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After a Variable Counter, the teammate that helped out will | After a Variable Counter, the teammate that helped out will | ||
be left fighting. | be left fighting. | ||
= Helpers = | |||
HELPER CHARACTERS: | |||
There are 20 helper characters with 2 secret helper characters that I know of | |||
but there are probably more. Just push a button during the helper select | |||
screen and you get whichever helper the random selector was on. There is a | |||
limited amount of times you can use each helper which is dependent on how | |||
useful they are. Helpers are very useful in creating distractions among | |||
other things. You can easily connect many supers after a helper connects | |||
too. It is important to note that all helpers can be knocked away if hit. | |||
All attacks from helpers take chipping damage. | |||
(I copied and pasted most of this part from Mig's Page listed down at the | |||
bottom). | |||
Unknown Soldier - Forgotten World | |||
He shoots out some beams at your opponent covering most of the bottom half of | |||
the screen. | |||
Tia - Capcom Mascot | |||
She makes a whole bunch of dice rain down as far behind your character as | |||
possible. The worst helper in my opinion. | |||
Anita - Darkstalkers | |||
Her disembodied doll heads float around her as she walks forward, making a | |||
shield of sorts. Eventually, she will release her doll heads forward. | |||
Lou - Chariot | |||
He's an elf that shoots several arrows and flame at your opponent. | |||
Michelle Heart - Wings of Ales | |||
She appears on the same level as the opponent and shoots beams in three | |||
directions. | |||
King Arthur - Ghouls n Goblins | |||
He throws lances at your opponent. The fun part is that if he gets hit, he | |||
loses his armor! | |||
Saki - Nigiirochou no Kiseki | |||
She shoots a laser at your opponents. | |||
Ton-Fu - Strider | |||
She does a long range kick in the middle of the screen | |||
Devilot - Cyberbots | |||
She comes in on a mech which self-destructs after a LONG time. It's | |||
unblockable though so use her in cornering! | |||
Psylocke - X-Men | |||
She does a Psi-Thrust super on your opponent. | |||
Iceman - X-Men | |||
Makes a whole bunch of ice blocks fall onto the screen. | |||
Cyclops - X-Men | |||
Optic blasts his opponent. Uses his low(jab) optic blast. | |||
Thor - Marvel Comics | |||
Shoot lightning at his opponent. | |||
Storm - X-Men | |||
She throws out a vertical typhoon a bit in front of you. | |||
Jubilee - X-Men | |||
Shoots out several firecrackers at different angles that slightly track the | |||
opponent, pops her gum and leaves! | |||
Juggernaut - X-Men | |||
Comes barreling toward the opponent, doing a weak version of his Juggernaut | |||
Headcrush. Fills the entire screen. | |||
Rogue - X-Men | |||
She does her rushing punch special from XSF. Starts from the middle of the | |||
screen and moves diagonally upward. | |||
Colossus - X-Men | |||
Shoulder charges the opponent. I hate this guy. I really wish Capcom has | |||
left him out. 5 frigging uses! | |||
Magneto - X-Men | |||
Throws out an EM disrupter. | |||
US Agent - MSH vs SF | |||
Does a Charging Star across the screen. | |||
Secret Helpers: | |||
To get the secret helpers push start and the corresponding buttons before the | |||
helper select screen pops up. | |||
Shadow - MSH vs SF (push JP + FK + FP) | |||
Does his Somersault Super move(the one where he does three flash kicks). | |||
Good anti-air. | |||
Sentinel – XCOTA (SP + FK + FP) | |||
Flies across the screen and physically attacks the opponent. Mostly fills | |||
the entire screen. | |||
How To Get Your Helper: | |||
The Helper Select grid is labeled from 1 to 20 from left to right, top to | |||
bottom. Shadow and Sentinel are 21 and 22, respectively. For instance, say | |||
you want Ton-Pooh. Since she is the first square on the 2nd row, her number | |||
is 5. To select her, before the Helper Select gird appears. Simply hold down | |||
FP and JP, since 4 + 1 = 5. Below is the compilation of what buttons to use | |||
for selecting the character. | |||
JP = 1 | |||
SP = 2 | |||
FP = 4SK = 8 | |||
FK= 16 | |||
RK = 32? | |||
01 Unknown Soldier: JP + START | |||
02 Lou: SP + START | |||
03 Arthur: JP + SP + START | |||
04 Saki: FP + START | |||
