Pokken Tournament DX/Scizor: Difference between revisions

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[[File:Pokken_Scizor.png|right|border]]
[[File:Pokken_Scizor.png|right|border]]
==Introduction==
==Introduction==
 
Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too hairy. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.
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Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.
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Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.
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'''General Statistics'''
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*600 HP
*600 HP
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*Low Stance: Invincible against Highs on frame 1.
*Low Stance: Invincible against Highs on frame 1.
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<br>
*FP Forward Dash: 21
*FP Forward Dash: 21 Frames
*FP Back Dash: 25
*FP Back Dash: 25 Frames (Invincible from frame 1-8)
*FP Side Dash: 25
*FP Side Dash: 25 Frames
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*DP Forward Dash: 17
*DP Forward Dash: 17 Frames
*DP Back Dash: 25
*DP Back Dash: 25 Frames (Invincible from frame 1-8)
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|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p>
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p>
<p>Counter pierces when fully charged.</p>
<p>Counter pierces when fully charged.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
<p>Can move while charging.</p>
<p>Fully charging also gives it a larger hitbox.</p>
<p>Fully charging also gives it a larger hitbox.</p>
|}</div>
|}</div>
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{|border="1"
{|border="1"
|<p>Scizor dashes at full speed towards the opponent.</p>
|<p>Scizor dashes at full speed towards the opponent.</p>
<p>Can be done by pressing forward twice and holding the input.</p>
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p>
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p>
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p>
<p>Can be canceled by pressing R.</p>
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p>
<p>Scizor can cancel out of Hover Dash with:</p>
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p>
<p>- Grab</p>
<p>- Counter Attack</p>
<p>- Support Call</p>
<p>- Burst Declare</p>
<p>- Side / Back Dash</p>
<p>- Jump</p>
<p>- fY</p>
<p>- X Homing Attack</p>
<p>- Hover Dash Y</p>
<p>- Hover Dash X</p>
<p>- Any Special</p>
<p>* The list of Field Phase projectiles Hover Dash nullifies can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash here].</p>
<p>* The list of Duel Phase projectiles Hover Dash nullifies can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash here].</p>
|}</div>
|}</div>
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[[File:Pokken_Scizor_HT_1.png|left|border]]
[[File:Pokken_Scizor_HD_6Y.png|left|border]]
[[File:Pokken_Scizor_HT_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Hover Turn'''
|'''HD Y'''
|-
|-
| Attack
| Attack
Line 138: Line 147:
| Block
| Block
|-
|-
| N/A
| Normal
| N/A
| 50 / 70*
| N/A
| 2
| N/A
| Mid Low
| N/A
| i11
| N/A
| +2
| N/A
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor is able to dash cancel Its dashes.</p>
|<p>Can only be used from a Hover Dash in Duel Phase.</p>
<p>Scizor can dash cancel in all directions in Field Phase.</p>
<p>Scizor runs forward with a flurry of punches.</p>
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p>
<p>Special cancelable.</p>
<p>Scizor cannot dash cancel the same direction twice in a row.</p>
<p>* In Burst Mode, HD Y gains two additional hits. Dealing more damage as a result.</p>
|}</div>
|}</div>
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[[File:Pokken_Scizor_6X.png|left|border]]
[[File:Pokken_Scizor_HG.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.R Hover Glide'''
|'''HD X'''
|-
|-
| Attack
| Attack
Line 169: Line 177:
| Block
| Block
|-
|-
| N/A
| Normal
| N/A
| 40
| N/A
| 0
| N/A
| Low
| N/A
| i15
| N/A
| 0
| N/A
| -20
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor hovers in the air, slowly descending downwards.</p>
|<p>Can only be used from a Hover Dash in Duel Phase.</p>
<p>Scizor's decent accelerates.</p>
<p>Functions identically to 6X, but comes out 4 frames faster.</p>
<p>Can cancel into aerials.</p>
<p>Invincible against Highs on frame 3.</p>
|}</div>
|}</div>
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[[File:Pokken_Scizor_Burst_Attack.png|left|border]]
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[[File:Pokken_Scizor_HT_1.png|left|border]]
[[File:Pokken_Scizor_HT_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Iron Meteor Dive'''
|'''Hover Turn'''
|-
|-
| Attack
| Attack
Line 199: Line 209:
| Block
| Block
|-
|-
| Normal
| N/A
| 201 (24)
| N/A
| 12
| N/A
| Mid High
| N/A
| i15
| N/A
| Knockdown
| N/A
| -8
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor swoops at an upwards angle with great distance.</p>
|<p>Scizor is able to dash cancel Its dashes.</p>
<p>Invincible on frame 5.</p>
<p>Scizor can dash cancel in all directions in Field Phase.</p>
<p>Counter pierces.</p>
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p>
<p>Scizor cannot dash cancel the same direction twice in a row.</p>
|}</div>
|}</div>
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[[File:Pokken_Scizor_HG.png|left|border]]
==Field Phase Moves==
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[[File:Pokken_Scizor_nY.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''nY'''
|'''j.R Hover Glide'''
|-
|-
| Attack
| Attack
| Damage
| Damage
| PSP
| Height
| Height
| Impact
| Impact
Line 233: Line 240:
| Block
| Block
|-
|-
| Normal
| N/A
| 42
| N/A
| Mid Low* , Low
| N/A
| i15
| N/A
| +28
| N/A
| +6
| N/A
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor sets down rows of staples on the ground.</p>
|<p>Scizor freely hovers in the air, slowly descending downwards.</p>
<p>The staples are divided into three section.</p>
<p>Scizor's descent accelerates over time.</p>
<p>Each section disappears on contact with the opponent.</p>
<p>Can cancel into aerials.</p>
<p>In Burst Mode, Scizor sets down even more staples.</p>
<p>Special / fY cancelable.</p>
<p>* The attack portion that sets down the staples is considered a Mid Low.</p>
|}</div>
|}</div>
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[[File:Pokken_Scizor_sY_1.png|left|border]]
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''sY'''
|'''L+R Iron Meteor Dive'''
|-
|-
| Attack
| Attack
| Damage
| Damage
| PSP
| Height
| Height
| Impact
| Impact
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|-
|-
| Normal
| Normal
| 27
| 201 (24)
| Mid Low
| 12
| i23
| Mid High
| 0
| i15
| -16
| Knockdown
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p>
|<p>Scizor swoops at an upwards angle with great distance.</p>
<p>Invincible on frame 5.</p>
<p>Counter pierces.</p>
|}</div>
|}</div>
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<br>
==Field Phase Moves==
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<br>
[[File:Pokken_Scizor_sYY.png|left|border]]
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[[File:Pokken_Scizor_nY.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''sYY'''
|'''nY'''
|-
|-
| Attack
| Attack
Line 293: Line 305:
|-
|-
| Normal
| Normal
| 27, 22
| 42
| Mid Low
| Mid Low* , Low
| i23
| i15
| -16
| +28
| -33
| +6
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p>
|<p>Scizor sets down rows of staples on the ground.</p>
<p>fY cancelable.</p>
<p>The staples are divided into three section.</p>
<p>Each section disappears on contact with the opponent.</p>
<p>In Burst Mode, Scizor sets down even more staples.</p>
<p>Special / fY cancelable.</p>
<p>* The attack portion that sets down the staples is considered a Mid Low.</p>
|}</div>
|}</div>
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<br>
[[File:Pokken_Scizor_sY_1.png|left|border]]
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[[File:Pokken_Scizor_sY_2.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''s[Y]'''
|'''sY'''
|-
|-
| Attack
| Attack
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|-
|-
| Normal
| Normal
| 80
| 27
| Mid Low
| Mid Low
| i23
| i23
| Launch
| 0
| -29
| -16
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p>
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p>
|}</div>
|}</div>
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[[File:Pokken_Scizor_fY.png|left|border]]
[[File:Pokken_Scizor_sYY.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''fY'''
|'''sYY'''
|-
|-
| Attack
| Attack
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|-
|-
| Normal
| Normal
| 50
| 27, 22
| Mid Low
| Mid Low
| i25
| i23
| Shift (+4)
| -16
| -8
| -33
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor advances forward on a wave of wind.</p>
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p>
<p>Invincible against Lows on frame 25.</p>
<p>fY cancelable.</p>
|}</div>
|}</div>
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<br>
<br>
[[File:Pokken_Scizor_bY_1.png|left|border]]
[[File:Pokken_Scizor_sY_2.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''bY'''
|'''s[Y]'''
|-
|-
| Attack
| Attack
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|-
|-
| Normal
| Normal
| 104 / 52*
| 80
| Mid
| Mid Low
| i31
| i23
| +12
| Launch
| -29
| -29
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p>
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p>
<p>Invincible against Lows and Mid Lows on frame 11.</p>
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p>
<p>* When grounded, the buzzsaws will deal less damage.</p>
|}</div>
|}</div>
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<br>
[[File:Pokken_Scizor_bY_2.png|left|border]]
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[[File:Pokken_Scizor_fY.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''b[Y]'''
|'''fY'''
|-
|-
| Attack
| Attack
Line 408: Line 421:
|-
|-
| Normal
| Normal
| 100
| 50
| Mid High
| Mid Low
| i37
| i25
| Shift (Knockdown)
| Shift (+4)
| -41
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p>
|<p>Scizor advances forward on a wave of wind.</p>
<p>Invincible against Lows and Mid Lows on frame 11.</p>
<p>Invincible against Lows on frame 25.</p>
|}</div>
|}</div>
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<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]
[[File:Pokken_Scizor_bY_1.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|'''bY'''
|-
|-
| Attack
| Attack
Line 437: Line 450:
|-
|-
| Normal
| Normal
| 54 / 27*
| 104 / 52*
| Mid
| Mid
| i27
| i31
| -4
| +12
| -12
| -29
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor tosses a buzzsaw at the opponent.</p>
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p>
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p>
<p>Invincible against Lows and Mid Lows on frame 11.</p>
<p>* When grounded, the buzzsaw will deal less damage.</p>
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p>
<p>* When grounded, the buzzsaws will deal less damage.</p>
|}</div>
|}</div>
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<br>
[[File:Pokken_Scizor_bY_2.png|left|border]]
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[[File:Pokken_Scizor_jY_FP_2.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.[Y]'''
|'''b[Y]'''
|-
|-
| Attack
| Attack
Line 467: Line 479:
|-
|-
| Normal
| Normal
| 80
| 100
| Mid
| Mid High
| i27
| i37
| Launch
| Shift (Knockdown)
| -24
| -41
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor tosses a claw-like projectile at the opponent.</p>
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p>
<p>Invincible against Lows and Mid Lows on frame 11.</p>
|}</div>
|}</div>
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<br>
<br>
<br>
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]
[[File:Pokken_Scizor_jX_FP_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|'''j.Y'''
|-
|-
| Attack
| Attack
Line 496: Line 508:
|-
|-
| Normal
| Normal
| 40, 60
| 54 / 27*
| Mid High
| Mid
| i19
| i27
| Shift (Knockdown)
| -4
| -4
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A two-part divekick.</p>
|<p>Scizor tosses a buzzsaw at the opponent.</p>
<p>The first hit Scizor swipes the opponent with a kick.</p>
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p>
<p>The second hit Scizor divekicks down to the ground.</p>
<p>* When grounded, the buzzsaw will deal less damage.</p>
<p>Special / j.R cancelable only after the first hit.</p>
|}</div>
|}</div>
<br>
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<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]
<br>
<br>
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
|'''j.[Y]'''
|-
|-
| Attack
| Attack
Line 525: Line 538:
|-
|-
| Normal
| Normal
| 40
| 80
| Mid
| Mid
| i17
| i27
| +2
| Launch
| -8
| -24
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p>
|<p>Scizor tosses a claw-like projectile at the opponent.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
|}</div>
|}</div>
<br>
<br>
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]
[[File:Pokken_Scizor_jX_FP_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''XX / X[X] Homing Attack 2'''
|'''j.X'''
|-
|-
| Attack
| Attack
Line 551: Line 567:
|-
|-
| Normal
| Normal
| 60 / 80
| 40, 60
| Mid
| Mid High
| i17
| i19
| Shift (+8)
| Shift (Knockdown)
| -8
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p>
|<p>A two-part divekick.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>The first hit Scizor swipes the opponent with a kick.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
<p>The second hit Scizor divekicks down to the ground.</p>
<p>Special / j.R cancelable only after the first hit.</p>
|}</div>
|}</div>
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<br>
<br>
<br>
 
