Street Fighter 3: 3rd Strike/Necro/Archive: Difference between revisions

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*Personal Action: Attack up.
*Personal Action: Attack up.


*What NECRO can punish !
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Now these are listed with stun as priority, sometimes you won't be going for stun so change punish. (such as instead of 'Fierce Hook, back forward, SA3' (50 damage on ryu), go 'fierce hook back forward EX hook' (53 damage on ryu and less meter wasted)). Also I'm sure there can be improvements etc so let me know if I messed up/missed anything. Also some of the descriptions are vague, as far as range, I tell you whats possible, you take it to training to learn it and find out what I mean by 'close range'. Yes I ignored Sean and SA's people don't use.
            <div class="Message"> 
 
              This is a compilation of important necro information, if you plan on playing low tier you need to be aware of and utilize every single bit of information. Fuck school, study this ;p<br />
Akuma-
<br />
Sweep Reversal super, Command Throw (Snake Fang)<br/>
<br />
Jab/Strong/Fierce Shoryuken Fierce Hook, back forward, strong hook, super.<br/>
<span style="color:Magenta"><br />
Jab/Strong/Fierce Hadouken If very close range reversal super on hit or block.<br/>
<b>What NECRO can punish !</b></span><br />
Short/Forward Tatsumaki Back forward, strong hook, super, works but not practical, can back short, strong, super chain reliably. Roundhouse tatsumaki (5 hits), nothing you can do except red parry.<br/>
<br />
Dive Kick into sweep Reversal super.<br/>
Now these are listed with stun as priority, sometimes you won't be going for stun so change punish. (such as instead of 'Fierce Hook, back forward, SA3' (50 damage on ryu), go 'fierce hook back forward EX hook' (53 damage on ryu and less meter wasted)). Also I'm sure there can be improvements etc so let me know if I messed up/missed anything. Also some of the descriptions are vague, as far as range, I tell you whats possible, you take it to training to learn it and find out what I mean by 'close range'.  Yes I ignored Sean and SA's people don't use.<br />
SA1 Reversal super if really close range only.<br/>
<br />
<br/><br/>
<b><span style="color:Yellow">Akuma-</span></b><br />
Alex-<br/>
<b>Sweep</b> Reversal super, Command Throw (Snake Fang)<br />
SA2 Jump Forward, MK divekick, it goes just over him and puts you in perfect safe position to Fierce hook, back Roundhouse, strong hook, super.
<b>Jab/Strong/Fierce Shoryuken</b> Fierce Hook, back forward, strong hook, super.<br />
Sweep Reversal Super.<br/>
<b>Jab/Strong/Fierce Hadouken</b>  If very close range reversal super on hit or block.<br />
Blocked Headbutt Grab Standing strong, super. Whiffs on crouch, crouching short, into whatever.
<b>Short/Forward Tatsumaki</b>  Back forward, strong hook, super, works but not practical, can back short, strong, super chain reliably. Roundhouse tatsumaki (5 hits), nothing you can do except red parry.<br />
Forward/Roundhouse/EX Elbow slide Reversal Super.<br/>
<b>Dive Kick into sweep</b>  Reversal super.<br />
EX Knee If done point blank (such as wakeup) then it will cross over, and you can fierce hook in the opposite direction, helps to walk forward a pixel or so. Fierce hook, back Roundhouse, strong hook, super.<br/>
<b>SA1</b>  Reversal super if really close range only.<br />
<br/><br/>
<br />
Chun li-<br/>
<b><span style="color:Yellow">Alex-</span></b><br />
SA2 Parry last hit, Fierce hook, back forward, strong hook, super.<br/>
<b>SA2</b>  Jump Forward, MK divekick, it goes just over him and puts you in perfect safe position to Fierce hook, back Roundhouse, strong hook, super.<br />
Sweep Reversal Super.<br/>
<b>Sweep</b>  Reversal Super.<br />
EX Spinning Bird Kick If crouching the last hits will whiff and you can Fierce hook, back forward, strong hook, super. If you were standing then crouching short super.<br/>
<b>Blocked Headbutt Grab</b>  Standing strong, super. Whiffs on crouch, crouching short, into whatever.<br />
Jab/Strong/EX Fireball Reversal Super. Fierce is safe, and they all look the same, except ex, so only go for the ex reversal imo.<br/>
<b>Forward/Roundhouse/EX Elbow slide</b>  Reversal Super.<br />
<br/><br/>
<b>EX Knee</b> If done point blank (such as wakeup) then it will cross over, and you can fierce hook in the opposite direction, helps to walk forward a pixel or so. Fierce hook, back Roundhouse, strong hook, super.<br />
Dudley-<br/>
<br />
SA1 Fierce hook, back forward, strong hook, super.<br/>
<b><span style="color:Yellow">Chun li-</span></b><br />
SA3 Reversal Super.<br/>
<b>SA2</b>  Parry last hit, Fierce hook, back forward, strong hook, super.<br />
Fierce/EX Machine gun blow Strong hook, super.<br/>
<b>Sweep</b>  Reversal Super.<br />
Strong Machine gun blow Reversal Super.<br/>
<b>EX Spinning Bird Kick</b>  If crouching the last hits will whiff and you can Fierce hook, back forward, strong hook, super. If you were standing then crouching short super.<br />
Ducking upper Standing strong, super.<br/>
<b>Jab/Strong/EX Fireball</b> Reversal Super.  Fierce is safe, and they all look the same, except ex, so only go for the ex reversal imo.<br />
Ducking straight back strong, super. If you are crouching it whiffs, do whatever depending on reaction time.<br/>
<br />
Jab/Strong/EX Uppercut Fierce hook, back forward, strong hook, super.<br/>
<b><span style="color:Yellow">Dudley-</span></b><br />
Fierce Uppercut Back forward, strong hook, super.<br/>
<b>SA1</b> Fierce hook, back forward, strong hook, super.<br />
<br/><br/>
<b>SA3</b>  Reversal Super.<br />
Elena-<br/>
<b>Fierce/EX Machine gun blow</b>  Strong hook, super.<br />
Any Shoryu Fierce hook combo.<br/>
<b>Strong Machine gun blow</b>  Reversal Super.<br />
Any Special Sweep Kick things Reversal super-able, hard to distinguish between light/medium and roundhouse though.<br/>
<b>Ducking upper</b>  Standing strong, super.<br />
Down Forward Roundhouse (slide thing) Standing Strong, super.<br/>
<b>Ducking straight</b>  back strong, super. If you are crouching it whiffs, do whatever depending on reaction time.<br />
Sweep Reversal Super.<br/>
<b>Jab/Strong/EX Uppercut</b>  Fierce hook, back forward, strong hook, super.<br />
SA2 Strong hook, super.<br/>
<b>Fierce Uppercut</b>  Back forward, strong hook, super.<br />
<br/>
<br />
Hugo-<br/>
<b><span style="color:Yellow">Elena-</span></b><br />
Sweep Medium to close range reversal super, at max range its completely safe.
<b>Any Shoryu</b>  Fierce hook combo.<br />
EX clothesline Fierce hook, back roundhouse, strong hook, super.
<b>Any Special Sweep Kick things</b>  Reversal super-able, hard to distinguish between light/medium and roundhouse though.<br />
Short/Forward/Roundhouse clothesline Back strong, super.
<b>Down Forward Roundhouse (slide thing)</b>  Standing Strong, super.<br />
SA3 Fierce hook, back roundhouse, strong hook, super.
<b>Sweep</b>  Reversal Super.<br />
Standing Roundhouse Reversal super.
<b>SA2</b>  Strong hook, super.<br />
Down Roundhouse Fierce hook, back roundhouse, strong hook, super.
<br />
Forward Fierce Reversal super.
<b><span style="color:Yellow">Hugo-</span></b><br />
Down fierce Fierce hook, back roundhouse, strong hook, super.
<b>Sweep</b>  Medium to close range reversal super, at max range its completely safe.<br />
<br/>
<b>EX clothesline</b>  Fierce hook, back roundhouse, strong hook, super.<br />
Ibuki-<br/>
<b>Short/Forward/Roundhouse clothesline</b>  Back strong, super.<br />
All Shoryus - Back forward combo
<b>SA3</b>  Fierce hook, back roundhouse, strong hook, super.<br />
Jab/Strong/Fierce/EX Slide Tackle Back forward, strong hook, super.
<b>Standing Roundhouse</b>  Reversal super.<br />
EX ground kicks Reversal Super.
<b>Down Roundhouse</b>  Fierce hook, back roundhouse, strong hook, super.<br />
Forward Roundhouse Safe on block. If whiffed (whiffs if you are crouching) can crouching short, into super or hook but you have to react very fast.
<b>Forward Fierce</b>  Reversal super.<br />
Close Roundhouse Reversal Super.
<b>Down fierce</b>  Fierce hook, back roundhouse, strong hook, super.<br />
Blocked Command Grab Reversal Super.
<br />
 
