Pokken Tournament DX/Croagunk: Difference between revisions

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==Introduction==
==Introduction==


a good character, really
Placeholder
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there's tons of potential the character has past rng elements (Placeholder)
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<div>
<div>
{|border="1"
{|border="1"
|<p>Holding j.sX / 6X near the wall allows Croagunk to latch onto it.</p>
|<p>Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it.</p>
<p>Grants a Speed Buff that lasts for 3 seconds.</p>
<p>Grants a Speed Buff that lasts for 3 seconds.</p>
<p>Another Speed Buff is granted for each second Croagunk clings to the wall.</p>
<p>Another Speed Buff is granted for each second Croagunk clings to the wall.</p>
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{|border="1"
{|border="1"
|<p>Croagunk spirals downwards to the ground.</p>
|<p>Croagunk spirals downwards to the ground.</p>
<p>Invincible on frame 12.</p>
<p>Invincible on frame 13.</p>
<p>Counter pierces.</p>
<p>Counter pierces.</p>
<p>Can be activated in midair.</p>
<p>Can be activated in midair.</p>
<p>Activating in the air makes the move invincible on frame 1.</p>
<p>Activating it in the air makes the move invincible on frame 1.</p>
<p>On hit, removes all of the opponent's recoverable health.</p>
<p>On hit, removes all of the opponent's recoverable health.</p>
<p>On hit, gives the opponent a Speed debuff that lasts for 7 seconds.</p>
<p>On hit, gives the opponent a Speed debuff that lasts for 7 seconds.</p>
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| Normal
| Normal
| 70 / 90
| 70 / 90
| Mid
| Mid, Mid
| i15 / i35
| i15 / i35
| Shift (Launch)
| Shift (Launch)
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{|border="1"
{|border="1"
|<p>Croagunk plants a bomb in the ground that detonates after 3 seconds.</p>
|<p>Croagunk plants a bomb in the ground that detonates after 3 seconds.</p>
<p>Invincible against Special Mid projectiles on frame 5.</p>
<p>Can be charged to increase the damage and radius (detonates after 5.5 seconds).</p>
<p>Can be charged to increase the damage and radius (detonates after 5.5 seconds).</p>
<p>The explosion deals 50 / 80 damage to Croagunk.</p>
<p>The explosion deals 50 / 80 damage to Croagunk.</p>
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<p>Can be angled in any direction.</p>
<p>Can be angled in any direction.</p>
<p>Can cancel into aerials.</p>
<p>Can cancel into aerials.</p>
<p>If j.sX is used near the wall, j.sX can be held to go into Wall Cling.</p>
|}</div>
|}</div>
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<div>
<div>
{|border="1"
{|border="1"
|<p>Croagunk homes in on the opponent and does a quick sweep.</p>
|<p>Croagunk homes in on the opponent and slides at them.</p>
<p>Can be canceled with block or jump.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
<p>Throw crush.</p>
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<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 1, Croagunk does a flurry of jabs.</p>
|<p>Following up from Homing Attack 1, Croagunk does a flurry of punches.</p>
|}</div>
|}</div>
<br>
<br>
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<p>Invincible against Highs on frame 1.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Jump cancelable.</p>
<p>Jump cancelable.</p>
<p>Throw crush.</p>
|}</div>
|}</div>
<br>
<br>
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| 20
| 20
| 2
| 2
| Special Mid
| Special Mid, Mid
| i19
| i19
| 0
| 0
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<br>
<br>
[[File:Pokken_Croagunk_8Y.png|left|border]]
[[File:Pokken_Croagunk_8Y.png|left|border]]
[[File:Pokken_Croagunk_8Y_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y'''
|'''8Y / 8[Y]'''
|-
|-
| Attack
| Attack
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|-
|-
| Normal
| Normal
| 60
| 60 / 64
| 3
| 3 / 4
| High
| High
| i19
| i19
| 0
| 0 / Launch
| -8
| -8 / -4
|}</div>
|}</div>
<div>
<div>
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|<p>A soundwave attack that is considered a projectile.</p>
|<p>A soundwave attack that is considered a projectile.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>Charging this move gives it a larger hitbox and additional hits.</p>
<p>Charging 8Y gives added High and Mid High invincibility frames.</p>
<p>Jump cancelable.</p>
<p>Jump cancelable.</p>
|}</div>
|}</div>
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| 70
| 70
| 1
| 1
| Mid High*
| Mid High / Aerial*
| i15
| i15
| +16
| +16
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|<p>Croagunk swims in the air vertically or diagonally.</p>
|<p>Croagunk swims in the air vertically or diagonally.</p>