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]
==Weak Moves==
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<br>
<br>
[[File:Pokken_Scizor_2Y_1.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2Y'''
|'''X Homing Attack 1'''
|-
|-
| Attack
| Attack
| Damage
| Damage
| PSP
| Height
| Height
| Impact
| Impact
Line 585: Line 596:
|-
|-
| Normal
| Normal
| 20
| 40
| 0
| Mid
| Low
| i17
| i11
| +4
| 0
| -2
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A quick, low jab.</p>
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Can be canceled with block or jump.</p>
<p>Special cancelable.</p>
<p>Throw crush.</p>
|}</div>
|}</div>
[[File:Pokken_Scizor_2Y_2.png|left|border]]
<br>
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 2Y'''
|'''XX / X[X] Homing Attack 2'''
|-
|-
| Attack
| Attack
| Damage
| Damage
| PSP
| Height
| Height
| Impact
| Impact
Line 612: Line 622:
|-
|-
| Normal
| Normal
| 30
| 60 / 80
| 0
| Mid
| Low
| i17
| i11
| Shift (+8)
| +8
| -8
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p>
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p>
<p>Gains two additional hits.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
==Weak Moves==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_4Y.png|left|border]]
[[File:Pokken_Scizor_2Y_1.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4Y'''
|'''2Y'''
|-
|-
| Attack
| Attack
Line 643: Line 656:
|-
|-
| Normal
| Normal
| 30
| 20
| 0
| 0
| High
| Low
| i15
| i11
| +12
| 0
| 0
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>An advancing forward kick of the leg.</p>
|<p>A quick, low jab.</p>
<p>Launches if Its a critical hit.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
[[File:Pokken_Scizor_2Y_2.png|left|border]]
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_5Y_1.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5Y'''
|'''Burst 2Y'''
|-
|-
| Attack
| Attack
Line 674: Line 683:
|-
|-
| Normal
| Normal
| 20
| 30
| 0
| 0
| Mid Low
| Low
| i15
| i11
| 0
| +8
| -8
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor shoves with Its claws.</p>
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p>
<p>Special cancelable.</p>
<p>Gains two additional hits.</p>
|}</div>
|}</div>
<br>
<br>
[[File:Pokken_Scizor_5Y_2.png|left|border]]
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_4Y.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 5Y'''
|'''4Y'''
|-
|-
| Attack
| Attack
Line 703: Line 716:
| 30
| 30
| 0
| 0
| Mid Low
| High
| i15
| i15
| +4
| +12
| -4
| 0
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p>
|<p>An advancing forward kick of the leg.</p>
<p>Gains two additional hits.</p>
<p>Launches if Its a critical hit.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_5YY.png|left|border]]
<br>
<br>
[[File:Pokken_Scizor_5Y_1.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5YY'''
|'''5Y'''
|-
|-
| Attack
| Attack
Line 730: Line 745:
|-
|-
| Normal
| Normal
| 40
| 20
| 3
| 0
| Mid Low
| Mid Low
| i15
| i15
| +4
| 0
| -4
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Special cancelable.</p>
|<p>Scizor shoves with Its claws.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Scizor_5Y_2.png|left|border]]
<br>
<br>
<br>
[[File:Pokken_Scizor_6Y.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6Y'''
|'''Burst 5Y'''
|-
|-
| Attack
| Attack
Line 760: Line 772:
|-
|-
| Normal
| Normal
| 40
| 30
| 0
| 0
| High
| Mid Low
| i15
| i15
| +4
| +4
| -12
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor swipes Its claws from side to side.</p>
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p>
<p>Gains two additional hits.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_5YY.png|left|border]]
<br>
[[File:Pokken_Scizor_6YY.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6YY'''
|'''5YY'''
|-
|-
| Attack
| Attack
Line 790: Line 801:
|-
|-
| Normal
| Normal
| 80
| 40
| 4
| 3
| Mid Low
| Mid Low
| i15
| i15
| Knockdown
| +4
| -12
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p>
|<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
Line 806: Line 817:
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_6YX.png|left|border]]
[[File:Pokken_Scizor_6Y.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6YX'''
|'''6Y'''
|-
|-
| Attack
| Attack
Line 821: Line 832:
| Normal
| Normal
| 40
| 40
| 4
| 0
| Low
| High
| i15
| i15
| Launch
| +4
| -16
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p>
|<p>Scizor swipes Its claws from side to side.</p>
|}</div>
|}</div>
<br>
<br>
Line 835: Line 846:
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_8Y.png|left|border]]
<br>
[[File:Pokken_Scizor_6YY.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y'''
|'''6YY'''
|-
|-
| Attack
| Attack
Line 849: Line 861:
|-
|-
| Normal
| Normal
| 60 / 80*
| 80
| 3
| 4
| Mid
| Mid Low
| i15
| i15
| +4
| Knockdown
| -8
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor's wings flare up, covering both sides.</p>
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p>
|}</div>
|}</div>
<br>
<br>
Line 867: Line 877:
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_jY_DP.png|left|border]]
[[File:Pokken_Scizor_6YX.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|'''6YX'''
|-
|-
| Attack
| Attack
Line 881: Line 891:
|-
|-
| Normal
| Normal
| 10 each hit
| 40
| 0
| 4
| High
| Low
| i11
| i15
| +16
| Launch
| 0
| -16
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor throws out multiple aerial punches.</p>
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
Line 898: Line 907:
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_jYY.png|left|border]]
[[File:Pokken_Scizor_8Y.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.YY'''
|'''8Y'''
|-
|-
| Attack
| Attack
Line 912: Line 921:
|-
|-
| Normal
| Normal
| 20
| 60 / 80*
| 2
| 3
| High
| Mid
| i11
| i15
| -4
| +4
| -16
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>An aerial claw swipe.</p>
|<p>Scizor's wings flare up, covering both sides.</p>
<p>Can only be used from a j.Y that hit the opponent (or their block).</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>Special cancelable.</p>
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
 