<b><span style="color:Yellow">Ibuki-</span></b><br />
Ken-
<b>All Shoryus</b> - Back forward combo<br />
Jab Shoryuken Back roundhouse, strong, super.
<b>Jab/Strong/Fierce/EX Slide Tackle</b>  Back forward, strong hook, super.<br />
Strong/Fierce Shoryuken Fierce hook, back forward, strong hook, super.
<b>EX ground kicks</b>  Reversal Super.<br />
Short/Forward/Roundhouse ground Tatsumakis Reversal super.
<b>Forward Roundhouse</b>  Safe on block.  If whiffed (whiffs if you are crouching) can crouching short, into super or hook but you have to react very fast.<br />
Jab/Strong/Fierce Hadouken If very close range reversal super on hit or block.
<b>Close Roundhouse</b>  Reversal Super.<br />
EX Hadouken If very close range reversal super on block.
<b>Blocked Command Grab</b>  Reversal Super.<br />
Sweep Reversal super any range. Command Throw (Snake Fang)
<br />
SA3 Back forward, strong hook, super.
<b><span style="color:Yellow">Ken-</span></b><br />
 
<b>Jab Shoryuken</b>  Back roundhouse, strong, super.<br />
Makoto-
<b>Strong/Fierce Shoryuken</b> Fierce hook, back forward, strong hook, super.<br />
Sweep (down fierce) Close, back forward, strong hook, super. Far, reversal sa3.
<b>Short/Forward/Roundhouse ground Tatsumakis</b>  Reversal super.<br />
Hayate back forward, strong hook, super.
<b>Jab/Strong/Fierce Hadouken</b>  If very close range reversal super on hit or block.<br />
SA1 Back forward, strong hook, super.
<b>EX Hadouken</b>  If very close range reversal super on block.<br />
SA2 Reversal fierce hook, back forward, strong hook, super. If you can comfortably handle the large chip damage on the last hit, between the third and the fourth hit you can hit back forward, strong hook, super.
<b>Sweep</b>  Reversal super any range. Command Throw (Snake Fang)<br />
 
<b>SA3</b>  Back forward, strong hook, super.<br />
Necro-
<br />
Snake Fang (command throw) Reversal super.
<span style="color:Yellow"><b>Makoto-</b></span><br />
Sweep Reversal Super, any range.
<b>Sweep (down fierce)</b>  Close, back forward, strong hook, super.  Far, reversal sa3.<br />
SA1 Strong hook, super.
<b>Hayate</b> back forward, strong hook, super.<br />
SA3 Point blank reversal super.
<b>SA1</b>  Back forward, strong hook, super.<br />
Fierce Medium range Reversal super.
<b>SA2</b> Reversal fierce hook, back forward, strong hook, super.  If you can comfortably handle the large chip damage on the last hit, between the third and the fourth hit you can hit back forward, strong hook, super.<br />
 
<br />
Oro-
<b><span style="color:Yellow">Necro-</span></b><br />
Any Shoryu - can be Fierce hook combod, trick for Ex timing, dash forward then do fierce hook backwards.
<b>Snake Fang (command throw)</b>  Reversal super.<br />
Sweep Reversal super if done really close.
<b>Sweep</b>  Reversal Super, any range.<br />
Command Grab Reversal Super.
<b>SA1</b>  Strong hook, super.<br />
Standing Roundhouse Close range, reversal super.
<b>SA3</b>  Point blank reversal super.<br />
 
<b>Fierce</b> Medium range Reversal super.<br />
Q-
<br />
SA1 Reversal Fierce hook, back forward, strong hook, super. Just do back forward, strong hook, super in most situations.
<b><span style="color:Yellow">Oro-</span></b><br />
SA2 - Fierce hook, back forward, strong hook, super
<b>Any Shoryu</b> - can be Fierce hook combod, trick for Ex timing, dash forward then do fierce hook backwards.<br />
Overhead Dash Punches Reversal super.
<b>Sweep</b>  Reversal super if done really close.<br />
EX Dash Punch Fierce hook, back forward, strong hook, super.
<b>Command Grab</b>  Reversal Super.<br />
Sweep Dash Punches Back forward, strong hook, super.
<b>Standing Roundhouse</b>  Close range, reversal super.<br />
EX Dash Sweep Fierce hook, back forward, strong hook, super.
<br />
Back Roundhouse Reversal Super.
<b><span style="color:Yellow">Q-</span></b><br />
Down Roundhouse Reversal super.
<b>SA1</b>  Reversal Fierce hook, back forward, strong hook, super. Just do back forward, strong hook, super in most situations.<br />
Standing Fierce Reversal super, make sure to know the difference between standing and back fierce visually.
<b>SA2</b> - Fierce hook, back forward, strong hook, super<br />
<br/>
<b>Overhead Dash Punches</b>  Reversal super.<br />
Remy-
<b>EX Dash Punch</b>  Fierce hook, back forward, strong hook, super.<br />
SA2 Odd crossover so just back forward combo.<br/>
<b>Sweep Dash Punches</b>  Back forward, strong hook, super.<br />
EX/Roundhouse Flash Kicks Fierce hook combo.<br/>
<b>EX Dash Sweep</b>  Fierce hook, back forward, strong hook, super.<br />
Short/Forward Flash Kicks Back forward combo.<br/>
<b>Back Roundhouse</b>  Reversal Super.<br />
Sweep Reversal Super.<br/>
<b>Down Roundhouse</b>  Reversal super.<br />
Standing Roundhouse Medium to close range reversal super.<br/>
<b>Standing Fierce</b>  Reversal super, make sure to know the difference between standing and back fierce visually.<br />
<br/>
<br />
Ryu-
<b><span style="color:Yellow">Remy-</span></b><br />
Jab/Strong/Fierce/EX Shoryuken Fierce hook, back forward, strong hook, super.<br/>
<b>SA2</b> Odd crossover so just back forward combo.<br />
Tatsumakis Short and Roundhouse versions can be punished with back forward, strong hook, super. But the forward tatsumaki pushes back too far for that, so reversal super is best.<br/>
<b>EX/Roundhouse Flash Kicks</b>  Fierce hook combo.<br />
Jab/Strong/Fierce Hadouken If very close range reversal super on hit or block.<br/>
<b>Short/Forward Flash Kicks</b>  Back forward combo.<br />
Sweep Reversal super any range. Command Throw (Snake Fang)<br/>
<b>Sweep</b>  Reversal Super.<br />
Short/Forward/Roundhouse/EX Sidekicks - can all be reversal supered, and if very close range back forward, strong hook, super.<br/>
<b>Standing Roundhouse</b>  Medium to close range reversal super.<br />
SA1 Reversal super only very close range.<br/>
<br />
SA2 Fierce hook, back forward, strong hook, super.<br/>
<b><span style="color:Yellow">Ryu-</span></b><br />
SA3 In that rare situation where denjin hit, very close range, but you werent stunnedstanding strong super.<br/>
<b>Jab/Strong/Fierce/EX Shoryuken</b>  Fierce hook, back forward, strong hook, super.<br />
<br/><br/>
<b>Tatsumakis</b>  Short and Roundhouse versions can be punished with back forward, strong hook, super.  But the forward tatsumaki pushes back too far for that, so reversal super is best.<br />
Twelve-<br/>
<b>Jab/Strong/Fierce Hadouken</b>  If very close range reversal super on hit or block.<br />
SA1 Reversal super.<br/>
<b>Sweep</b> Reversal super any range. Command Throw (Snake Fang)<br />
Standing Roundhouse Reversal super up to Almost max range.<br/>
<b>Short/Forward/Roundhouse/EX Sidekicks</b> - can all be reversal supered, and if very close range  back forward, strong hook, super.<br />
Sweep Reversal Super.<br/>
<b>SA1</b>  Reversal super only very close range.<br />
Crouching Fierce Reversal Super.<br/>
<b>SA2</b>  Fierce hook, back forward, strong hook, super.<br />
Strong/Fierce Arm Whips (3 and 5 hits) Reversal Super.<br/>
<b>SA3</b> In that rare situation where denjin hit, very close range, but you werent stunnedstanding strong super.<br />
<br/><br/>
<br />
Urien-<br/>
<b><span style="color:Yellow">Twelve-</span></b><br />
Crouching Fierce If blocked high, standing strong, super. If blocked low (last hit whiffs, less knock back) back strong, super. If urien was as close as possible and you blocked it low then back forward, strong hook, super.<br/>
<b>SA1</b>  Reversal super.<br />
Short tackle Reversal super.<br/>
<b>Standing Roundhouse</b>  Reversal super up to Almost max range.<br />
Forward/Roundhouse tackle Standing strong, super.<br/>
<b>Sweep</b>  Reversal Super.<br />
EX tackle Back forward, strong hook, super.<br/>
<b>Crouching Fierce</b>  Reversal Super.<br />
Short/Forward/Roundhouse/EX Kneedrop if hit above the knees, stranding strong, super.<br/>
<b>Strong/Fierce Arm Whips (3 and 5 hits)</b>  Reversal Super.<br />
Sweep Reversal super.
<br />
Taunt Reversal super. (block taunt low)
<span style="color:Yellow"><b>Urien-</b></span><br />
Standing Roundhouse Reversal super.
<b>Crouching Fierce</b>  If blocked high, standing strong, super. If blocked low (last hit whiffs, less knock back) back strong, super. If urien was as close as possible and you blocked it low then back forward, strong hook, super.<br />
 