<p>Can cancel into aerials.</p>
<p>Can cancel into aerials.</p>
<p>If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling.</p>
<p>* j.7/8/9Y can only hit aerial opponents.</p>
<p>* j.7/8/9Y can only hit aerial opponents.</p>
|}</div>
|}</div>
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<br>
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[[File:Pokken_Croagunk_jY_3.png|left|border]]
[[File:Pokken_Croagunk_jY_3.png|left|border]]
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|<p>Croagunk slides on the ground.</p>
|<p>Croagunk slides on the ground.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Invincible against Highs on frame 1.</p>
<p>* Becomes safe on block if done at a distance.</p>
<p>* Becomes safer on block if done at a distance.</p>
|}</div>
|}</div>
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<p>Invincible against Lows on frame 9.</p>
<p>Invincible against Lows on frame 9.</p>
<p>Bounces back both on hit and on block.</p>
<p>Bounces back both on hit and on block.</p>
<p>If 6X is used in the corner, 6X can be held to go into Wall Cling.</p>
<p>If 6X is used near the wall, 6X can be held to go into Wall Cling.</p>
|}</div>
|}</div>
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| i25
| i25
| -4
| -4
| +8
| -8
|}</div>
|}</div>
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<div>
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|<p>Croagunk does a straight rolling motion in the air.</p>
|<p>Croagunk does a straight rolling motion in the air.</p>
<p>Can cancel into aerials.</p>
<p>Can cancel into aerials.</p>
<p>If j.X is used near the wall, j.X can be held to go into Wall Cling.</p>
|}</div>
|}</div>
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[[File:Pokken_Croagunk_j8X_1.png|left|border]]
[[File:Pokken_Croagunk_j8X_1.png|left|border]]
[[File:Pokken_Croagunk_j8X_2.png|border]]
[[File:Pokken_Croagunk_j8X_2.png|border]]
[[File:Pokken_Croagunk_j8X_3.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
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| 60
| 60
| 2
| 2
| Mid High
| Mid High, Mid
| i11
| i11
| Launch
| Launch
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{|border="1"
{|border="1"
|<p>Croagunk teleports upwards and disappears, becoming invincible.</p>
|<p>Croagunk teleports upwards and disappears, becoming invincible.</p>
<p>Croagunk then falls from above and lands on the opponent in a relaxing stance.</p>
<p>Croagunk then falls from above and lands in a relaxing stance.</p>
<p>Inputting j.7X causes Croagunk to land in the same spot.</p>
<p>Inputting j.7X causes Croagunk to land in the same spot.</p>
<p>Inputting j.9X Causes Croagunk to teleport even farther.</p>
<p>Inputting j.9X Causes Croagunk to teleport even farther.</p>
<p>Has a random chance to throw out a bomb if the attack was blocked or whiffed.</p>
<p>The explosion deals 20 damage to Croagunk.</p>
<p>The explosion deals 100 damage to the opponent.</p>
<p>The explosion cannot KO Croagunk or the opponent.</p>
|}</div>
|}</div>
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<div>
<div>
{|border="1"
{|border="1"
|<p>Randomly grants Croagunk one or two buffs/debuffs.</p>
|<p>Randomly grants Croagunk one or two buffs / debuffs.</p>
<p>If only one buff/debuff is granted, it will always be Speed.</p>
<p>If only one buff / debuff is granted, it will always be Speed.</p>
<p>If two buffs/debuffs are granted, it will always be Attack/Speed.</p>
<p>If two buffs / debuffs are granted, it will always be Attack / Speed.</p>
<p>All buffs/debuffs last for 10 seconds.</p>
<p>All buffs / debuffs last for 10 seconds.</p>
<p>Acupressure gives Synergy on use.</p>
<p>Acupressure gives Synergy on use.</p>
<p>The least amount of Synergy gained is from receiving two buffs.</p>
<p>The least amount of Synergy gained is from receiving two buffs.</p>
<p>The most amount of Synergy gained is from receiving two debuffs.</p>
<p>The most amount of Synergy gained is from receiving two debuffs.</p>
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p>
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p>
<br>
<p>The four outcomes of Acupressure:</p>
<p>The four outcomes of Acupressure:</p>
<p>-Croagunk receives a Speed buff.*</p>
<p>-Croagunk receives a Speed buff.*</p>
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{|border="1"
{|border="1"
|<p>Croagunk spins in place, throwing out a laser afterwards.</p>
|<p>Croagunk spins in place, throwing out a laser afterwards.</p>
<p>Invincible against Lows on frame 1.</p>
<p>Venoshock becomes enhanced based on the amount of debuffs the opponent has.</p>
<p>Venoshock becomes enhanced based on the amount of debuffs the opponent has.</p>
<p>One Debuff = Additional bottom laser, Counter Pierces</p>