[[File:Pokken_Scizor_jY_DP.png|left|border]]
==Strong Moves==
<br>
<br>
<br>
[[File:Pokken_Scizor_2X.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2X'''
|'''j.Y'''
|-
|-
| Attack
| Attack
Line 947: Line 951:
|-
|-
| Normal
| Normal
| 100
| 10 each hit
| 3
| 0
| Low
| High
| i23
| i11
| Launch
| +16
| -16
| 0
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A low claw sweep that launches the opponent.</p>
|<p>Scizor throws out multiple aerial punches.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Special cancelable.</p>
<p>Throw crush.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_4X_1.png|left|border]]
<br>
[[File:Pokken_Scizor_4X_2.png|border]]
[[File:Pokken_Scizor_jYY.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4X / 4[X]'''
|'''j.YY'''
|-
|-
| Attack
| Attack
Line 978: Line 981:
|-
|-
| Normal
| Normal
| 80 / 100
| 20
| 3
| 2
| Special Mid
| High
| i19 / i39
| i11
| Launch
| -4
| +4
| -16
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor fires a quick shot from Its claw.</p>
|<p>An aerial claw swipe.</p>
<p>Charging 4X causes it to counter pierce and increase in size.</p>
<p>Can only be used from a j.Y that hit the opponent (or their block).</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_5X_1.png|left|border]]
 