<b>Short tackle</b> Reversal super.<br />
Yang-
<b>Forward/Roundhouse tackle</b>  Standing strong, super.<br />
Sweep Reversal super. Not easy.
<b>EX tackle</b>  Back forward, strong hook, super.<br />
Standing Roundhouse Medium to close range reversal super.
<b>Short/Forward/Roundhouse/EX Kneedrop</b>  if hit above the knees, stranding strong, super.<br />
Any slashes going to last hit Back strong, super.
<b>Sweep</b>  Reversal super.<br />
SA2 Walk forward a bit, then backwards fierce hook, back forward, strong hook, super.
<b>Taunt</b>  Reversal super. (block taunt low)<br />
Any roll Back forward, strong hook, super.
<b>Standing Roundhouse</b> Reversal super.<br />
 
<br />
Yun-
<b><span style="color:Yellow">Yang-</span></b><br />
Dash Punches Back forward, strong hook, super.
<b>Sweep</b> Reversal super.  Not easy.<br />
Fierce shoulder Reversal super.
<b>Standing Roundhouse</b> Medium to close range reversal super.<br />
Forward Fierce Reversal super.
<b>Any slashes going to last hit</b> Back strong, super.<br />
Close Sweep Reversal super.
<b>SA2</b>  Walk forward a bit, then backwards fierce hook, back forward, strong hook, super.<br />
Standing Roundhouse (including sweep chain combo) Reversal super.
<b>Any roll</b>  Back forward, strong hook, super.<br />
<br/>
<br />
<br/>
<b><span style="color:Yellow">Yun-</span></b><br />
<br/>
<b>Dash Punches</b> Back forward, strong hook, super.<br />
*Characters that can duck standing strong !<br/>
<b>Fierce shoulder</b>  Reversal super.<br />
<br/>
<b>Forward Fierce</b>  Reversal super.<br />
 
<b>Close Sweep</b>  Reversal super.<br />
This is one of necro's best tools, but it will also get you killed if not used right, whiffing it over people's heads is easily punished by good players.
<b>Standing Roundhouse (including sweep chain combo)</b>  Reversal super.<br />
<br/>
<br />
Miss everytime - Yun, Yang, Oro, Ibuki, Chun li, Elena, Twelve<br/>
<br />
Random chance from breathing Ryu, Remy, Sean, Ken<br/>
<br />
Always hits Akuma, Urien, Q, Dudley, Hugo, Alex
<b><span style="color:Magenta">Characters that can duck standing strong !</span></b><br />
<br/>
<br />
 
<br />
*How OTHER characters punish Necro !
This is one of necro's best tools, but it will also get you killed if not used right, whiffing it over people's heads is easily punished by good players.<br />
<br/>
<br />
 
<b>Miss everytime</b> - Yun, Yang, Oro, Ibuki, Chun li, Elena, Twelve<br />
Some of these are useless, at least in my opinion, such as punishing Jab electricity with Makoto's strong hayate - it requires reversal timing, you can't drum it, and it's an easy 70%+ stun punish if messed up, but I tell you all thats possible. Also, though strong hook IS punishable, it looks the exact same as jab hook, so be careful and make sure you know its a strong hook before you try to punish them.
<b>Random chance from breathing</b>  Ryu, Remy, Sean, Ken<br />
 