<p>One Debuff = Additional bottom laser, Counter Pierces</p>
<p>Two Debuffs = Additional top laser, Counter Pierces, immediate Phase Shift</p>
<p>Two Debuffs = Additional top and bottom laser, Counter Pierces</p>
|}</div>
|}</div>
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|-
|-
| Normal
| Normal
| 20 (20)
| 20 (20) per hit
| 0
| 0
| Special Mid
| Special Mid
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<p>Poison Sting deals the same damage regardless if it was blocked or not.</p>
<p>Poison Sting deals the same damage regardless if it was blocked or not.</p>
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p>
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p>
<p>The first hit of Poison Sting (5A) has no hitstun.</p>
<p>The first hit of Poison Sting (5A) has no hitstun.*</p>
<p>In Burst Mode, 5A gains hitstun.</p>
<p>* In Burst Mode, 5A gains hitstun.</p>
<p>Cannot KO the opponent.</p>
<p>Cannot KO the opponent.</p>
|}</div>
|}</div>
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{|border="1"
{|border="1"
|<p>Croagunk extends Its arm and lunges forward, granting red armor on frame 1.</p>
|<p>Croagunk extends Its arm and lunges forward, granting red armor on frame 1.</p>
<p>Landing a Poison Jab randomly grants the opponent one or two buffs/debuffs.</p>
<p>Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs.</p>
<p>Grants either an Attack or Defense buff/debuff.</p>
<p>Grants either an Attack or Defense buff / debuff.</p>
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p>
<p>Throw crush.</p>
<br>
<p>The three outcomes of Poison Jab:</p>
<p>Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.</p>
<p>Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.</p>
<p>Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.</p>
<p>Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.</p>
<p>Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.</p>
<p>Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.</p>
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p>
|}</div>
|}</div>
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{|border="1"
{|border="1"
|<p>Croagunk randomly pulls out a rock.</p>
|<p>Croagunk randomly pulls out a rock.</p>
<p>Inputting 1A throws the rock closer to Croagunk.</p>
<p>Can be angled closer or farther away from Croagunk.</p>
<p>Inputting 3A throws the rock farther away from Croagunk.</p>
|}</div>
|}</div>
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<p>The bomb throw can KO the opponent.</p>
<p>The bomb throw can KO the opponent.</p>
<p>The explosion cannot KO Croagunk or the opponent.</p>
<p>The explosion cannot KO Croagunk or the opponent.</p>
<p>Can be angled closer or farther away from Croagunk.</p>
|}</div>
|}</div>
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<p>The thrown projectile that creates the sludge pool cannot KO the opponent.</p>
<p>The thrown projectile that creates the sludge pool cannot KO the opponent.</p>
<p>The sludge pool itself can KO the opponent.</p>
<p>The sludge pool itself can KO the opponent.</p>
<p>Can be angled closer or farther away from Croagunk.</p>
|}</div>
|}</div>
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|<p>Croagunk randomly pulls out a tornado that homes in on the opponent.</p>
|<p>Croagunk randomly pulls out a tornado that homes in on the opponent.</p>
<p>The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.</p>
<p>The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.</p>
<p>In Rage/Burst Mode, Croagunk is more likely to pull a tornado.</p>
<p>In Rage / Burst Mode, Croagunk is more likely to pull a tornado.</p>
<p>Can be angled closer or farther away from Croagunk.</p>
|}</div>
|}</div>
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<div>
<div>
{|border="1"
{|border="1"
|<p>Croagunk randomly pull out a boulder that homes in on the opponent.</p>
|<p>Croagunk randomly pulls out a boulder that homes in on the opponent.</p>
<p>The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.</p>
<p>The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.</p>
<p>In Rage/Burst Mode, Croagunk is more likely to pull a boulder.</p>
<p>In Rage / Burst Mode, Croagunk is more likely to pull a boulder.</p>
<p>Can be angled closer or farther away from Croagunk.</p>
|}</div>
|}</div>
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==Combos==
==Combos==
==Notable Players==
==Notable Players==
<br>
*AlolanDurgs (NA): [https://www.twitch.tv/alolandurgs Twitch], [https://twitter.com/AlolanDurgs Twitter]
<br>
<br>
*Boolerex (EU): [https://twitter.com/Boolerex Twitter]
*Boolerex (EU): [https://twitter.com/Boolerex Twitter]
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<br>
<br>
<br>
<br>
[[Category:Pokken Tournament DX]]