[[File:Pokken_Scizor_5X_2.png|border]]
==Strong Moves==
<br>
<br>
<br>
[[File:Pokken_Scizor_2X.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5X'''
|'''2X'''
|-
|-
| Attack
| Attack
Line 1,008: Line 1,016:
|-
|-
| Normal
| Normal
| 90
| 100
| 4
| 3
| Low
| Low
| i19
| i23
| Launch
| Launch
| -4
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p>
|<p>A low claw sweep that launches the opponent.</p>
<p>Invincible against Highs on frame 13.</p>
<p>Invincible against Highs on frame 1.</p>
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p>
<p>Throw crush.</p>
<p>Can go into aerial attacks afterwards.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_6X.png|left|border]]
[[File:Pokken_Scizor_4X_1.png|left|border]]
[[File:Pokken_Scizor_4X_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6X'''
|'''4X / 4[X]'''
|-
|-
| Attack
| Attack
Line 1,039: Line 1,047:
|-
|-
| Normal
| Normal
| 40
| 80 / 100
| 0
| 3
| Low
| Special Mid
| i19
| i19 / i39
| 0
| Launch
| -20
| +4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor slides forward on the ground.</p>
|<p>Scizor fires a quick shot from Its claw.</p>
<p>Invincible against Highs on frame 3.</p>
<p>Charging 4X causes it to counter pierce and increase in size.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_6XX.png|left|border]]
[[File:Pokken_Scizor_5X_1.png|left|border]]
[[File:Pokken_Scizor_5X_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6XX'''
|'''5X'''
|-
|-
| Attack
| Attack
Line 1,068: Line 1,077:
|-
|-
| Normal
| Normal
| 46
| 90
| 4
| 4
| Mid
| Low
| i19
| i19
| Launch
| Launch
| -16
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor flies straight upwards, launching the opponent.</p>
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p>
<p>Can go into aerial attacks only on hit.</p>
<p>Invincible against Highs on frame 13.</p>
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p>
<p>Can go into aerial attacks afterwards.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_8X.png|left|border]]
[[File:Pokken_Scizor_6X.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8X'''
|'''6X'''
|-
|-
| Attack
| Attack
Line 1,097: Line 1,108:
|-
|-
| Normal
| Normal
| 60
| 40
| 3
| 0
| Mid High
| Low
| i19
| i19
| +8
| 0
| -8
| -20
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p>
|<p>Scizor slides forward on the ground.</p>
<p>Can move forwards and backwards while active.</p>
<p>Invincible against Highs on frame 3.</p>
<p>Throw crush. Launches if Its a critical hit.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]
[[File:Pokken_Scizor_6XX.png|left|border]]
[[File:Pokken_Scizor_jX_DP_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|'''6XX'''
|-
|-
| Attack
| Attack
Line 1,128: Line 1,137:
|-
|-
| Normal
| Normal
| 40, 40
| 46
| 3, 0
| 4
| Mid High
| Mid
| i19
| i19
| +16
| Launch
| 0
| -16
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A two-part divekick.</p>
|<p>Scizor flies straight upwards, launching the opponent.</p>
<p>The first hit Scizor swipes the opponent with a kick.</p>
<p>Can go into aerial attacks only on hit.</p>
<p>The second hit Scizor divekicks down to the ground.</p>
<p>Special / j.R cancelable only after the first hit.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
 
[[File:Pokken_Scizor_8X.png|left|border]]
==Pokemon Moves==
<br>
<br>
<br>
[[File:Pokken_Scizor_2A_1.png|left|border]]
[[File:Pokken_Scizor_2A_2.png|border]]
[[File:Pokken_Scizor_2A_3.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''1A / 2A / 3A Bullet Punch'''
|'''8X'''
|-
|-
| Attack
| Attack
Line 1,166: Line 1,166:
|-
|-
| Normal
| Normal
| 60 (17)
| 60
| 0
| 3
| Mid Low
| Mid High
| i11 / i19 / i27
| i19
| 0 / Launch*
| +8
| -20 / -16 / -12
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A flurry of punches that can change in position.</p>
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p>
<p>Each Bullet Punch variant has different impact and block data.</p>
<p>Can move forwards and backwards while active.</p>
<p>1A is the close range variant. Throw crush.</p>
<p>Throw crush. Launches if Its a critical hit.</p>
<p>2A is the medium range variant.</p>
<p>3A is the far range variant.</p>
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_2AA_1.png|left|border]]
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]
[[File:Pokken_Scizor_2AA_2.png|border]]
[[File:Pokken_Scizor_jX_DP_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2AA Bullet Punch: Followup'''
|'''j.X'''
|-
|-
| Attack
| Attack
Line 1,200: Line 1,197:
|-
|-
| Normal
| Normal
| 24 (9)
| 40, 40
| 3, 0
| Mid High
| i19
| +16
| 0
| 0
| Mid
| i23
| Launch
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Requires one Swords Dance stock to do the followup.</p>
|<p>A two-part divekick.</p>
<p>Scizor launches the swords and creates a whirlwind.</p>
<p>The first hit Scizor swipes the opponent with a kick.</p>
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p>
<p>The second hit Scizor divekicks down to the ground.</p>
<p>Can go into aerial attacks afterwards.</p>
<p>Special / j.R cancelable only after the first hit.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_2AX_1.png|left|border]]
 
