Pokken Tournament DX/Chandelure: Difference between revisions

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==Introduction==
==Introduction==


fullscreen frame traps (Placeholder)
Placeholder
<br>
<br>
<br>
<br>
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*Low Stance: Invincible against Highs on frame 1 (can move wile active).
*Low Stance: Invincible against Highs on frame 1 (can move wile active).
<br>
<br>
*FP Forward Dash:
*FP Forward Dash: 29 Frames (Invincible from frame 5-22)
*FP Back Dash:
*FP Back Dash: 47 Frames (Invincible from frame 1-20)
*FP Side Dash:
*FP Side Dash: 47 Frames (Invincible from frame 5-30)
<br>
<br>
*DP Forward Dash: 29 Frames
*DP Forward Dash: 29 Frames (Invincible from frame 5-26)
*DP Back Dash: 37 Frames (Invincible from frame 1-22)
*DP Back Dash: 37 Frames (Invincible from frame 1-22)
<br>
<br>
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|<p>Chandelure is put into a counter armor state from frame 1-32 (52 if charged).</p>
|<p>Chandelure is put into a counter armor state from frame 1-32 (52 if charged).</p>
<p>Counter pierces when fully charged.</p>
<p>Counter pierces when fully charged.</p>
<p>Can move while active.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
<p>Can move after releasing.</p>
|}</div>
|}</div>
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<br>
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<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure shoots five fireball at once in each direction.</p>
|<p>Chandelure shoots five fireballs at once in each direction.</p>
<p>Can move while active.</p>
<p>Can move while active.</p>
|}</div>
|}</div>
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| i19
| i19
| -16
| -16
| -29
| -28
|}</div>
|}</div>
<div>
<div>
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| Low
| Low
| i19
| i19
| +4 / +4 / Stun*
| +4 / +4* / Stun*
| -8
| -8 / -4* / 0*
|}</div>
|}</div>
<div>
<div>
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|-
|-
| Normal
| Normal
| 20
| 30
| 0
| 0
| Mid Low
| Mid Low
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|-
|-
| Normal
| Normal
| 18
| 27
| 0
| 0
| Mid Low
| Mid Low
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<p>Invincible against Lows on frame 5, and Mid Lows on frame 17.</p>
<p>Invincible against Lows on frame 5, and Mid Lows on frame 17.</p>
<p>Inputting 7X causes Chandelure to not advance forward.</p>
<p>Inputting 7X causes Chandelure to not advance forward.</p>
<p>Inputting 9X causes Chandelure to advance forward even further.</p>
<p>Can cancel into j.R before or after the attack comes out.</p>
<p>Can cancel into j.R before or after the attack comes out.</p>
<p>Throw crush.</p>
<p>Throw crush.</p>
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|-
|-
| Grab
| Grab
| 80 / 120* / 200*
| 80 / 120 / 200
| 0 / 0 / 12**
| 0 / 0 / 12*
| N/A
| N/A
| i23
| i23
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|<p>Chandelure leans forward and grabs the opponent from afar.</p>
|<p>Chandelure leans forward and grabs the opponent from afar.</p>
<p>Reduces the opponent's recoverable health.</p>
<p>Reduces the opponent's recoverable health.</p>
<p>* Increases in damage based on the amount of debuffs the opponent has.</p>
<p>Increases in damage based on the amount of debuffs the opponent has.</p>
<p>The debuffs are removed from the opponent afterwards.</p>
<p>The debuffs are removed from the opponent afterwards.</p>
<p>** If the opponent has two debuffs, a Phase Shift automatically occurs.</p>
<p>* If the opponent has two debuffs, a Phase Shift automatically occurs.</p>
|}</div>
|}</div>
<br>
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==Combos==
==Combos==
==Notable Players==
==Notable Players==
<br>
*Cat Fight (NA): [https://twitter.com/BlackCatFight Twitter]
<br>
*mikukey (JP): [https://twitter.com/mikukey_fmt Twitter]
<br>
*SoulGuitarist (NA): [https://twitter.com/SoulGuitarist Twitter]
<br>
*Subutan (JP): [https://twitter.com/subuta_tit Twitter], [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Subutan Vods]
<br>
*Twixxie (NA): [https://twitter.com/TricksyTwixxie Twitter]
<br>
==External Resources==
==External Resources==
<br>
<br>
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<br>
<br>
<br>
<br>
[[Category:Pokken Tournament DX]]

Revision as of 07:54, 12 September 2020

Pokken Tournament DX

Pokken Chandelure.png

Introduction

Placeholder

  • 510 HP
  • 200 CC Synergy Gauge
  • Burst Mode Duration: 12 Seconds
  • Shield: Weak


  • High Stance: Invincible against Lows on frame 1 (can move while active).
  • Low Stance: Invincible against Highs on frame 1 (can move wile active).