<b>Always hits</b>  Akuma, Urien, Q, Dudley, Hugo, Alex<br />
Akuma-
<br />
Snake Fang (command throw) max range is safe, close range reversal SA1.<br/>
<br />
Sweep Really close range only, reversal SA1<br/>
<b><span style="color:Magenta">How OTHER characters punish Necro !</span></b><br />
Jab Electricity Reversal SA1, if any other strength, crouching forward into whatever. <br/>
<br />
Strong hook Reversal SA1 <br/>
<br />
Fierce Hook Standing Fierce (close) into whatever. Raging Demon. <br/>
Some of these are useless, at least in my opinion, such as punishing Jab electricity with Makoto's strong hayate - it requires reversal timing, you can't drum it, and it's an easy 70%+ stun punish if messed up, but I tell you all thats possible. Also, though strong hook IS punishable, it looks the exact same as jab hook, so be careful and make sure you know its a strong hook before you try to punish them.<br />
Standing Roundhouse Really close, on block, reversal SA1 <br/>
<br />
Standing Fierce Close on block or hit Reversal SA1 <br/>
<b><span style="color:Yellow">Akuma-</span></b><br />
SA3 Really close range, Reversal SA1 <br/>
<b>Snake Fang (command throw)</b>  max range is safe, close range reversal SA1.<br />
SA1- Crouching forward into whatever. Raging Demon. <br/>
<b>Sweep</b>  Really close range only, reversal SA1<br />
<br/><br/>
<b>Jab Electricity</b>  Reversal SA1, if any other strength, crouching forward into whatever.<br />
Alex-<br/>
<b>Strong hook</b> Reversal SA1<br />
Snake Fang (command throw) Reversal EX Elbow Slide.  
<b>Fierce Hook</b>  Standing Fierce (close) into whatever. Raging Demon.<br />
Sweep Reversal EX elbow slide.
<b>Standing Roundhouse</b>  Really close, on block, reversal SA1<br />
Jab Electricity- Ex Elbow slide or Flash Chop, SA2 will reversal but throw will whiff.  
<b>Standing Fierce</b> Close on block or hit Reversal SA1<br />
Strong Hook Reversal SA2/ EX flash chop.
<b>SA3</b>  Really close range, Reversal SA1<br />
Fierce Hook Close forward, SA2. Fierce Powerbomb.
<b>SA1</b>- Crouching forward into whatever. Raging Demon.<br />
Standing Fierce Reversal EX elbow slide.
<br />
SA1 Close forward, SA2.  
<b><span style="color:Yellow">Alex-</span></b><br />
SA3 EX flash chop/EX elbow slide.
<b>Snake Fang (command throw)</b>  Reversal EX Elbow Slide.<br />
<br/><br/>
<b>Sweep</b>  Reversal EX elbow slide.<br />
Chun Li-<br/>
<b>Jab Electricity</b>- Ex Elbow slide or Flash Chop, SA2 will reversal but throw will whiff.<br />
Snake Fang (command throw) Reversal SA2
<b>Strong Hook</b>  Reversal SA2/ EX flash chop.<br />
Jab electricity Reversal SA2, any other electicity cr.forward SA2.
<b>Fierce Hook</b>  Close forward, SA2. Fierce Powerbomb.<br />
Strong hook Reversal SA2
<b>Standing Fierce</b>  Reversal EX elbow slide.<br />
Fierce hook Back fierce, SA2
<b>SA1</b>  Close forward, SA2.<br />
Standing Roundhouse Reversal SA2 on hit or block, any range.
<b>SA3</b>  EX flash chop/EX elbow slide.<br />
Standing Fierce Reversal SA2 on hit or block, max range SA2 wont reach.
<br />
Sweep Reversal SA2
<b><span style="color:Yellow">Chun Li-</span></b><br />
SA3 Reversal SA2
<b>Snake Fang (command throw)</b>  Reversal SA2<br />
SA1 Back Fierce, super.
<b>Jab electricity</b>  Reversal SA2, any other electicity cr.forward SA2.<br />
<br/><br/>
<b>Strong hook</b>  Reversal SA2<br />
Dudley-<br/>
<b>Fierce hook</b>  Back fierce, SA2<br />
Snake Fang (command throw) Reversal EX MGB, or Reversal command dash SA1/SA3.
<b>Standing Roundhouse</b>  Reversal SA2 on hit or block, any range.<br />
Sweep Medium to close range Reversal command dash super.
<b>Standing Fierce</b>  Reversal SA2 on hit or block, max range SA2 wont reach.<br />
Jab electricity Reversal SA3, if not reversal the first hit will whiff (the most damage) but will still punish. SA1 doesnt punish.
<b>Sweep</b>  Reversal SA2<br />
Strong hook Reversal SA1/SA3.
<b>SA3</b>  Reversal SA2<br />
Fierce Hook Standing Roundhouse into whatever.
<b>SA1</b>  Back Fierce, super.<br />
Standing Roundhouse If it was throw range you can reversal SA3 but the first hit whiffs.
<br />
Standing Fierce Command dash Super, as long as you are in range.
<b><span style="color:Yellow">Dudley-</span></b><br />
<br/><br/>
<b>Snake Fang (command throw)</b>  Reversal EX MGB, or Reversal command dash SA1/SA3.<br />
Elena-<br/>
<b>Sweep</b>  Medium to close range Reversal command dash super.<br />
Snake Fang (command throw) Reversal SA2.<br/>
<b>Jab electricity</b>  Reversal SA3, if not reversal the first hit will whiff (the most damage) but will still punish.  SA1 doesnt punish.<br />
Sweep Close reversal SA2.<br/>
<b>Strong hook</b>  Reversal SA1/SA3.<br />
Jab Electricity Reversal SA1/SA2.<br/>
<b>Fierce Hook</b>  Standing Roundhouse into whatever.<br />
Strong Hook Reversal SA1/SA2.<br/>
<b>Standing Roundhouse</b>  If it was throw range you can reversal SA3 but the first hit whiffs.<br />
Fierce Hook Crouching Strong into whatever.<br/>
<b>Standing Fierce</b>  Command dash Super, as long as you are in range.<br />
Standing Roundhouse Close Range Reversal SA2.<br/>
<br />
Standing Fierce Close Range Reversal SA2.<br/>
<b><span style="color:Yellow">Elena-</span></b><br />
SA1 Crouching strong into whatever.<br/>
<b>Snake Fang (command throw)</b>  Reversal SA2.<br />
SA3 If close Reversal SA1/SA2.<br/>
<b>Sweep</b>  Close reversal SA2.<br />
<br/><br/>
<b>Jab Electricity</b>  Reversal SA1/SA2.<br />
Hugo-<br/>
<b>Strong Hook</b>  Reversal SA1/SA2.<br />
Jab Electricity Reversal SA3, Reversal EX clothesline.
<b>Fierce Hook</b>  Crouching Strong into whatever.<br />
Sweep If done in throw range Reversal SA3.
<b>Standing Roundhouse</b> Close Range Reversal SA2.<br />
Strong Hook Reversal SA1/SA3, Moonsault press.
<b>Standing Fierce</b>  Close Range Reversal SA2.<br />
Fierce Hook SA1, SA3.
<b>SA1</b>  Crouching strong into whatever.<br />
Standing Fierce If done in throw range reversal SA3/EX clothesline.
<b>SA3</b>  If close Reversal SA1/SA2.<br />
SA1 Reversal SA1/SA3.
<br />
SA3 If done close, Reversal SA3/Ex clothesline.
<b><span style="color:Yellow">Hugo-</span></b><br />
<br/><br/>
<b>Jab Electricity</b>  Reversal SA3, Reversal EX clothesline.<br />
Ibuki-<br/>
<b>Sweep</b>  If done in throw range Reversal SA3.<br />
Snake Fang (command throw) Reversal SA3 or close range EX slide.
<b>Strong Hook</b>  Reversal SA1/SA3, Moonsault press.<br />
Sweep Reversal SA3 if in range.
<b>Fierce Hook</b>  SA1, SA3.<br />
Jab Electricity Reversal SA3 or EX kicks.
<b>Standing Fierce</b>  If done in throw range reversal SA3/EX clothesline.<br />
Strong Hook Reversal SA3.
<b>SA1</b>  Reversal SA1/SA3.<br />
Fierce Hook Standing forward into whatever.
<b>SA3</b>  If done close, Reversal SA3/Ex clothesline.<br />
Standing Roundhouse Reversal SA3 if in range.
<br />
Standing Fierce Reversal SA3 if in range.
<b><span style="color:Yellow">Ibuki-</span></b><br />
SA1 Standing forward into whatever.
<b>Snake Fang (command throw)</b>  Reversal SA3 or close range EX slide.<br />
SA3 Reversal SA3 or EX kicks.if in range.
<b>Sweep</b>  Reversal SA3 if in range.<br />
<br/><br/>
<b>Jab Electricity</b>  Reversal SA3 or EX kicks.<br />
Ken<br/>
<b>Strong Hook</b>  Reversal SA3.<br />
SA3 Reversal Shippu if in range.
<b>Fierce Hook</b>  Standing forward into whatever.<br />
SA1 Crouching Forward, Shippu.
<b>Standing Roundhouse</b>  Reversal SA3 if in range.<br />
Electricity Reversal Shippu. If strength was more than jab, can down forward shippu.
<b>Standing Fierce</b>  Reversal SA3 if in range.<br />
Snake Fang (command grab) Reversal shippu if in range.
<b>SA1</b>  Standing forward into whatever.<br />
Back Fierce Reversal Shippu. (wtf)
<b>SA3</b>  Reversal SA3 or EX kicks.if in range.<br />
Sweep Reversal Shippu if in range.
<br />
Strong Hook Reversal Shippu.
<b><span style="color:Yellow">Ken</span></b><br />
Fierce Tornado Hook Crouching forward, strong shoryu, super.
<b>SA3</b>  Reversal Shippu if in range.<br />
Standing Fierce Reversal Shippu on hit or block if in range.
<b>SA1</b>  Crouching Forward, Shippu.<br />
Standing Roundhouse Reversal Shippu on hit or block if in range.
<b>Electricity</b>  Reversal Shippu.  If strength was more than jab, can down forward shippu.<br />
<br/><br/>
<b>Snake Fang (command grab)</b>  Reversal shippu if in range.<br />
Makoto- <br/>
Back Fierce  Reversal Shippu. (wtf)<br />
Snake Fang (command throw) Dash in throw (not karakusa) or Fierce Hayate.
<b>Sweep</b>  Reversal Shippu if in range.<br />
Sweep Fierce Hayate.
<b>Strong Hook</b>  Reversal Shippu.<br />
Jab Electricity Reversal Strong Hayate. Reversal SA1.
<b>Fierce Tornado Hook</b>  Crouching forward, strong shoryu, super.<br />
Strong Hook Reversal SA1.
<b>Standing Fierce</b>  Reversal Shippu on hit or block if in range.<br />
Fierce Hook Standing Fierce into whatever.
<b>Standing Roundhouse</b>  Reversal Shippu on hit or block if in range.<br />
Standing Fierce Reversal Fierce Hayate if close.
<br />
SA1 Crouching Strong/Karakusa into whatever.
<b><span style="color:Yellow">Makoto- </span></b><br />
SA3 Reversal SA1 if really close range.
<b>Snake Fang (command throw)</b>  Dash in throw (not karakusa) or Fierce Hayate.<br />
<br/><br/>
<b>Sweep</b>  Fierce Hayate.<br />
Necro-
<b>Jab Electricity</b>  Reversal Strong Hayate. Reversal SA1.<br />
Snake Fang (command throw) Reversal super.
<b>Strong Hook</b>  Reversal SA1.<br />
Sweep Reversal Super, any range.
<b>Fierce Hook</b>  Standing Fierce into whatever.<br />
SA1 Strong hook, super.
<b>Standing Fierce</b>  Reversal Fierce Hayate if close.<br />
SA3 Point blank reversal super.
<b>SA1</b>  Crouching Strong/Karakusa into whatever.<br />
Fierce Medium range Reversal super.
<b>SA3</b>  Reversal SA1 if really close range.<br />
<br/><br/>
<br />
Oro-<br/>
<b><span style="color:Yellow">Necro-</span></b><br />
Snake Fang (command throw) If done at closest range EX shoryu will land two hits.
<b>Snake Fang (command throw)</b>  Reversal super.<br />
Jab Electricity Reversal Ex shoryu for two hits.
<b>Sweep</b>  Reversal Super, any range.<br />
Fierce Hook Close strong into ggpo.
<b>SA1</b>  Strong hook, super.<br />
SA1 Close strong or standing forward.
<b>SA3</b>  Point blank reversal super.<br />
SA3 If done close, Reversal EX shoryu will land all 4 hits.
<b>Fierce</b>  Medium range Reversal super.<br />
<br/><br/>
<br />
Q-<br/>
<b><span style="color:Yellow">Oro-</span></b><br />
Snake Fang (command throw) Reversal SA1 if in range of first hit. Reversal EX dash punch.
<b>Snake Fang (command throw)</b>  If done at closest range EX shoryu will land two hits.<br />
Sweep Reversal SA1 if in range of first hit.
<b>Jab Electricity</b>  Reversal Ex shoryu for two hits.<br />
Jab Electricity Reversal SA1/SA2. Reversal Strong or EX claws.
<b>Fierce Hook</b>  Close strong into ggpo.<br />
Strong Hook Reversal SA2.
<b>SA1</b>  Close strong or standing forward.<br />
Fierce Hook Close Standing Forward into whatever. Roundhouse C&DB.
<b>SA3</b>  If done close, Reversal EX shoryu will land all 4 hits.<br />
Standing Roundhouse At throw range Reversal SA1.
<br />
Standing Fierce Reversal SA1 if in range of first hit.
<b><span style="color:Yellow">Q-</span></b><br />
SA1 Reversal SA1/SA2
<b>Snake Fang (command throw)</b>  Reversal SA1 if in range of first hit. Reversal EX dash punch.<br />
SA3 Reversal SA1 if in range of first hit, Reversal SA2 if done at throw range.
<b>Sweep</b>  Reversal SA1 if in range of first hit.<br />
<br/><br/>
<b>Jab Electricity</b>  Reversal SA1/SA2. Reversal Strong or EX claws.<br />
Remy-<br/>
<b>Strong Hook</b>  Reversal SA2.<br />
Snake Fang (command throw) Close range Reversal EX kick LoVs.
<b>Fierce Hook</b>  Close Standing Forward into whatever. Roundhouse C&DB.<br />
Jab Electricity Reversal SA1/SA2 EX LoV kicks or EX upkicks (one hit).
<b>Standing Roundhouse</b>  At throw range Reversal SA1.<br />
Strong Hook Reversal SA1/SA2.
<b>Standing Fierce</b>  Reversal SA1 if in range of first hit.<br />
Fierce Hook Crouching strong/Down fierce into whatever.
<b>SA1</b>  Reversal SA1/SA2<br />
Standing Fierce Medium Range Reversal SA1/EX kick LoVs.
<b>SA3</b>  Reversal SA1 if in range of first hit, Reversal SA2 if done at throw range.<br />
SA1 Crouching strong into whatever.
<br />
SA3 - Medium Range Reversal SA1/EX kick LoVs. Reversal SA2 if in range.
<b><span style="color:Yellow">Remy-</span></b><br />
<br/><br/>
<b>Snake Fang (command throw)</b>  Close range Reversal EX kick LoVs.<br />
Ryu-<br/>
<b>Jab Electricity</b>  Reversal SA1/SA2 EX LoV kicks or EX upkicks (one hit).<br />
Snake Fang (command throw) Reversal SA1.
<b>Strong Hook</b>  Reversal SA1/SA2.<br />
Sweep at throw range can reversal SA1.
<b>Fierce Hook</b>  Crouching strong/Down fierce into whatever.<br />
Jab Electricity Reversal EX Hadouken, SA1.
<b>Standing Fierce</b>  Medium Range Reversal SA1/EX kick LoVs.<br />
Strong Hook Reversal SA2.
<b>SA1</b>  Crouching strong into whatever.<br />
Fierce Hook Fierce into whatever.
<b>SA3</b> - Medium Range Reversal SA1/EX kick LoVs.  Reversal SA2 if in range.<br />
Standing Roundhouse Close range Reversal SA1.
<br />
Standing Fierce Close range hit or block Reversal SA1.
<b><span style="color:Yellow">Ryu-</span></b><br />
SA1 Crouching Forward, Tatsu/SA1/. Reversal SA2.
<b>Snake Fang (command throw)</b>  Reversal SA1.<br />
SA3 Close Range Reversal SA1.
<b>Sweep</b>  at throw range can reversal SA1.<br />
 