[[File:Pokken_Scizor_2AX_2.png|border]]
==Pokemon Moves==
<br>
<br>
<br>
[[File:Pokken_Scizor_2AYB.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2AX / 2A:X X-Scissor'''
|''']A[ / 2AY+B Bug Bite'''
|-
|-
| Attack
| Attack
Line 1,231: Line 1,232:
| Block
| Block
|-
|-
| Normal
| Grab
| 60 (15) / 80 (20)
| 100 / 140*
| 4
| 12
| Mid Low
| High
| i19
| i19
| -2 / Launch
| Shift (Knockdown)
| -16
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p>
|<p>Scizor extends Its claw forward, grabbing the opponent.</p>
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p>
<p>Can grab both grounded and aerial opponents.</p>
|}</div>
<p>Landing Bug Bite heals 20 recoverable HP.</p>
<p>Steals any positive buffs the opponent has.</p>
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p>
<p>Can dash cancel forward or backwards before the grab comes out.</p>
<p>Since Bug Bite is considered a High, the grab can be ducked.</p>
<p>* In Burst Mode, Bug Bite's damage is increased.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_2AYB.png|left|border]]
[[File:Pokken_Scizor_2A_1.png|left|border]]
[[File:Pokken_Scizor_2A_2.png|border]]
[[File:Pokken_Scizor_2A_3.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2AY+B Bug Bite'''
|'''1A / 2A / 3A Bullet Punch'''
|-
|-
| Attack
| Attack
Line 1,260: Line 1,269:
| Block
| Block
|-
|-
| Grab
| Normal
| 100 / 140*
| 60 (17)
| 12
| 0
| High
| Mid Low
| i19
| i11 / i19 / i27
| Shift (Knockdown)
| 0 / Launch*
| N/A
| -20 / -16 / -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p>
|<p>A flurry of punches that can change in position.</p>
<p>Can grab both grounded and aerial opponents.</p>
<p>Each Bullet Punch variant has different impact and block data.</p>
<p>Landing Bug Bite heals 20 recoverable HP.</p>
<p>1A is the close range variant. Throw crush.</p>
<p>Steals any positive buffs the opponent has.</p>
<p>2A is the medium range variant.</p>
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p>
<p>3A is the far range variant.</p>
<p>Can dash cancel forward or backwards before the grab comes out.</p>
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p>
<p>Since Bug Bite is considered a High, the grab can be ducked.</p>
<p>* In Burst Mode, Bug Bite's damage is increased.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_4A.png|left|border]]
[[File:Pokken_Scizor_2AA_1.png|left|border]]
[[File:Pokken_Scizor_2AA_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A U-Turn'''
|'''2AA Bullet Punch: Followup'''
|-
|-
| Attack
| Attack
Line 1,295: Line 1,303:
| Block
| Block
|-
|-
| Counter
| Normal
| 65 (18)
| 24 (9)
| 3
| 3
| Mid High
| Mid
| i15
| i23
| Launch
| Launch
| -20
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p>
|<p>Requires one Swords Dance stock to do the followup.</p>
<p>Scizor launches the swords and creates a whirlwind.</p>
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p>
<p>Can go into aerial attacks afterwards.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_4AA.png|left|border]]
[[File:Pokken_Scizor_2AX_1.png|left|border]]
<div>  
[[File:Pokken_Scizor_2AX_2.png|border]]
{|border="4" cellpadding="4"  cellspacing="4"
<div>
|'''4AA U-Turn: Followup'''
{|border="4" cellpadding="4"  cellspacing="4"
|-
|'''2AX / 2A:X X-Scissor'''
| Attack
|-
| Damage
| Attack
| PSP
| Damage
| Height
| PSP
| Impact
| Height
| Hit Adv
| Impact
| Block
| Hit Adv
|-
| Block
| Counter
|-
| 80 (18)
| Normal
| 6
| 60 (15) / 80 (20)
| Mid Low
| 4
| i15
| Mid Low
| Knockdown
| i19
| -20
| -2 / Launch
|}</div>
| -16
<div>
|}</div>
{|border="1"
<div>
|<p>Requires one Swords Dance stock to do the followup.</p>
{|border="1"
<p>Scizor slams the swords to the ground, erupting the area.</p>
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p>
|}</div>
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p>
<br>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_5A_1.png|left|border]]
<br>
[[File:Pokken_Scizor_5A_2.png|border]]
<br>
<div>  
[[File:Pokken_Scizor_4A.png|left|border]]
{|border="4" cellpadding="4"  cellspacing="4"
<div>
|'''5A Swords Dance'''
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A U-Turn'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 65 (18)
| 3
| Mid High
| i15
| Launch
| -20
|}</div>
<div>
{|border="1"
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_4AA.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AA U-Turn: Followup'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 80 (18)
| 6
| Mid
| i15
| Knockdown
| -20
|}</div>
<div>
{|border="1"
|<p>Requires one Swords Dance stock to do the followup.</p>
<p>Scizor slams the swords to the ground, erupting the area.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_5A_1.png|left|border]]
[[File:Pokken_Scizor_5A_2.png|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Swords Dance'''
|-
|-
| Attack
| Attack
Line 1,400: Line 1,475:
<p>In Field Phase, the swords home in on the opponent.</p>
<p>In Field Phase, the swords home in on the opponent.</p>
<p>In Duel Phase, one sword is fired from each side.</p>
<p>In Duel Phase, one sword is fired from each side.</p>
<p>Can be dash canceled with a direction + R.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,429: Line 1,505:
|<p>Scizor dashes forward with a large claw attack.</p>
|<p>Scizor dashes forward with a large claw attack.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
Line 1,527: Line 1,606:


==Combos==
==Combos==
''Universal bread and butter combos only, full combo guide can be found on Pokken Arena''
<br>
<br>
<br>
<br>
<br>
<br>
'''<font size="4">Field Phase</font>'''
'''<font size="4">Field Phase</font>'''
<br>
<br>
<br>
<br>
<br>
Line 1,536: Line 1,617:
<br>
<br>
<br>
<br>
*nY~fA (50 damage)
*nY > fA (50 damage)
<br>
*nY > nY~fA (53 damage)
<br>
<br>
<br>
<br>
Line 1,544: Line 1,623:
<br>
<br>
<br>
<br>
*sYY~fY (64 damage)
*sYY > fY (64 damage)
<br>
<br>
*s[Y] > XX (110 damage)
*s[Y] > XX (110 damage)
<br>
<br>
*s[Y] > s[Y] (104 damage, does not phase shift)
<br>
<br>
*s[Y] > (W!) > fA (116 damage)
'''j.[Y]'''
<br>
<br>
*s[Y] > X(W!)[X] (128 damage)
<br>
<br>
*j.[Y] > XX (130 damage)
<br>
<br>
'''j[Y]'''
*j.[Y] > fA (120 damage)
<br>
<br>
*j[Y] > XX (130 damage)
<br>
*j[Y] > fA (120 damage)
<br>
<br>
<br>
<br>
Line 1,568: Line 1,641:
*nAA > s[Y] > XX (87 damage)
*nAA > s[Y] > XX (87 damage)
<br>
<br>
*nAA > nY~fA (65 damage)
*nAA > XX (85 damage)
<br>
<br>
<br>
<br>
<br>
<br>
'''<font size="4">Duel Phase</font>'''
'''<font size="4">Duel Phase</font>'''
<br>
<br>
<br>
<br>
<br>
Line 1,578: Line 1,652:
<br>
<br>
<br>
<br>
*5YY~1AX:X (148 damage, 7 PSP)
*5YY > 1AX:X (148 damage, 7 PSP)
<br>
<br>
*5YY~6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)
*5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)
<br>
<br>
*5YY~6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP)
*5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)
<br>
<br>
*5YY~6AA > 6YY (W!) > 1A~Y+B (225 damage, 12 PSP)
''Does not work against Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''
<br>
<br>
'''2Y'''
<br>
<br>
'''2Y'''
<br>
<br>
*2Y > 1AX:X (116 damage, 4 PSP)
<br>
<br>
*2Y~1AX:X (116 damage, 4 PSP)
*2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)
<br>
<br>
<br>
<br>
Line 1,598: Line 1,671:
<br>
<br>
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)
<br>
*6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)
<br>
<br>
<br>
<br>
Line 1,603: Line 1,678:
<br>
<br>
<br>
<br>
*5XX > j.YX~R > j.YX(1) > 1A~Y+B (199 damage, 12 PSP)
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)
''Spacing is character specific, but possible on all characters''
<br>
<br>
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP)
<br>
<br>
'''6X'''
<br>
<br>
'''6X'''
<br>
<br>
*6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)
<br>
<br>
*6XX > j.YX~R > j.YX(1) > 1A~Y+B (223 damage, 12 PSP)
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)
<br>
<br>
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP)
*6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)
<br>
<br>
<br>
<br>
Line 1,620: Line 1,694:
<br>
<br>
<br>
<br>
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP)
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)
<br>
<br>
*1/2/3AA~A > j.YYX~R > j.Y(1)X(1) > 1A~Y+B (195 damage, 12 PSP)
*1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)
''Does not work on Garchomp, Aegislash, the Mewtwos, Blastoise, and Sceptile''
<br>
<br>
<br>
<br>
Line 1,629: Line 1,702:
<br>
<br>
<br>
<br>
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP)
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)
<br>
<br>
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP)
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)
<br>
<br>
<br>
<br>
Line 1,643: Line 1,716:
*hY~1AX:X (146 damage, 6 PSP)
*hY~1AX:X (146 damage, 6 PSP)
<br>
<br>
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP)
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)
<br>
<br>
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP)
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)
<br>
*hY~6AA > 6YY > 1A~Y+B (223 damage, 12 PSP)
''Does not work on Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''
<br>
<br>
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)
Line 1,656: Line 1,726:
<br>
<br>
<br>
<br>
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP)
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)
<br>
*hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)
<br>
*hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)
<br>
<br>
*hXX > j.YX~R > j.YX(1) > 1A~Y+B (241 damage, 12 PSP)
<br>
<br>
<br>
<br>
Line 1,664: Line 1,737:
==Notable Players==
==Notable Players==
<br>
<br>
*RARA (JP) [https://twitter.com/raraknowledge Twitter]
*Accel (NA): [https://twitter.com/AccelTurbo Twitter]
<br>
*DegabaKitten (NA): [https://twitter.com/DegabaKitten191 Twitter]
<br>
*Ouroboro (NA): [https://www.twitch.tv/ourobouro Twitch], [https://twitter.com/OuroboroDFGaren Twitter], [https://www.youtube.com/channel/UCAYTOmbIx4cNMVQIQHYsSbg YouTube]
<br>
*RARA (JP): [https://twitter.com/raraknowledge Twitter], [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=RARA Vods]
<br>
<br>
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]
*Sabrewoif: (EU): [https://www.twitch.tv/sabrewoif Twitch], [https://twitter.com/Sabrewoif Twitter]
<br>
<br>
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]
*Six (NA): [https://twitter.com/mr6tennis Twitter], [https://www.youtube.com/watch?v=nqOZj82dSm0&list=PLT1AwdykqAtWZiMFv2H2phnget1pPSCYK&index=7 Vods]
<br>
<br>
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]
*slippingbug (NA): [https://www.twitch.tv/slippingbug Twitch], [https://twitter.com/slippingbug Twitter]
<br>
<br>
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]
*t.eap$ (EU): [https://twitter.com/Thomeap56 Twitter]
<br>
<br>
*Six (NA) [https://twitter.com/mr6tennis Twiiter]
*Tsumimaru (つみまる) (JP): [https://twitter.com/1023tkgm Twitter]
<br>
<br>


Line 1,689: Line 1,768:
<br>
<br>
<br>
<br>
[[Category:Pokken Tournament DX]]

Revision as of 07:43, 12 September 2020

Pokken Tournament DX

Pokken Scizor.png

Introduction

Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.

Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.

  • 600 HP
  • 200 CC Synergy Gauge
  • Burst Mode Duration: 14 Seconds
  • Shield: Strong


  • High Stance: Grants counter armor against Special Mids on frame 5.
  • Low Stance: Invincible against Highs on frame 1.


  • FP Forward Dash: 21 Frames
  • FP Back Dash: 25 Frames (Invincible from frame 1-8)
  • FP Side Dash: 25 Frames


  • DP Forward Dash: 17 Frames
  • DP Back Dash: 25 Frames (Invincible from frame 1-8)


General Moves




Pokken Scizor Grab FP.png

Pokken Scizor Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / DP 120 12 N/A i11 FP Shift (+8) / DP Shift N/A




Pokken Scizor CA 1.png

Pokken Scizor CA 2.png Pokken Scizor CA 3.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 60 / 80 3 High i35 / i55 +4 / Stun -8 / +4

Scizor is put into a counter armor state from frame 1-28 (48 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.

Can move while charging.

Fully charging also gives it a larger hitbox.




Pokken Scizor HD.png
Hover Dash
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Scizor dashes at full speed towards the opponent.

Can be done by pressing forward twice and holding the input.

While dashing, certain projectiles that come in contact with Scizor are erased.*

Can be canceled by pressing R.

Scizor can cancel out of Hover Dash with:

- Grab

- Counter Attack

- Support Call

- Burst Declare

- Side / Back Dash

- Jump

- fY

- X Homing Attack

- Hover Dash Y

- Hover Dash X

- Any Special

* The list of Field Phase projectiles Hover Dash nullifies can be found here.

* The list of Duel Phase projectiles Hover Dash nullifies can be found here.




Pokken Scizor HD 6Y.png
HD Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 / 70* 2 Mid Low i11 +2 -12

Can only be used from a Hover Dash in Duel Phase.

Scizor runs forward with a flurry of punches.

Special cancelable.

* In Burst Mode, HD Y gains two additional hits. Dealing more damage as a result.



Pokken Scizor 6X.png
HD X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Low i15 0 -20

Can only be used from a Hover Dash in Duel Phase.

Functions identically to 6X, but comes out 4 frames faster.

Invincible against Highs on frame 3.