05 Ton-Pooh: JP + FP + START | |||
06 Devilot: SP + FP + START | |||
07 Anita: JP + SP + FP + START | |||
08 Pure and Fur: SK + START | |||
09 Michelle Hart: SK + JP + START | |||
10 Thor: SP + SK + START | |||
11 Cyclops: JP + SP + SK + START | |||
12 Magneto: SK + FP + START | |||
13 Storm: JP + FP + SK + START | |||
14 Jubilee: SP + FP + SK + START | |||
15 Rogue: JP + SP + FP + LK + START | |||
16 Psylocke: FK + START | |||
17 Juggernaut: JP + FK + START | |||
18 Iceman: SP + FK + START | |||
19 Colossus: JP + SP + FK + START | |||
20 U.S. Agent: FP + FK + START | |||
21 Shadow: JP + FK + FP + START | |||
22 Sentinel: SP + FK + FP + START | |||
= Basic Strategy = | = Basic Strategy = | ||
Revision as of 05:17, 3 May 2015
Introduction
Notation
(OR what smashing all those buttons and twirling that stick actually does!) Some abbreviations first: (Hopefully this doesn't get too confusing)
JP - jab punch
SP - strong punch
FP - fierce punch
SK - short kick
FK - forward kick
RK - roundhouse kick
PP - means press any two punch buttons
KK - means press any two kick buttons
F - forward
B - back
U - up
D - down
QCF - Quarter circle forward meaning roll the stick from D to DF(down forward) to F
QCB - Quarter circle back meaning roll the stick from D to DB(down back) to B
HCF - Half circle forward meaning roll stick B, DB, D, DF, F
HCB - Half circle back meaning roll stick F, DF, D, DB, B
SPD - quick 270 degree motion with stick. I find the easiest way to do this motion is F, DF, D, DB, B, UB(up back).
FTD - Front to down means do what it says
BTD - Back to down means B, DB, D
DP - Means F, D, DF
CDU - means hold D/DB/DF for a bit(time varies) and then go U
CBF - means hold B/DB/UB for a bit(time varies) and then go F
Are you guys figuring out this abbreviation thing yet?
Game Mechanics
- Dashing: B/Fx2:
A slight dash across the screen for offensive or defensive purposes. Some characters have an air-dash.
- Super Jump: D then U or Kx3:
A more extended jump with higher verticality.
- Switch Fighters: HP + HK:
This will only work, though, if your secondary fighter still has some energy left in their Health Meter. When you switch, the secondary character comes flying in from behind you. They start at the top of the screen and attack your opponent, coming down at them at an angle. Your secondary character is vulnerable at this time.
As soon as your secondary character lands, they'll do a quick little "taunt" thingee to sort of "announce" their arrival and then prepare to fight. You are also vulnerable at this time, so switch wisely. Once this is done, your secondary fighter becomes your active fighter,and the previous fighter becomes your secondary.
When one fighter completely loses their Health Meter, they are "dead" and your other fighter jumps in, to finish the fight... alone.
- Tech-Throws: F + MP + HP before you get thrown:
Throws are in this game, and I'm pretty sure everybody's got one, whether it's a "true" throw, or some kind of hold. You can lighten the damage that throws take away by Tech. Hitting out of them.
- Dual Team Attack: QCF + HP + HK (requires 2 levels):
You can evoke a Hyper Combo, where both of your characters (if they're both still alive) come in and blast the opponent with their Hyper Combos.
- Dual Combination Attack: QCB + HP + HK (requires 2-3 levels):
If both characters on the team are still alive, they both have a chance to go in at the same time for a short amount of time. During that time, the player controls both characters and has infinity meter until time runs out.
- Guest Character: MP + MK:
Before the match starts, you're given the chance to choose a Guest Character for a limited amount of times during the match. Each Guest Character has their own way of attacking during the match.
- Push Block: Px3 while blocking:
Every character can do a push block when they block while they're blocking. Doing this, you'll quickly give your opponent a push back so that they're out of range. This can be pretty useful when you have a quick character who's really "picking on you."
- Variable Counter: B, D, DB + HP + HK (requires 1 level):
Your teammate (if they're still alive) will come in and help you out by smacking your opponent with one of their moves. After a Variable Counter, the teammate that helped out will be left fighting.