<b>Jab Electricity</b>  Reversal EX Hadouken, SA1.<br />
Twelve-
<b>Strong Hook</b>  Reversal SA2.<br />
Snake Fang (command throw) If done at the closest range possible to not miss, Reversal SA1.
<b>Fierce Hook</b>  Fierce into whatever.<br />
Sweep If done at throw range Reversal SA1.
<b>Standing Roundhouse</b>  Close range Reversal SA1.<br />
Fierce Hook Reversal SA1.
<b>Standing Fierce</b>  Close range hit or block Reversal SA1.<br />
Standing Fierce Throw Range, Reversal SA1.
<b>SA1</b>  Crouching Forward, Tatsu/SA1/. Reversal SA2.<br />
SA1 Reversal SA1.
<b>SA3</b>  Close Range Reversal SA1.<br />
SA3 Reversal SA1 if close range.
<br />
 
<b><span style="color:Yellow">Twelve-</span></b><br />
Urien-
<b>Snake Fang (command throw)</b>  If done at the closest range possible to not miss, Reversal SA1.<br />
Snake Fang (command throw) Reversal EX tackle.
<b>Sweep</b>  If done at throw range Reversal SA1.<br />
Sweep Reversal EX Tackle.
<b>Fierce Hook</b>  Reversal SA1.<br />
Jab Electricity Reversal EX tackle.
<b>Standing Fierce</b>  Throw Range, Reversal SA1.<br />
Strong Hook Reversal EX aegis (lol.)
<b>SA1</b>  Reversal SA1.<br />
Fierce Hook Down fierce into ggpo.
<b>SA3</b>  Reversal SA1 if close range.<br />
Standing Fierce if medium range Reversal EX tackle.
<br />
SA1 One hit of crouching fierce into EX headbutt or standing strong into whatever.
<b><span style="color:Yellow">Urien-</span></b><br />
SA3 If close range Reversal EX or short tackle.
<b>Snake Fang (command throw)</b>  Reversal EX tackle.<br />
<br/><br/>
<b>Sweep</b>  Reversal EX Tackle.<br />
Yang-<br/>
<b>Jab Electricity</b>  Reversal EX tackle.<br />
Snake Fang (command throw) Reversal SA2 or EX slashes (first hit whiffs at max range but the next 4 connect).
<b>Strong Hook</b>  Reversal EX aegis (lol.)<br />
Sweep Close Range reversal SA2 or EX slashes.
<b>Fierce Hook</b>  Down fierce into ggpo.<br />
Jab Electricity Reversal SA2 or EX slashes.
<b>Standing Fierce</b>  if medium range Reversal EX tackle.<br />
Strong Hook Reversal SA2.
<b>SA1</b>  One hit of crouching fierce into EX headbutt or standing strong into whatever.<br />
Fierce Hook Crouching forward into whatever.
<b>SA3</b>  If close range Reversal EX or short tackle.<br />
Standing Fierce Close Range Reversal SA2/EX slashes.
<br />
SA1 Crouching forward into whatever.
<b><span style="color:Yellow">Yang-</span></b><br />
SA3 Close Range Reversal SA2/EX slashes.
<b>Snake Fang (command throw)</b>  Reversal SA2 or EX slashes (first hit whiffs at max range but the next 4 connect).<br />
<br/><br/>
<b>Sweep</b>  Close Range reversal SA2 or EX slashes.<br />
Yun-<br/>
<b>Jab Electricity</b>  Reversal SA2 or EX slashes.<br />
Snake Fang (command throw) Reversal EX shoulder.
<b>Strong Hook</b>  Reversal SA2.<br />
Sweep Jab dash punch if in range or EX shoulder.
<b>Fierce Hook</b>  Crouching forward into whatever.<br />
Jab Electricity Jab dash punch.
<b>Standing Fierce</b>  Close Range Reversal SA2/EX slashes.<br />
Fierce Hook close forward into GJ.
<b>SA1</b>  Crouching forward into whatever.<br />
Standing Roundhouse/Fierce Reversal jab dash punch if in range.
<b>SA3</b>  Close Range Reversal SA2/EX slashes.<br />
SA1 Jab dash punch or EX shoulder.
<br />
SA3 Reversal EX shoulder or jab dash punch if in range.
<b><span style="color:Yellow">Yun-</span></b><br />
<br/>
<b>Snake Fang (command throw)</b>  Reversal EX shoulder.<br />
<b>Sweep</b>  Jab dash punch if in range or EX shoulder.<br />
<b>Jab Electricity</b>  Jab dash punch.<br />
<b>Fierce Hook</b>  close forward into GJ.<br />
<b>Standing Roundhouse/Fierce</b>  Reversal jab dash punch if in range.<br />
<b>SA1</b>  Jab dash punch or EX shoulder.<br />
<b>SA3</b>  Reversal EX shoulder or jab dash punch if in range.<br />
<br />
<br />
In other words necro's only safe super hit confirm is back strong, and back short-strong (back short is parryable high and low), no low and no overheads, save really well spaced uoh, for most matchups
{{Template:3rd Strike}}
{{Template:3rd Strike}}


[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Street Fighter 3: 3rd Strike]]

Revision as of 12:15, 29 April 2015

Necro's Character Select Portrait
Necro's Neutral Stance

Moves List

Normal Moves

Command Normals

Jab Elbow B + LP
Strong Elbow B + MP
Elbow Cannon DB + HP
Uppercut B + HP
Knee Dagger B + LK
Knee Attack B + MK
Knee Missile B + HK
Drill Kick in air, D + K