Pokken Scizor HT 1.png

Pokken Scizor HT 2.png

Hover Turn
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Scizor is able to dash cancel Its dashes.

Scizor can dash cancel in all directions in Field Phase.

Scizor can dash cancel forwards and backwards in Duel Phase.

Scizor cannot dash cancel the same direction twice in a row.




Pokken Scizor HG.png
j.R Hover Glide
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Scizor freely hovers in the air, slowly descending downwards.

Scizor's descent accelerates over time.

Can cancel into aerials.




Pokken Scizor Burst Attack.png
L+R Iron Meteor Dive
Attack Damage PSP Height Impact Hit Adv Block
Normal 201 (24) 12 Mid High i15 Knockdown -8

Scizor swoops at an upwards angle with great distance.

Invincible on frame 5.

Counter pierces.




Field Phase Moves




Pokken Scizor nY.png
nY
Attack Damage Height Impact Hit Adv Block
Normal 42 Mid Low* , Low i15 +28 +6

Scizor sets down rows of staples on the ground.

The staples are divided into three section.

Each section disappears on contact with the opponent.

In Burst Mode, Scizor sets down even more staples.

Special / fY cancelable.

* The attack portion that sets down the staples is considered a Mid Low.




Pokken Scizor sY 1.png
sY
Attack Damage Height Impact Hit Adv Block
Normal 27 Mid Low i23 0 -16

Scizor dodges to the side, throwing out a buzzsaw.






Pokken Scizor sYY.png
sYY
Attack Damage Height Impact Hit Adv Block
Normal 27, 22 Mid Low i23 -16 -33

Scizor dodge steps a second time, throwing out two buzzsaws.

fY cancelable.






Pokken Scizor sY 2.png
s[Y]
Attack Damage Height Impact Hit Adv Block
Normal 80 Mid Low i23 Launch -29

Scizor dodges to the side, throwing out a claw-like projectile.






Pokken Scizor fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 50 Mid Low i25 Shift (+4) -8

Scizor advances forward on a wave of wind.

Invincible against Lows on frame 25.






Pokken Scizor bY 1.png
bY
Attack Damage Height Impact Hit Adv Block
Normal 104 / 52* Mid i31 +12 -29

Scizor hops backwards into the air, throwing out a wave of four buzzsaws.

Invincible against Lows and Mid Lows on frame 11.

Upon touching the ground, the buzzsaws increase in speed and travel forward.

* When grounded, the buzzsaws will deal less damage.




Pokken Scizor bY 2.png
b[Y]
Attack Damage Height Impact Hit Adv Block
Normal 100 Mid High i37 Shift (Knockdown) -41

Scizor hops backwards into the air, throwing out a wave of web shots.

Invincible against Lows and Mid Lows on frame 11.






Pokken Scizor jY FP 1.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 54 / 27* Mid i27 -4 -12

Scizor tosses a buzzsaw at the opponent.

Upon touching the ground, the buzzsaw increases in speed and travels forward.

* When grounded, the buzzsaw will deal less damage.






Pokken Scizor jY FP 2.png
j.[Y]
Attack Damage Height Impact Hit Adv Block
Normal 80 Mid i27 Launch -24

Scizor tosses a claw-like projectile at the opponent.






Pokken Scizor jX FP 1.png

Pokken Scizor jX FP 2.png

j.X
Attack Damage Height Impact Hit Adv Block
Normal 40, 60 Mid High i19 Shift (Knockdown) -4

A two-part divekick.

The first hit Scizor swipes the opponent with a kick.

The second hit Scizor divekicks down to the ground.

Special / j.R cancelable only after the first hit.




Pokken Scizor Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 40 Mid i17 +4 -2

Scizor homes in on the opponent, hitting them with Its knee.

Can be canceled with block or jump.

Throw crush.


Pokken Scizor Homing Attack 2.png
XX / X[X] Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 60 / 80 Mid i17 Shift (+8) -8

Following up from Homing Attack 1, Scizor attacks with both of Its claws.

Can be charged to guard break/counter pierce.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Weak Moves




Pokken Scizor 2Y 1.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Low i11 0 -8

A quick, low jab.

Invincible against Highs on frame 1.

Special cancelable.

Pokken Scizor 2Y 2.png
Burst 2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Low i11 +8 -4

In Burst Mode, 2Y becomes plus on hit and is safer on block.

Gains two additional hits.






Pokken Scizor 4Y.png
4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 High i15 +12 0

An advancing forward kick of the leg.

Launches if Its a critical hit.






Pokken Scizor 5Y 1.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Mid Low i15 0 -8

Scizor shoves with Its claws.

Special cancelable.


Pokken Scizor 5Y 2.png
Burst 5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Mid Low i15 +4 -4

In Burst Mode, 5Y becomes plus on hit and is safer on block.

Gains two additional hits.




Pokken Scizor 5YY.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 3 Mid Low i15 +4 -4

Special cancelable.






Pokken Scizor 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 High i15 +4 -12

Scizor swipes Its claws from side to side.






Pokken Scizor 6YY.png
6YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 4 Mid Low i15 Knockdown -12

Scizor bashes the opponent with Its claw and knocks them back.






Pokken Scizor 6YX.png
6YX
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 4 Low i15 Launch -16

A low-grounded claw swipe that counter pierces and launches the opponent.






Pokken Scizor 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80* 3 Mid i15 +4 -8

Scizor's wings flare up, covering both sides.

Invincible against Highs and Mid Highs on frame 5.

* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.




Pokken Scizor jY DP.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 each hit 0 High i11 +16 0

Scizor throws out multiple aerial punches.

Special cancelable.





Pokken Scizor jYY.png
j.YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 2 High i11 -4 -16

An aerial claw swipe.

Can only be used from a j.Y that hit the opponent (or their block).

Special cancelable.




Strong Moves




Pokken Scizor 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 3 Low i23 Launch -12

A low claw sweep that launches the opponent.

Invincible against Highs on frame 1.

Throw crush.




Pokken Scizor 4X 1.png

Pokken Scizor 4X 2.png

4X / 4[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 / 100 3 Special Mid i19 / i39 Launch +4

Scizor fires a quick shot from Its claw.

Charging 4X causes it to counter pierce and increase in size.




Pokken Scizor 5X 1.png

Pokken Scizor 5X 2.png

5X
Attack Damage PSP Height Impact Hit Adv Block
Normal 90 4 Low i19 Launch -4

Scizor slams the ground with Its claw, creating a shockwave.

Invincible against Highs on frame 13.

On hit, pressing Y, X, or A boosts Scizor into the air.

