference between revisions

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Command Normals:
Command Normals:


Knee Dive: D + LK (only in air):
Knee Dive: D + LK (only in air)
 
War Machine does a diving knee in the air.
War Machine does a diving knee in the air.


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Special Moves:
Special Moves:


Shoulder Cannon: QCF + P/K (also in air; P version only):
Shoulder Cannon: QCF + P/K (also in air; P version only)
 
Unlike Iron Man's Unibeam laser in MSH which can target  
Unlike Iron Man's Unibeam laser in MSH which can target  
both ground and crouching, War Machine can shoot his  
both ground and crouching, War Machine can shoot his  
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and K targets crouching only.
and K targets crouching only.


Repulsor Blast: HCB + P:
Repulsor Blast: HCB + P
 
War Machine unleashes a projectile his palms as it aims
War Machine unleashes a projectile his palms as it aims
upwards and when it hits, the opponent is drawn closer  
upwards and when it hits, the opponent is drawn closer  
to War Machine.
to War Machine.


Smart Bomb: MP + LK (also in air):
Smart Bomb: MP + LK (also in air)
 
War Machine unleashes two bombs from his shoulders.
War Machine unleashes two bombs from his shoulders.
Holding a direction enables on how far the bombs will
Holding a direction enables on how far the bombs will
be shot.
be shot.


Flight: QCB + Kx3 (also in air):
Flight: QCB + Kx3 (also in air)
 
This command allows War Machine to use his jetpacks  
This command allows War Machine to use his jetpacks  
and has the ability to fly around the screen.
and has the ability to fly around the screen.
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Hyper Combos:
Hyper Combos:


Proton Cannon: QCF + Px2:
Proton Cannon: QCF + Px2
 
War Machine summons in a giant cannon which shoots
War Machine summons in a giant cannon which shoots
out a laser which nearly takes out near full-screen.
out a laser which nearly takes out near full-screen.


War Destroyer: QCF + Kx2:
War Destroyer: QCF + Kx2
 
War Machine summons in a jetpack-like weapon which  
War Machine summons in a jetpack-like weapon which  
aims a barrage of missiles up then targets down to the  
aims a barrage of missiles up then targets down to the  
opponent.
opponent.
[[Category:Marvel vs Capcom]]

Revision as of 06:05, 3 May 2015

Introduction

Move List

Command Normals:

Knee Dive: D + LK (only in air)

War Machine does a diving knee in the air.


Special Moves:

Shoulder Cannon: QCF + P/K (also in air; P version only)

Unlike Iron Man's Unibeam laser in MSH which can target both ground and crouching, War Machine can shoot his lasers as P targets standing and can be used in the air and K targets crouching only.

Repulsor Blast: HCB + P

War Machine unleashes a projectile his palms as it aims upwards and when it hits, the opponent is drawn closer to War Machine.

Smart Bomb: MP + LK (also in air)

War Machine unleashes two bombs from his shoulders. Holding a direction enables on how far the bombs will be shot.

Flight: QCB + Kx3 (also in air)

This command allows War Machine to use his jetpacks and has the ability to fly around the screen.


Hyper Combos:

Proton Cannon: QCF + Px2

War Machine summons in a giant cannon which shoots out a laser which nearly takes out near full-screen.

War Destroyer: QCF + Kx2

War Machine summons in a jetpack-like weapon which aims a barrage of missiles up then targets down to the opponent.