Target Combos

  • B+LK -> MP

Special Moves

Denpa Blast DP + P
Tornado Hook HCF + P (EX)
Snake Fang HCF + K
Flying Viper QCB + P (EX)
Rising Cobra QCB + P (EX)

Super Arts

I Magnetic Storm QCFx2 + P 1 stock
Slam Dance QCFx2 + P 1 stock
Electric Snake QCFx2 + P 3 stocks

Combos

  • BNB
    • B+MK xx MP Tornado Hook xx SA1/SA3
    • D+LK xx LP Tornado Hook
  • BNB Hit Confirms
    • B+MP xx SA1/SA3
  • BNB Punishers
    • HP Tornado Hook > B+MK xx EX Tornado Hook
    • HP Tornado Hook > B+HK > EX Tornado Hook (on Dudley, Hugo, Q, Urien)
    • HP Tornado Hook > B+MK xx MP Tornado Hook xx SA1/SA3
  • Misc. Combos
    • B+HP > DB+HP
    • B+HP > B+HK
    • B+LK -> MP xx SA1/SA3
    • HP Tornado Hook > SA2
    • D+LK xx LP Denpa Blast xx SA1/SA3
    • meaty UOH > SA1
    • very meaty UOH > SA3
    • j.HK > SA3
  • Corner Neutral Throw Combos
    • N LP+LK, MP, SAI (Urien)
    • N LP+LK, MK
    • N LP+LK, db.HP, s.LP (Ryu,Yun,Akuma,Sean,Oro)
    • N LP+LK, dp.LP,db.HP,s.LP (Q)
    • N LP+LK, db.HP,b.MP (Twelve,Remy,Makoto,Q)

Frame Data

Legend

"Name": This is used to identify each move, so you know what stats are for what move. A question I get asked often is why do I say Toward and Away instead of Foward and Back. Its because I get confused. Foward to me means medium kick, not toward.

"StUp" (Start Up): This indicates the number of frames it takes for the hit box of an attack to open.

"BkAd" (Block Advantage): When an attack is blocked, you have a certain number of recovery frames before you can move, attack, or block again. A positive number indicates the number of frames you can move or attack before your opponent can; as a negative number indicates the number of frames your opponent can move or attack before you can. The higher, the better. This number is used to determine if a move is safe or not, and for linking purposes. I only have block advantage for special moves right now. If you see RR, it means Rather Random...

"HtAd" (Hit Advantage): This is the same as block advantage, except this is when your attack hits the opponent instead of your attack being blocked. This does make a difference in most moves as far as frame advantage goes. Generally this number is greater then the block advantage depending on the attack strength. The numbers comparable to the block advantage is +0 on jabs and shorts, +1 on strongs and fowards, and +2 on fierces and roundhouses, this rule doesn't apply all the time.

"CHAd" (Crouching Hit Advantage): This is the same as block advantage, except this is when your attack hits a crouching oppoenent instead of your attack being blocked. Generally this number is greater then the block advantage depending on the attack strength. The numbers comparable to the block advantage is +0 on jabs and shorts, +2 on strongs and fowards, and +4 on fierces and roundhouses, this rule doesn't apply all the time.

"SlCn" (Special Cancel): If the animation of the move can be canceled into a special, then it is a special cancel.

"SpCn" (Super Cancel): If the animation of the move can be canceled into a super, then it is a super cancel. For special moves, it will only have super cancel.

"Grd" (Guard): This is just stating what form of guard must be used to defend this move. It will either be H (High), L (Low), HL (Both), T (Techable), U (Unblockable).

"Pry" (Parry): This is just stating what form of parry must be used to defend this move. It will either be H (High), L (Low), HL (Both), U (Unparryable).

"Dmg" (Damage): This is the amount of damage the attack does on Hugo to a crouching Gouki (Akuma). This is so you can see the maximum and minimum damage the attack is capable of doing. This damage though is done on standing characters. the MinDmg is the damage done on a crouching Gouki, and the MaxDmg is the damage done on Hugo. Note that some moves just can't hit a crouching Gouki, and that the damage for throws doesn't change whether the oppnent is crouching or standing.

"JPT" (Juggle Potential Take): This is the amount of juggle potential that is lost when this attack hits during a juggle. Default juggle potential is always 6. Soon as juggle potential reachs 0, you can't juggle the opponent anymore (There are exceptions). If an attack has a juggle potential take of 6, you basically won't be able to juggle anymore (of course, there are exceptions).

"UFN" (Usefulness): This is my personal rating on the attack. The higher (1-5) the number, the more useful it is. This rating is determined by not only the provided information about the attack, but other information that I don't give like the range of an attack, its priority, the size of the attack box as well as the length of time it stays out.

"MLth" (Meter Length): This is the size of the super meter. Generally (Besides Ibuki) a Standing Strong will give you 2 points of meter.

"Stks" (Stocks): How meny stocks of meter are avalible in this super art.

-LiSyaoran

Moves List

Normal Moves

Name State [StUp] BkAd HtAd CHAd SlCn SpCn Grd Pry Dmg
Min-Max
(JPT) UFN
Jab Standing [5] +2 +2 +2 Yes Yes HL HL 3-6 (1) 3
Crouch [6] +3 +3 +3 Yes Yes HL HL 3-6 (1) 3
Jumping [4] - - - - - H H 5-8 (3) 3
Vertical [5] - - - - - H H 3-6 (3) 2
Strong Stand [8] +0 +1 +2 No Yes HL H 6-11 (3) 4
Crouch [8] +0 +1 +2 No No HL HL 7-13 (6) 2
Jump [9] - - - - - H H 10-17 (3) 3
Vertical [8] - - - - - H H 9-15 (3) 2
Fierce Stand [15] -13 -11 -9 No No HL H 12-22 (6) 3
Crouch [16] -7 -5 -3 No No HL HL 11-19 (1) 3
Jump [13] - - - - - H H 12-22 (3) 3
Short Stand [4] +1 +1 +1 Yes Yes HL HL 5-8 (1) 3
Crouch [6] +2 +2 +2 Yes Yes L L 4-7 (X) 4
Jump [2] - - - - - H H 3-6 (3) 3
Forward Standing [9] -1 +0 +1 No No HL HL 9-15 (3) 3
Crouch [12] -5 -4 -3 No No L L 7-13 (X) 3
Jump [10] - - - - - H H 9-15 (3) 2
Rdhouse Stand [18] -8 -6 -4 No No HL H 14-24 (6) 2
Crouch [13] -12 D D No No L L 12-22 (-) 2
Jump [15] - - - - - H H 15-26 (3) 2

Move Analysis

Command Normals

Name [StUp] BkAd HtAd CHAd SlCn SpCn Grd Pry Dmg
Min-Max
(JPT) UFN
A.Jab [3] +3 +3 +3 Yes Yes HL HL 6-11 (1) 3
A.Strong [4] +1 +2 +3 Yes Yes HL H 9-15 (1) 4
A.Fierce [11] -3 D D No No HL HL 16-28 (3) 3
A.Short [3] +3 +3 +3 Yes Yes HL HL 5-9 (1) 3
A.Forward [5] +3 +4 +5 Yes Yes HL H 7-13 (3) 4
A.Rdhouse [12] +10 +12 +14 No No HL H 18-31 (6) 3
DA.Fierce [9] +2 D D No No HL HL 18-31 (1) 4
D.Short(in air) [9] - - - - - H H 6(1)-11(3) (3/3) 2
D.Forward(in air) [9] - - - - - H H 7(2)-13(3) (3/3) 3
D.Rdhouse(in air) [9] - - - - - H H 10(2)-17(3) (3/3) 4

Special Moves

Name State [StUp] BkAd SpCn Grd Pry Dmg
Min-Max
(JPT) UFN
Electric Blast Jab [6] -10 Yes HL H 7-13 (3) 3
Strong [8] -26 Yes HL H 20-32 (3per) 2
Fierce [10] -24 Yes HL H 27-41 (3per) 2
Flying Viper Jab [26] -3 No H H 15-36 (-) 3
Strong [26] -2 No H H 18-31 (-) 3
Fierce [28] -2 No H H 20-35 (-) 2
EX [24] +2 No H H 25-42 (1/-) 3
Snake Fang Short [12] -15 No L U 18-24 (X) 3
Foward [12] -17 No L U 19-26 (X) 2
Rdhouse [12] -19 No L U 20-28 (X) 2
Tornado Hook Jab [6] +1 Yes HL H 14-25 (3per) 4
Strong [10] -4 Yes HL H 15-28 (3per) 3
Fierce [17] -18 Yes HL H 17-31 (3per) 2
EX [8] -9 No HL H 27-49 (3per) 3
Rising Cobra Short [23] -6 No H H 16-28 (-) 3
Foward [25] -6 No H H 19-33 (-) 2
Rdhouse [27] -6 No H H 22-37 (-) 2
EX [25] -3 No H H 25-35 (1/-) 3

Super Arts

Name [StUp] BkAd Grd Pry Dmg
Min-Max
(JPT) UFN MLth Stks
Magnetic Storm [2] -12 HL HL 42-70 (?) 3 Working 1
Slam Dance [3] - U U 58-80 (X) 2 Working 1
Electric Snake [4] -11 L L 34-52 (1) 4 Working 2

Strategies

Overview

Basics

Super Art Selection

Kara-Techniques

Zoning

Mixups

Additional Notes

  • Personal Action: Attack up.
              This is a compilation of important necro information, if you plan on playing low tier you need to be aware of and utilize every single bit of information.  Fuck school, study this ;p




What NECRO can punish !