Revision as of 07:53, 12 September 2020

Pokken Tournament DX

Pokken Croagunk.png

Introduction

Placeholder

  • 540 HP
  • 150 CC Synergy Gauge
  • Burst Mode Duration: 12 Seconds
  • Shield: Normal


  • High Stance: Charges Synergy Gauge (for both Croagunk and the opponent).
  • Low Stance: Invincible against Highs on frame 1, also restores recoverable HP.


  • FP Forward Dash: 17 Frames
  • FP Back Dash: 25 Frames (Invincible from frame 1-8)
  • FP Side Dash: 25 Frames


  • DP Forward Dash: 17 Frames
  • DP Back Dash: 25 Frames (Invincible from frame 1-8)


General Moves




Pokken Croagunk Grab FP.png

Pokken Croagunk Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / DP 90* 12 N/A i11 FP Shift (+8) / DP Shift N/A

* Duel Phase Grab damage increases based on the amount of buffs Croagunk has.

One Buff = 100 Damage

Two Buffs = 150 Damage




Pokken Croagunk CA 1.png

Pokken Croagunk CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 60 / 90 3 Mid High i31 / i51 0 / Launch -8 / +4

Croagunk is put into a counter armor state from frame 1-24 (44 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.




Pokken Croagunk jR.png
j.R Midair Float
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Croagunk floats in the air, able to move while active.

Can cancel into aerials.




Pokken Croagunk Wall.png
Wall Cling
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it.

Grants a Speed Buff that lasts for 3 seconds.

Another Speed Buff is granted for each second Croagunk clings to the wall.

Slowly slides down the wall each second.

After 3 seconds, Croagunk is forced off of the wall.

Can cancel into aerials.




Pokken Croagunk Release X 1.png

Pokken Croagunk Release X 2.png Pokken Croagunk Release X 3.png

]X[ Release X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 / 102 / 164 4 Mid i19 Launch -20 / -12 / -12

Croagunk performs a shoryuken.

Invincible against Highs and Mid Highs on frame 1.

Enhances based on the amount of debuffs Croagunk has.