Helpers
HELPER CHARACTERS: There are 20 helper characters with 2 secret helper characters that I know of but there are probably more. Just push a button during the helper select screen and you get whichever helper the random selector was on. There is a limited amount of times you can use each helper which is dependent on how useful they are. Helpers are very useful in creating distractions among other things. You can easily connect many supers after a helper connects too. It is important to note that all helpers can be knocked away if hit. All attacks from helpers take chipping damage.
(I copied and pasted most of this part from Mig's Page listed down at the bottom).
Unknown Soldier - Forgotten World He shoots out some beams at your opponent covering most of the bottom half of the screen.
Tia - Capcom Mascot She makes a whole bunch of dice rain down as far behind your character as possible. The worst helper in my opinion.
Anita - Darkstalkers Her disembodied doll heads float around her as she walks forward, making a shield of sorts. Eventually, she will release her doll heads forward.
Lou - Chariot He's an elf that shoots several arrows and flame at your opponent.
Michelle Heart - Wings of Ales She appears on the same level as the opponent and shoots beams in three directions.
King Arthur - Ghouls n Goblins He throws lances at your opponent. The fun part is that if he gets hit, he loses his armor!
Saki - Nigiirochou no Kiseki She shoots a laser at your opponents.
Ton-Fu - Strider She does a long range kick in the middle of the screen
Devilot - Cyberbots She comes in on a mech which self-destructs after a LONG time. It's unblockable though so use her in cornering!
Psylocke - X-Men She does a Psi-Thrust super on your opponent.
Iceman - X-Men Makes a whole bunch of ice blocks fall onto the screen.
Cyclops - X-Men Optic blasts his opponent. Uses his low(jab) optic blast.
Thor - Marvel Comics Shoot lightning at his opponent.
Storm - X-Men She throws out a vertical typhoon a bit in front of you.
Jubilee - X-Men Shoots out several firecrackers at different angles that slightly track the opponent, pops her gum and leaves!
Juggernaut - X-Men Comes barreling toward the opponent, doing a weak version of his Juggernaut Headcrush. Fills the entire screen.
Rogue - X-Men She does her rushing punch special from XSF. Starts from the middle of the screen and moves diagonally upward.
Colossus - X-Men Shoulder charges the opponent. I hate this guy. I really wish Capcom has left him out. 5 frigging uses!
Magneto - X-Men Throws out an EM disrupter.
US Agent - MSH vs SF Does a Charging Star across the screen.
Secret Helpers: To get the secret helpers push start and the corresponding buttons before the helper select screen pops up.
Shadow - MSH vs SF (push JP + FK + FP) Does his Somersault Super move(the one where he does three flash kicks). Good anti-air.
Sentinel – XCOTA (SP + FK + FP) Flies across the screen and physically attacks the opponent. Mostly fills the entire screen.
How To Get Your Helper: The Helper Select grid is labeled from 1 to 20 from left to right, top to bottom. Shadow and Sentinel are 21 and 22, respectively. For instance, say you want Ton-Pooh. Since she is the first square on the 2nd row, her number is 5. To select her, before the Helper Select gird appears. Simply hold down FP and JP, since 4 + 1 = 5. Below is the compilation of what buttons to use for selecting the character.
JP = 1 SP = 2 FP = 4SK = 8 FK= 16 RK = 32?
01 Unknown Soldier: JP + START 02 Lou: SP + START 03 Arthur: JP + SP + START 04 Saki: FP + START 05 Ton-Pooh: JP + FP + START 06 Devilot: SP + FP + START 07 Anita: JP + SP + FP + START 08 Pure and Fur: SK + START 09 Michelle Hart: SK + JP + START 10 Thor: SP + SK + START 11 Cyclops: JP + SP + SK + START 12 Magneto: SK + FP + START 13 Storm: JP + FP + SK + START 14 Jubilee: SP + FP + SK + START 15 Rogue: JP + SP + FP + LK + START 16 Psylocke: FK + START 17 Juggernaut: JP + FK + START 18 Iceman: SP + FK + START 19 Colossus: JP + SP + FK + START 20 U.S. Agent: FP + FK + START 21 Shadow: JP + FK + FP + START 22 Sentinel: SP + FK + FP + START
Basic Strategy
Advanced Strategy
Tier List
Top
Red Venom Gold War Machine / War Machine
High
Chun Li Wolverine Gambit Strider Hiryu Spiderman
Mid
Megaman Ryu Jin Venom
Low
Hulk Morrigan Zangief Shadow Lady
Bottom
Roll
Game Versions
The Characters
[[File:Mvc-select-screen.jpg]