Now these are listed with stun as priority, sometimes you won't be going for stun so change punish. (such as instead of 'Fierce Hook, back forward, SA3' (50 damage on ryu), go 'fierce hook back forward EX hook' (53 damage on ryu and less meter wasted)). Also I'm sure there can be improvements etc so let me know if I messed up/missed anything. Also some of the descriptions are vague, as far as range, I tell you whats possible, you take it to training to learn it and find out what I mean by 'close range'. Yes I ignored Sean and SA's people don't use.

Akuma-
Sweep Reversal super, Command Throw (Snake Fang)
Jab/Strong/Fierce Shoryuken Fierce Hook, back forward, strong hook, super.
Jab/Strong/Fierce Hadouken If very close range reversal super on hit or block.
Short/Forward Tatsumaki Back forward, strong hook, super, works but not practical, can back short, strong, super chain reliably. Roundhouse tatsumaki (5 hits), nothing you can do except red parry.
Dive Kick into sweep Reversal super.
SA1 Reversal super if really close range only.

Alex-
SA2 Jump Forward, MK divekick, it goes just over him and puts you in perfect safe position to Fierce hook, back Roundhouse, strong hook, super.
Sweep Reversal Super.
Blocked Headbutt Grab Standing strong, super. Whiffs on crouch, crouching short, into whatever.
Forward/Roundhouse/EX Elbow slide Reversal Super.
EX Knee If done point blank (such as wakeup) then it will cross over, and you can fierce hook in the opposite direction, helps to walk forward a pixel or so. Fierce hook, back Roundhouse, strong hook, super.

Chun li-
SA2 Parry last hit, Fierce hook, back forward, strong hook, super.
Sweep Reversal Super.
EX Spinning Bird Kick If crouching the last hits will whiff and you can Fierce hook, back forward, strong hook, super. If you were standing then crouching short super.
Jab/Strong/EX Fireball Reversal Super. Fierce is safe, and they all look the same, except ex, so only go for the ex reversal imo.

Dudley-
SA1 Fierce hook, back forward, strong hook, super.
SA3 Reversal Super.
Fierce/EX Machine gun blow Strong hook, super.
Strong Machine gun blow Reversal Super.
Ducking upper Standing strong, super.
Ducking straight back strong, super. If you are crouching it whiffs, do whatever depending on reaction time.
Jab/Strong/EX Uppercut Fierce hook, back forward, strong hook, super.
Fierce Uppercut Back forward, strong hook, super.

Elena-
Any Shoryu Fierce hook combo.
Any Special Sweep Kick things Reversal super-able, hard to distinguish between light/medium and roundhouse though.
Down Forward Roundhouse (slide thing) Standing Strong, super.
Sweep Reversal Super.
SA2 Strong hook, super.

Hugo-
Sweep Medium to close range reversal super, at max range its completely safe.
EX clothesline Fierce hook, back roundhouse, strong hook, super.
Short/Forward/Roundhouse clothesline Back strong, super.
SA3 Fierce hook, back roundhouse, strong hook, super.
Standing Roundhouse Reversal super.
Down Roundhouse Fierce hook, back roundhouse, strong hook, super.
Forward Fierce Reversal super.
Down fierce Fierce hook, back roundhouse, strong hook, super.

Ibuki-
All Shoryus - Back forward combo
Jab/Strong/Fierce/EX Slide Tackle Back forward, strong hook, super.
EX ground kicks Reversal Super.
Forward Roundhouse Safe on block. If whiffed (whiffs if you are crouching) can crouching short, into super or hook but you have to react very fast.
Close Roundhouse Reversal Super.
Blocked Command Grab Reversal Super.

Ken-
Jab Shoryuken Back roundhouse, strong, super.
Strong/Fierce Shoryuken Fierce hook, back forward, strong hook, super.
Short/Forward/Roundhouse ground Tatsumakis Reversal super.
Jab/Strong/Fierce Hadouken If very close range reversal super on hit or block.
EX Hadouken If very close range reversal super on block.
Sweep Reversal super any range. Command Throw (Snake Fang)
SA3 Back forward, strong hook, super.

Makoto-
Sweep (down fierce) Close, back forward, strong hook, super. Far, reversal sa3.
Hayate back forward, strong hook, super.
SA1 Back forward, strong hook, super.
SA2 Reversal fierce hook, back forward, strong hook, super. If you can comfortably handle the large chip damage on the last hit, between the third and the fourth hit you can hit back forward, strong hook, super.

Necro-
Snake Fang (command throw) Reversal super.
Sweep Reversal Super, any range.
SA1 Strong hook, super.
SA3 Point blank reversal super.
Fierce Medium range Reversal super.

Oro-
Any Shoryu - can be Fierce hook combod, trick for Ex timing, dash forward then do fierce hook backwards.
Sweep Reversal super if done really close.
Command Grab Reversal Super.
Standing Roundhouse Close range, reversal super.

Q-
SA1 Reversal Fierce hook, back forward, strong hook, super. Just do back forward, strong hook, super in most situations.
SA2 - Fierce hook, back forward, strong hook, super
Overhead Dash Punches Reversal super.
EX Dash Punch Fierce hook, back forward, strong hook, super.
Sweep Dash Punches Back forward, strong hook, super.
EX Dash Sweep Fierce hook, back forward, strong hook, super.
Back Roundhouse Reversal Super.
Down Roundhouse Reversal super.
Standing Fierce Reversal super, make sure to know the difference between standing and back fierce visually.

Remy-
SA2 Odd crossover so just back forward combo.
EX/Roundhouse Flash Kicks Fierce hook combo.
Short/Forward Flash Kicks Back forward combo.
Sweep Reversal Super.
Standing Roundhouse Medium to close range reversal super.

Ryu-
Jab/Strong/Fierce/EX Shoryuken Fierce hook, back forward, strong hook, super.
Tatsumakis Short and Roundhouse versions can be punished with back forward, strong hook, super. But the forward tatsumaki pushes back too far for that, so reversal super is best.
Jab/Strong/Fierce Hadouken If very close range reversal super on hit or block.
Sweep Reversal super any range. Command Throw (Snake Fang)
Short/Forward/Roundhouse/EX Sidekicks - can all be reversal supered, and if very close range back forward, strong hook, super.
SA1 Reversal super only very close range.
SA2 Fierce hook, back forward, strong hook, super.
SA3 In that rare situation where denjin hit, very close range, but you werent stunnedstanding strong super.

Twelve-
SA1 Reversal super.
Standing Roundhouse Reversal super up to Almost max range.
Sweep Reversal Super.
Crouching Fierce Reversal Super.
Strong/Fierce Arm Whips (3 and 5 hits) Reversal Super.

Urien-
Crouching Fierce If blocked high, standing strong, super. If blocked low (last hit whiffs, less knock back) back strong, super. If urien was as close as possible and you blocked it low then back forward, strong hook, super.
Short tackle Reversal super.
Forward/Roundhouse tackle Standing strong, super.
EX tackle Back forward, strong hook, super.
Short/Forward/Roundhouse/EX Kneedrop if hit above the knees, stranding strong, super.
Sweep Reversal super.
Taunt Reversal super. (block taunt low)
Standing Roundhouse Reversal super.

Yang-
Sweep Reversal super. Not easy.
Standing Roundhouse Medium to close range reversal super.
Any slashes going to last hit Back strong, super.
SA2 Walk forward a bit, then backwards fierce hook, back forward, strong hook, super.
Any roll Back forward, strong hook, super.

Yun-
Dash Punches Back forward, strong hook, super.
Fierce shoulder Reversal super.
Forward Fierce Reversal super.
Close Sweep Reversal super.
Standing Roundhouse (including sweep chain combo) Reversal super.



Characters that can duck standing strong !


This is one of necro's best tools, but it will also get you killed if not used right, whiffing it over people's heads is easily punished by good players.