One Debuff = Two additional hits

Two Debuffs = Fully invincible on frame 1, Six additional hits




Pokken Croagunk Burst Attack.png
L+R Alter Ego Army
Attack Damage PSP Height Impact Hit Adv Block
Normal 180 (30) 12 Mid i23 Knockdown -8

Croagunk spirals downwards to the ground.

Invincible on frame 13.

Counter pierces.

Can be activated in midair.

Activating it in the air makes the move invincible on frame 1.

On hit, removes all of the opponent's recoverable health.

On hit, gives the opponent a Speed debuff that lasts for 7 seconds.




Field Phase Moves




Pokken Croagunk nY 1.png

Pokken Croagunk nY 2.png

nY / n[Y]
Attack Damage Height Impact Hit Adv Block
Normal 20 / 30 Special Mid / Mid Low i23 / i43 Crumple -12

Creates a poison cloud that erases incoming projectiles.

Can be charged to increase the cloud's size.

Special / Jump cancelable.

Cannot KO the opponent.




Pokken Croagunk sY.png
sY
Attack Damage Height Impact Hit Adv Block
Normal 20 per hit Special Mid i27 -3 -12

Croagunk walks to the side, throwing out two poison bubbles that track down the opponent.

fY / Special / Jump cancelable.

Cannot KO the opponent.




Pokken Croagunk fY 1.png

Pokken Croagunk fY 2.png

fY
Attack Damage Height Impact Hit Adv Block
Normal 70 / 90 Mid, Mid i15 / i35 Shift (Launch) -8

Croagunk kicks out a large wave of poison.

Can be charged to kick out a bomb.

The bomb throw deals 20 damage to the opponent.

The bomb throw cannot KO the opponent.

The explosion deals 100 damage to the opponent.

The explosion deals 50 damage to Croagunk.

The explosion cannot KO Croagunk or the opponent.

If f[Y] Phase Shifts, the bomb will be planted in Duel Phase.




Pokken Croagunk bY 1.png

Pokken Croagunk bY 2.png

bY / b[Y]
Attack Damage Height Impact Hit Adv Block
Normal 100 / 160 Mid i218 / i338 Launch 0

Croagunk plants a bomb in the ground that detonates after 3 seconds.

Invincible against Special Mid projectiles on frame 5.

Can be charged to increase the damage and radius (detonates after 5.5 seconds).

The explosion deals 50 / 80 damage to Croagunk.

Cannot KO Croagunk or the opponent.




Pokken Croagunk jY FP.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 20 per hit Mid High i18 +4 -8

Croagunk throws out a wave of three poison bubbles.

Can be used twice in a row.

Can cancel into aerials.

Cannot KO the opponent.




Pokken Croagunk jX FP.png
j.X
Attack Damage Height Impact Hit Adv Block
Normal 80 Mid High, Low i22 Shift (Knockdown) -8

Croagunk dives to the ground, creating a low shockwave on impact.

Can change the trajectory of the landing.




Pokken Croagunk jsX.png
j.sX
Attack Damage Height Impact Hit Adv Block
Normal 30 Mid High i17 -20 -24

Croagunk does a straight rolling motion in the air.

Can be used twice in a row.

Can be angled in any direction.

Can cancel into aerials.

If j.sX is used near the wall, j.sX can be held to go into Wall Cling.




Pokken Croagunk Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 20 Low i21 -4 -8

Croagunk homes in on the opponent and slides at them.

Can be canceled with block or jump.

Throw crush.


Pokken Croagunk Homing Attack 2.png
XX Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 30 Mid i21 +4 -8

Following up from Homing Attack 1, Croagunk does a flurry of punches.




Pokken Croagunk Homing Attack 3.png
XXX / XX[X] Homing Attack 3
Attack Damage Height Impact Hit Adv Block
Normal 40 / 60 Mid i21 Shift (+4) -8

Following up from Homing Attack 2, Croagunk hops up and kicks.

Can be charged to guard break/counter pierce.