Can go into aerial attacks afterwards.




Pokken Scizor 6X.png
6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Low i19 0 -20

Scizor slides forward on the ground.

Invincible against Highs on frame 3.




Pokken Scizor 6XX.png
6XX
Attack Damage PSP Height Impact Hit Adv Block
Normal 46 4 Mid i19 Launch -16

Scizor flies straight upwards, launching the opponent.

Can go into aerial attacks only on hit.




Pokken Scizor 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Mid High i19 +8 -8

A roundhouse kick that's invincible against Lows on frame 5.

Can move forwards and backwards while active.

Throw crush. Launches if Its a critical hit.




Pokken Scizor jX DP 1.png

Pokken Scizor jX DP 2.png

j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40, 40 3, 0 Mid High i19 +16 0

A two-part divekick.

The first hit Scizor swipes the opponent with a kick.

The second hit Scizor divekicks down to the ground.

Special / j.R cancelable only after the first hit.




Pokemon Moves




Pokken Scizor 2AYB.png
]A[ / 2AY+B Bug Bite
Attack Damage PSP Height Impact Hit Adv Block
Grab 100 / 140* 12 High i19 Shift (Knockdown) N/A

Scizor extends Its claw forward, grabbing the opponent.

Can grab both grounded and aerial opponents.

Landing Bug Bite heals 20 recoverable HP.

Steals any positive buffs the opponent has.

The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.

Can dash cancel forward or backwards before the grab comes out.

Since Bug Bite is considered a High, the grab can be ducked.

* In Burst Mode, Bug Bite's damage is increased.




Pokken Scizor 2A 1.png

Pokken Scizor 2A 2.png Pokken Scizor 2A 3.png

1A / 2A / 3A Bullet Punch
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (17) 0 Mid Low i11 / i19 / i27 0 / Launch* -20 / -16 / -12

A flurry of punches that can change in position.

Each Bullet Punch variant has different impact and block data.

1A is the close range variant. Throw crush.

2A is the medium range variant.

3A is the far range variant.

* In Burst Mode, all Bullet Punch variants launch the opponent.




Pokken Scizor 2AA 1.png

Pokken Scizor 2AA 2.png

2AA Bullet Punch: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 24 (9) 3 Mid i23 Launch -12

Requires one Swords Dance stock to do the followup.

Scizor launches the swords and creates a whirlwind.

On hit, pressing Y, X, or A boosts Scizor into the air.

Can go into aerial attacks afterwards.




Pokken Scizor 2AX 1.png

Pokken Scizor 2AX 2.png

2AX / 2A:X X-Scissor
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) / 80 (20) 4 Mid Low i19 -2 / Launch -16

Following up from Bullet Punch, Scizor attacks with a set of pincers.

The Just Frame version can be done by pressing X at the right time between the two hits.





Pokken Scizor 4A.png
4A U-Turn
Attack Damage PSP Height Impact Hit Adv Block
Counter 65 (18) 3 Mid High i15 Launch -20

Scizor spins upwards, having counter armor from frame 1-14.







Pokken Scizor 4AA.png
4AA U-Turn: Followup
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 (18) 6 Mid i15 Knockdown -20

Requires one Swords Dance stock to do the followup.

Scizor slams the swords to the ground, erupting the area.






Pokken Scizor 5A 1.png

Pokken Scizor 5A 2.png

5A Swords Dance
Attack Damage PSP Height Impact Hit Adv Block
Counter N/A N/A N/A N/A N/A N/A

Scizor strikes a stance, gaining one Swords Dance stock.

Grants counter armor from frame 1-20.

Swords are used to perform followup attacks from Pokemon moves.

Can store a maximum of two stocks.

In Burst Mode, Scizor gains two stocks from doing Swords Dance.




Pokken Scizor 5AA 1.png

Pokken Scizor 5AA 2.png

5AA Swords Dance: Followup
Attack Damage PSP Height Impact Hit Adv Block
Counter 54 (15) 3 Mid Low i43 0 -8

Sacrifices the gained Swords Dance stock from 5A to do the followup.

Scizor fires two swords from both sides.

In Field Phase, the swords home in on the opponent.

In Duel Phase, one sword is fired from each side.

Can be dash canceled with a direction + R.




Pokken Scizor 6A.png
6A Metal Claw
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (20) 3 Mid High i23 Launch -8

Scizor dashes forward with a large claw attack.







Pokken Scizor 6AA.png
6AA Metal Claw: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 38 (12) 4 Mid Low i23 FP Knockdown / DP +24 -4

Requires one Swords Dance stock to do the followup.

Scizor launches the swords forward in a straight line.

Metal Claw into the followup is only a blockstring point blank.




Pokken Scizor jA 1.png

Pokken Scizor jA 2.png

j.A Aerial Ace
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 (8), 40 (10) 0, 3 Mid High i15 / i35 Crumple* , Launch -18, -29

Scizor slashes twice in the air.

Can opt out of doing the second hit if done close to the ground.

* The first hit of Aerial Ace has no hitstun.

* Only has hitstun if used in a combo.

* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.




Pokken Scizor jAA.png
j.AA Aerial Ace: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 63 (19) 6 Mid High i17 Launch -12

Requires one Swords Dance stock to do the followup.

With the two swords, Scizor performs a large spinning attack.

The followup advances Scizor forward.




Combos

Universal bread and butter combos only, full combo guide can be found on Pokken Arena


Field Phase


nY

  • nY > fA (50 damage)



sY

  • sYY > fY (64 damage)


  • s[Y] > XX (110 damage)



j.[Y]

  • j.[Y] > XX (130 damage)


  • j.[Y] > fA (120 damage)



nA

  • nAA > s[Y] > XX (87 damage)


  • nAA > XX (85 damage)




Duel Phase


5Y

  • 5YY > 1AX:X (148 damage, 7 PSP)


  • 5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)


  • 5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)



2Y

  • 2Y > 1AX:X (116 damage, 4 PSP)


  • 2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)



6Y

  • 6YX > 5YY~1A~Y+B (188 damage, 12 PSP)


  • 6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)



5X

  • 5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)



6X

  • 6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)


  • 6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)


  • 6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)



1/2/3A

  • 1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)


  • 1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)



6A

  • 6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)


  • 6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)




Hover Dash

hY

  • hY~1AX:X (146 damage, 6 PSP)


  • hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)


  • hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)


  • hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)



hX

  • hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)


  • hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)


  • hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)




Notable Players










  • Tsumimaru (つみまる) (JP): Twitter


External Resources


Pokken Arena: Scizor

Frame Data: Scizor

Character Discord: Scizor