  • FP Forward Dash: 29 Frames (Invincible from frame 5-22)
  • FP Back Dash: 47 Frames (Invincible from frame 1-20)
  • FP Side Dash: 47 Frames (Invincible from frame 5-30)


  • DP Forward Dash: 29 Frames (Invincible from frame 5-26)
  • DP Back Dash: 37 Frames (Invincible from frame 1-22)


Chandelure has air control when jumping.

  • Chandelure can move forwards and backwards during a neutral jump.
  • Chandelure can increase the distance of a forward or backwards jump by holding the direction.
  • Chandelure can halt the distance of a forward or backwards jump by pressing the opposite direction.


General Moves




Pokken Chandelure Grab FP.png

Pokken Chandelure Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 60 / DP 90 12 N/A i15 FP Shift (+8) / DP Knockdown N/A

Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.




Pokken Chandelure CA 1.png

Pokken Chandelure CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 100 / 130 3 Mid Low i39 / i59 +4 / +8 -8 / +4

Chandelure is put into a counter armor state from frame 1-32 (52 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.

Can move after releasing.




Pokken Chandelure Release X.png
]X[ Release X
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Chandelure strikes a pose, and dances.

Invincible against Lows on frame 9.

Reduces the duration of Chandelure's negative statuses.

Increases the duration of the opponent's negative statuses.

Can move while active.

Can be canceled with R or by jumping.




Pokken Chandelure jR.png
j.R Pendulum Motion
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Chandelure swings back and forth in the air.

Can start the swing in any direction.

Can cancel into aerials.

Pressing R causes Chandelure to drop down.




Pokken Chandelure Burst Attack.png
L+R Final Flicker
Attack Damage PSP Height Impact Hit Adv Block
Counter 200 (35) 12 Mid Low i15 Knockdown -8

Chandelure creates swirls of fire that hit multiple times.

Grants counter armor on frame 1.

Invincible on frame 13.

Counter pierces.

On hit, removes all of the opponent's recoverable health.

On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.




Field Phase Moves




Pokken Chandelure nY.png
nY
Attack Damage Height Impact Hit Adv Block
Normal 20 Special Mid i15 -12 -22

Chandelure shoots a fireball that chases down the opponent.

Can shoot four fireballs in a row.

Can move while active.

Special / fY cancelable.




Pokken Chandelure nY 1.png
n[Y]
Attack Damage Height Impact Hit Adv Block
Normal 60 Special Mid i35 Shift (-4) -18

Chandelure shoots five fireballs at once in each direction.

Can move while active.




Pokken Chandelure sY.png
sY
Attack Damage Height Impact Hit Adv Block
Normal 30 Special Mid i19 -16 -28

Chandelure shoots two fireballs that chase down the opponent.

Can shoot three sets of fireballs in a row.

Can move while active.

s[Y] cancelable (sY / sYY only).

fY cancelable (sYYY only).




Pokken Chandelure sY 1.png
s[Y]
Attack Damage Height Impact Hit Adv Block
Normal 120 High i32 Shift (Launch) -16

Chandelure turns upside down and spins like a top.

Counter pierces.

Can move while active.




Pokken Chandelure fY 1.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 30 / 60* Mid Low i23 Shift (0) -20

Chandelure fires a laser straight ahead.

Invincible against Lows on frame 13.

Can move while active.

* Deals more damage from a distance.




Pokken Chandelure fY 2.png
f[Y]
Attack Damage Height Impact Hit Adv Block
Normal 60 / 140* Mid Low i43 Shift (Launch) -16

Charging fY causes it to counter pierce as well as deal additional damage.

Invincible against Lows on frame 13.

Can move while active.

* Deals more damage from a distance.




Pokken Chandelure bY 1.png

Pokken Chandelure bY 2.png Pokken Chandelure bY 3.png

bY / b[Y]
Attack Damage Height Impact Hit Adv Block
Normal 62 Mid i19 / i39 Launch -8

Chandelure jumps in the air and shoots out three fireballs that fall to the ground.

Invincible against Highs and Mid Highs on frame 1.

Can move while active (in the air).

Can cancel into j.R.

Can be charged to shoot the fireball farther away from Chandelure.

Charging also increases Its High / Mid High invincibility time.




Pokken Chandelure jY FP 1.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 40 / 80* Mid i23 Shift (-8) -26

Chandelure fires a laser from the air straight ahead.

Can move while active.

Inputting j.fY fires the laser upwards.

Inputting j.bY fires the laser downwards.

* Deals more damage from a distance.