The charge cannot be grabbed.

If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.




Weak Moves




Pokken Croagunk 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Low i11 +4 -8

Low swipe to the ground.

Invincible against Highs on frame 1.

Jump cancelable.

Throw crush.



Pokken Croagunk 4Y.png
4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Mid Low i19 -4 -8

Croagunk advances forward and shoves the opponent.






Pokken Croagunk 4YY.png
4YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 4 Mid i19 Launch -12

Croagunk lifts up the opponent and launches them.






Pokken Croagunk 4YX.png
4YX
Attack Damage PSP Height Impact Hit Adv Block
Normal 120 6 Mid i19 Knockdown +8

Croagunk winds up, performing a charging tackle that counter pierces.






Pokken Croagunk 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 Mid Low i15 0 -4

Advances forward and does a quick jab.

Special / Jump cancelable.




Pokken Croagunk 5YY.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 2 Mid Low i15 0 -8

Special / Jump cancelable.




Pokken Croagunk 5YYY.png
5YYY
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 3 Mid Low i15 +4 -8

Special / Jump cancelable.






Pokken Croagunk 6Y 1.png
6Y: Rock
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 2 Special Mid i19 0 -12

Croagunk chucks a rock at the opponent.

Holding the input throws the rock at a higher angle.




Pokken Croagunk 6Y 2.png
6Y: Bomb
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 2 Special Mid, Mid i19 0 -12

6Y has a random chance to throw out a bomb instead of a rock.

Holding the input throws the bomb at a higher angle.

The bomb detonates after 3 seconds when it touches the ground.

The explosion deals 50 damage to Croagunk.

The explosion deals 100 damage to the opponent.

The bomb throw can KO the opponent.

The explosion cannot KO Croagunk or the opponent.

In Burst Mode, Croagunk is more likely to throw out a bomb.




Pokken Croagunk 8Y.png

Pokken Croagunk 8Y 2.png

8Y / 8[Y]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 64 3 / 4 High i19 0 / Launch -8 / -4

A soundwave attack that is considered a projectile.

Invincible against Highs and Mid Highs on frame 5.

Charging this move gives it a larger hitbox and additional hits.

Charging 8Y gives added High and Mid High invincibility frames.

Jump cancelable.




Pokken Croagunk jY 1.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 39 0 Mid High i15 +24 +8

An aerial soundwave attack that is considered a projectile.

Special cancelable.




Pokken Croagunk jY 2.png
j.#Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 70 1 Mid High / Aerial* i15 +16 -4

Croagunk swims in the air vertically or diagonally.

Can cancel into aerials.

If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling.

* j.7/8/9Y can only hit aerial opponents.


Pokken Croagunk jY 3.png
j.#Y (Crash)
Attack Damage PSP Height Impact Hit Adv Block
Normal 70 1 Mid High i15 Launch -8

Croagunk bonks Its head on the ground, creating a shockwave.

Can only be done with j.1/2/3Y when close enough to the ground.




Strong Moves




Pokken Croagunk 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Low i15 Knockdown -12*

Croagunk slides on the ground.

Invincible against Highs on frame 1.

* Becomes safer on block if done at a distance.




Pokken Croagunk 4X 1.png

Pokken Croagunk 4X 2.png

4X
Attack Damage PSP Height Impact Hit Adv Block
Normal 200 12 Mid Low i160 Shift +8

Croagunk winds up a "Miguel Punch" that counter pierces.

Can be canceled with R before the attack comes out.

If Croagunk has two buffs, the attack will go through an opponent's block.

Cannot KO the opponent.




Pokken Croagunk 5X.png
5X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid Low i23 0 -12

Croagunk rushes forward, headbutting the opponent.

Special / Jump cancelable.




Pokken Croagunk 6X.png
6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 3 Mid Low i15 Knockdown -16

Croagunk lunges forward and does a butt bounce.

Invincible against Lows on frame 9.

Bounces back both on hit and on block.

If 6X is used near the wall, 6X can be held to go into Wall Cling.




