Super Street Fighter 2 Turbo/Random Damage: Revision history

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3 September 2020

3 August 2020

1 July 2014

  • curprev 08:4508:45, 1 July 2014Born2SPD talk contribs 7,760 bytes +7,760 Created page with "==Random Damage Tables== The modifier refers to the amount of damage added to the base damage value of a move, before any scaling occurs. Memory starts at 0x0E7996, headers a..."