Miss everytime - Yun, Yang, Oro, Ibuki, Chun li, Elena, Twelve
Random chance from breathing Ryu, Remy, Sean, Ken
Always hits Akuma, Urien, Q, Dudley, Hugo, Alex


How OTHER characters punish Necro !


Some of these are useless, at least in my opinion, such as punishing Jab electricity with Makoto's strong hayate - it requires reversal timing, you can't drum it, and it's an easy 70%+ stun punish if messed up, but I tell you all thats possible. Also, though strong hook IS punishable, it looks the exact same as jab hook, so be careful and make sure you know its a strong hook before you try to punish them.

Akuma-
Snake Fang (command throw) max range is safe, close range reversal SA1.
Sweep Really close range only, reversal SA1
Jab Electricity Reversal SA1, if any other strength, crouching forward into whatever.
Strong hook Reversal SA1
Fierce Hook Standing Fierce (close) into whatever. Raging Demon.
Standing Roundhouse Really close, on block, reversal SA1
Standing Fierce Close on block or hit Reversal SA1
SA3 Really close range, Reversal SA1
SA1- Crouching forward into whatever. Raging Demon.

Alex-
Snake Fang (command throw) Reversal EX Elbow Slide.
Sweep Reversal EX elbow slide.
Jab Electricity- Ex Elbow slide or Flash Chop, SA2 will reversal but throw will whiff.
Strong Hook Reversal SA2/ EX flash chop.
Fierce Hook Close forward, SA2. Fierce Powerbomb.
Standing Fierce Reversal EX elbow slide.
SA1 Close forward, SA2.
SA3 EX flash chop/EX elbow slide.

Chun Li-
Snake Fang (command throw) Reversal SA2
Jab electricity Reversal SA2, any other electicity cr.forward SA2.
Strong hook Reversal SA2
Fierce hook Back fierce, SA2
Standing Roundhouse Reversal SA2 on hit or block, any range.
Standing Fierce Reversal SA2 on hit or block, max range SA2 wont reach.
Sweep Reversal SA2
SA3 Reversal SA2
SA1 Back Fierce, super.

Dudley-
Snake Fang (command throw) Reversal EX MGB, or Reversal command dash SA1/SA3.
Sweep Medium to close range Reversal command dash super.
Jab electricity Reversal SA3, if not reversal the first hit will whiff (the most damage) but will still punish. SA1 doesnt punish.
Strong hook Reversal SA1/SA3.
Fierce Hook Standing Roundhouse into whatever.
Standing Roundhouse If it was throw range you can reversal SA3 but the first hit whiffs.
Standing Fierce Command dash Super, as long as you are in range.

Elena-
Snake Fang (command throw) Reversal SA2.
Sweep Close reversal SA2.
Jab Electricity Reversal SA1/SA2.
Strong Hook Reversal SA1/SA2.
Fierce Hook Crouching Strong into whatever.
Standing Roundhouse Close Range Reversal SA2.
Standing Fierce Close Range Reversal SA2.
SA1 Crouching strong into whatever.
SA3 If close Reversal SA1/SA2.

Hugo-
Jab Electricity Reversal SA3, Reversal EX clothesline.
Sweep If done in throw range Reversal SA3.
Strong Hook Reversal SA1/SA3, Moonsault press.
Fierce Hook SA1, SA3.
Standing Fierce If done in throw range reversal SA3/EX clothesline.
SA1 Reversal SA1/SA3.
SA3 If done close, Reversal SA3/Ex clothesline.

Ibuki-
Snake Fang (command throw) Reversal SA3 or close range EX slide.
Sweep Reversal SA3 if in range.
Jab Electricity Reversal SA3 or EX kicks.
Strong Hook Reversal SA3.
Fierce Hook Standing forward into whatever.
Standing Roundhouse Reversal SA3 if in range.
Standing Fierce Reversal SA3 if in range.
SA1 Standing forward into whatever.
SA3 Reversal SA3 or EX kicks.if in range.

Ken
SA3 Reversal Shippu if in range.
SA1 Crouching Forward, Shippu.
Electricity Reversal Shippu. If strength was more than jab, can down forward shippu.
Snake Fang (command grab) Reversal shippu if in range.
Back Fierce Reversal Shippu. (wtf)
Sweep Reversal Shippu if in range.
Strong Hook Reversal Shippu.
Fierce Tornado Hook Crouching forward, strong shoryu, super.
Standing Fierce Reversal Shippu on hit or block if in range.
Standing Roundhouse Reversal Shippu on hit or block if in range.

Makoto-
Snake Fang (command throw) Dash in throw (not karakusa) or Fierce Hayate.
Sweep Fierce Hayate.
Jab Electricity Reversal Strong Hayate. Reversal SA1.
Strong Hook Reversal SA1.
Fierce Hook Standing Fierce into whatever.
Standing Fierce Reversal Fierce Hayate if close.
SA1 Crouching Strong/Karakusa into whatever.
SA3 Reversal SA1 if really close range.

Necro-
Snake Fang (command throw) Reversal super.
Sweep Reversal Super, any range.
SA1 Strong hook, super.
SA3 Point blank reversal super.
Fierce Medium range Reversal super.

Oro-
Snake Fang (command throw) If done at closest range EX shoryu will land two hits.
Jab Electricity Reversal Ex shoryu for two hits.
Fierce Hook Close strong into ggpo.
SA1 Close strong or standing forward.
SA3 If done close, Reversal EX shoryu will land all 4 hits.

Q-
Snake Fang (command throw) Reversal SA1 if in range of first hit. Reversal EX dash punch.
Sweep Reversal SA1 if in range of first hit.
Jab Electricity Reversal SA1/SA2. Reversal Strong or EX claws.
Strong Hook Reversal SA2.
Fierce Hook Close Standing Forward into whatever. Roundhouse C&DB.
Standing Roundhouse At throw range Reversal SA1.
Standing Fierce Reversal SA1 if in range of first hit.
SA1 Reversal SA1/SA2
SA3 Reversal SA1 if in range of first hit, Reversal SA2 if done at throw range.

Remy-
Snake Fang (command throw) Close range Reversal EX kick LoVs.
Jab Electricity Reversal SA1/SA2 EX LoV kicks or EX upkicks (one hit).
Strong Hook Reversal SA1/SA2.
Fierce Hook Crouching strong/Down fierce into whatever.
Standing Fierce Medium Range Reversal SA1/EX kick LoVs.
SA1 Crouching strong into whatever.
SA3 - Medium Range Reversal SA1/EX kick LoVs. Reversal SA2 if in range.

Ryu-
Snake Fang (command throw) Reversal SA1.
Sweep at throw range can reversal SA1.
Jab Electricity Reversal EX Hadouken, SA1.
Strong Hook Reversal SA2.
Fierce Hook Fierce into whatever.
Standing Roundhouse Close range Reversal SA1.
Standing Fierce Close range hit or block Reversal SA1.
SA1 Crouching Forward, Tatsu/SA1/. Reversal SA2.
SA3 Close Range Reversal SA1.

Twelve-
Snake Fang (command throw) If done at the closest range possible to not miss, Reversal SA1.
Sweep If done at throw range Reversal SA1.
Fierce Hook Reversal SA1.
Standing Fierce Throw Range, Reversal SA1.
SA1 Reversal SA1.
SA3 Reversal SA1 if close range.

Urien-
Snake Fang (command throw) Reversal EX tackle.
Sweep Reversal EX Tackle.
Jab Electricity Reversal EX tackle.
Strong Hook Reversal EX aegis (lol.)
Fierce Hook Down fierce into ggpo.
Standing Fierce if medium range Reversal EX tackle.
SA1 One hit of crouching fierce into EX headbutt or standing strong into whatever.
SA3 If close range Reversal EX or short tackle.

Yang-
Snake Fang (command throw) Reversal SA2 or EX slashes (first hit whiffs at max range but the next 4 connect).
Sweep Close Range reversal SA2 or EX slashes.
Jab Electricity Reversal SA2 or EX slashes.
Strong Hook Reversal SA2.
Fierce Hook Crouching forward into whatever.
Standing Fierce Close Range Reversal SA2/EX slashes.
SA1 Crouching forward into whatever.
SA3 Close Range Reversal SA2/EX slashes.

Yun-
Snake Fang (command throw) Reversal EX shoulder.
Sweep Jab dash punch if in range or EX shoulder.
Jab Electricity Jab dash punch.
Fierce Hook close forward into GJ.
Standing Roundhouse/Fierce Reversal jab dash punch if in range.
SA1 Jab dash punch or EX shoulder.
SA3 Reversal EX shoulder or jab dash punch if in range.


In other words necro's only safe super hit confirm is back strong, and back short-strong (back short is parryable high and low), no low and no overheads, save really well spaced uoh, for most matchups