Pokken Croagunk 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Mid High i25 -4 -8

An overhead slap attack.

Invincible against Lows on frame 9.

Throw crush. Launches if Its a critical hit.




Pokken Croagunk jX DP.png
j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 1 Mid High i19 -12 -16

Croagunk does a straight rolling motion in the air.

Can cancel into aerials.

If j.X is used near the wall, j.X can be held to go into Wall Cling.




Pokken Croagunk j8X 1.png

Pokken Croagunk j8X 2.png Pokken Croagunk j8X 3.png

j.8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 2 Mid High, Mid i11 Launch -16

Croagunk teleports upwards and disappears, becoming invincible.

Croagunk then falls from above and lands in a relaxing stance.

Inputting j.7X causes Croagunk to land in the same spot.

Inputting j.9X Causes Croagunk to teleport even farther.

Has a random chance to throw out a bomb if the attack was blocked or whiffed.

The explosion deals 20 damage to Croagunk.

The explosion deals 100 damage to the opponent.

The explosion cannot KO Croagunk or the opponent.




Pokemon Moves




Pokken Croagunk Release A 1.png

Pokken Croagunk Release A 2.png Pokken Croagunk Release A 3.png Pokken Croagunk Release A 4.png

]A[ Acupressure
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Randomly grants Croagunk one or two buffs / debuffs.

If only one buff / debuff is granted, it will always be Speed.

If two buffs / debuffs are granted, it will always be Attack / Speed.

All buffs / debuffs last for 10 seconds.

Acupressure gives Synergy on use.

The least amount of Synergy gained is from receiving two buffs.

The most amount of Synergy gained is from receiving two debuffs.

In Burst Mode, Croagunk is more likely to receive positive results.


The four outcomes of Acupressure:

-Croagunk receives a Speed buff.*

-Croagunk receives an Attack and Speed buff and heals 60 recoverable HP.

-Croagunk receives a Speed debuff.

-Croagunk receives an Attack and Speed debuff and receives an 80 HP Recoil.

* Croagunk randomly receives a 30 HP Recoil if only a Speed buff is given.




Pokken Croagunk 2A 1.png

Pokken Croagunk 2A 2.png Pokken Croagunk 2A 3.png

2A Venoshock
Attack Damage PSP Height Impact Hit Adv Block
Normal 55 (16) / 100 (30) / 136 (42) 3 / 6 / 12 Special Mid / Mid / Mid i25 Knockdown -24 / -20 / -16

Croagunk spins in place, throwing out a laser afterwards.

Invincible against Lows on frame 1.

Venoshock becomes enhanced based on the amount of debuffs the opponent has.

One Debuff = Additional bottom laser, Counter Pierces

Two Debuffs = Additional top and bottom laser, Counter Pierces




Pokken Croagunk 4A.png
4A Thief
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 (13) / 110 (29) / 150 (40) 3 Low i27 Launch -12* / -8* / -4*

Croagunk slides on the ground, stealing buffs and Synergy from the opponent.

Invincible against Highs and Mid Highs on frame 5.

Thief becomes enhanced based on the amount of buffs the opponent has.

Each buff the opponent has grants Thief additional hits and range.

The stolen buffs have a constant duration of 10 seconds, regardless of their original duration.

* Becomes safer on block if done at a distance.




Pokken Croagunk 5A.png
5A / 5AA / 5AAA Poison Sting
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (20) per hit 0 Special Mid i23 -20 / +4 / -6 -8 / -16 / -20

Croagunk spits poison at the opponent at a maximum of three times.

Poison Sting deals the same damage regardless if it was blocked or not.

In Field Phase, Croagunk can dodge side to side by inputting left or right.

The first hit of Poison Sting (5A) has no hitstun.*

* In Burst Mode, 5A gains hitstun.

Cannot KO the opponent.




Pokken Croagunk 5A.png

Pokken Croagunk 5A 2.png

5[A] Poison Sting
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 (40)* 0 Special Mid i43 +4 -8

A charged variant of Poison Sting that fires an additional projectile.

Charging the first hit of Poison Sting (5A) grants it hitstun.

In Field Phase, Croagunk can dodge side to side by inputting left or right.

Cannot KO the opponent.

* In Field Phase, 5[A] fires in multiple angles but deals 20 (20) damage per hit.




Pokken Croagunk 6A.png

Pokken Croagunk 6A 2.png

6A Poison Jab
Attack Damage PSP Height Impact Hit Adv Block
Normal -10 / 80 (21) / 130 3 Mid Low i23 -4 / Knockdown / Launch -12

Croagunk extends Its arm and lunges forward, granting red armor on frame 1.

Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs.

Grants either an Attack or Defense buff / debuff.

In Burst Mode, Croagunk is more likely to receive positive results.

Throw crush.


The three outcomes of Poison Jab:

Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.

Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.

Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.




Pokken Croagunk 8A 1.png

Pokken Croagunk 8A 2.png

8A Foul Play
Attack Damage PSP Height Impact Hit Adv Block
Counter 100 (33) 0 Mid i15 Knockdown +4

Croagunk does a deceiving slowed down version of a forward jump.

Invincible against Lows on frame 1.

Croagunk is put into a counter armor state from frame 5-60.

Countering an opponent's attack causes Croagunk to become invincible.

Croagunk then throws out a bomb that shortly explodes, counter piercing the opponent.

Gives the opponent a Defense debuff on hit.




Pokken Croagunk jA 1.png
j.A Gunk Shot: Rock
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (5) 2 Mid i19 -4 -12

Croagunk randomly pulls out a rock.

Can be angled closer or farther away from Croagunk.




Pokken Croagunk jA 2.png

Pokken Croagunk jA 3.png

j.A Gunk Shot: Bomb
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (5) 2 Mid i19 -2 -12

Croagunk randomly pulls out a bomb.

The bomb detonates after 3 seconds when it touches the ground.

The explosion deals 50 damage to Croagunk.

The explosion deals 100 damage to the opponent.

The bomb throw can KO the opponent.

The explosion cannot KO Croagunk or the opponent.

Can be angled closer or farther away from Croagunk.




Pokken Croagunk jA 7.png
j.A Gunk Shot: Self Destruct
Attack Damage PSP Height Impact Hit Adv Block
Normal 120 (30) 0 Mid i23 Launch N/A

Croagunk randomly pulls out a large bomb that instantly explodes.

The explosion deals 45 damage to Croagunk.

After the explosion, Croagunk air techs.

The explosion cannot KO Croagunk.




Pokken Croagunk jA 8.png

Pokken Croagunk jA 5.png

j.A Gunk Shot: Sludge Pool
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (5), 48 (10) 0 Mid, Low i19 Stun -12

Croagunk randomly pulls out sludge that turns into a pool when hitting the ground.

The opponent becomes stunned and receives a Defense debuff if they come in contact.

The thrown projectile that creates the sludge pool cannot KO the opponent.

The sludge pool itself can KO the opponent.

Can be angled closer or farther away from Croagunk.




Pokken Croagunk jA 6.png
j.A Gunk Shot: Tornado
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 (25) 1 per hit Mid i19 Launch +29

Croagunk randomly pulls out a tornado that homes in on the opponent.

The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.

In Rage / Burst Mode, Croagunk is more likely to pull a tornado.

Can be angled closer or farther away from Croagunk.




Pokken Croagunk jA 4.png
j.A Gunk Shot: Boulder
Attack Damage PSP Height Impact Hit Adv Block
Normal 145 (48) 0 Mid i21 +45 +45

Croagunk randomly pulls out a boulder that homes in on the opponent.

The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.

In Rage / Burst Mode, Croagunk is more likely to pull a boulder.

Can be angled closer or farther away from Croagunk.




Combos

Notable Players




  • Buppa-san (JP): Vods




External Resources


Pokken Arena: Croagunk

Frame Data: Croagunk