Pokken Chandelure jY FP 2.png
j.[Y]
Attack Damage Height Impact Hit Adv Block
Normal 60 / 140* Mid i43 Shift (Launch) -18

Charging j.Y causes it to counter pierce as well as deal additional damage.

Can move while active.

Inputting j.f[Y] fires the laser upwards.

Inputting j.b[Y] fires the laser downwards.

* Deals more damage from a distance.




Pokken Chandelure jX FP.png
j.X
Attack Damage Height Impact Hit Adv Block
Normal 20, 60 Mid High, Low i22 Shift (Knockdown) -16

Chandelure slams to the ground, creating a shockwave.




Pokken Chandelure Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 60 Mid i25 +6 -7

Chandelure homes in on the opponent and strikes with Its light fixtures.

Can be canceled with block or jump.

Throw crush.




Pokken Chandelure Homing Attack 2.png
XX / X[X] Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 80 / 100 Mid i25 Shift (+8) -8

Following up from Homing Attack 1, Chandelure swings Its light fixtures downwards.

Can be charged to guard break / counter pierce.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.




Weak Moves




Pokken Chandelure 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 / 66* / 106* 0 / 0 / 3 Low i19 +4 / +4* / Stun* -8 / -4* / 0*

A low-grounded stream of fire.

Invincible against Highs on frame 1.

* Powers up when done from a distance.




Pokken Chandelure 4Y.png
4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Mid Low i15 0 -8

A light fixture jab.

Special cancelable.




Pokken Chandelure 4YY.png
4YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 27 0 Mid Low i15 +4 -4

Special cancelable.




Pokken Chandelure 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 High i23 +4 -8

A long-ranged light fixture slap.

Special cancelable.




Pokken Chandelure 5YY.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid i23 +4 -8

Special cancelable.




Pokken Chandelure 6Y 1.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 / 80* 3 Mid Low i31 Launch -16

Chandelure fires a laser straight ahead.

Invincible against Lows on frame 13.

* Deals more damage from a distance.




Pokken Chandelure 6Y 2.png
6[Y]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 140* 12 Mid Low i51 Launch -12

Charging 6Y causes it to counter pierce as well as deal additional damage.

Invincible against Lows on frame 13.

* Deals more damage from a distance.




Pokken Chandelure 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 2 per hit High i19 0 -12

Chandelure spins Its light fixtures around in a circular motion.

Invincible against Highs and Mid Highs on frame 1.

Special cancelable.




Pokken Chandelure jY DP.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 / 34* / 46* 0 Mid High i19 0 -24

A stream of fire from above angled downwards.

* Deals more damage from a distance.

Special cancelable.




Pokken Chandelure j8Y 1.png
j.8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 100* 3 High i35 -8 -24

Chandelure fires a laser from the air straight ahead.

* Deals more damage from a distance.




Pokken Chandelure j8Y 2.png
j.8[Y]
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 / 160* 12 High i55 Launch -20

Charging j.8Y causes it to counter pierce as well as deal additional damage.

* Deals more damage from a distance.




Strong Moves




Pokken Chandelure 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Low i15 Launch -8

Chandelure slides forward and knocks the opponent to the ground.

Invincible against Highs on frame 1.




Pokken Chandelure 4X.png
4X / 4[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 100 4 Special Mid i39 / i59 Launch / Knockdown -16 / 0

Chandelure leans back, then lunges forward with a spinning attack.

Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block.




Pokken Chandelure 5X 1.png

Pokken Chandelure 5X 2.png

5X / 5[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 / 100 1 per hit Mid, Low i27 / i47 Launch -16 / +6

Chandelure punches the ground and creates three pillars of fire that launch the opponent.

Invincible against Lows on frame 9.

Can be charged to make the first hit counter pierce, and create two additional fire pillars (five total).




Pokken Chandelure 6X 1.png

Pokken Chandelure 6X 2.png

6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 20, 50 2 Mid Low i19 Launch -16

Chandelure lunges forward with a two-hit attack that launches.




Pokken Chandelure 6XX 1.png

Pokken Chandelure 6XX 2.png

6XX / 6X:X
Attack Damage PSP Height Impact Hit Adv Block
Normal 42 / 70 3 Mid Low i19 Knockdown -20

A multihit burst of fire that knocks the opponent to the ground.

Delaying the input of 6XX gives the attack additional hits and a longer range.




Pokken Chandelure 6XX 3.png

Pokken Chandelure 6XX 4.png

Burst 6XX / 6X:X
Attack Damage PSP Height Impact Hit Adv Block
Normal 42 / 70 3 Mid Low i19 Stun -20

In Burst Mode, 6XX turns into a fullscreen laser that stuns the opponent.

Delaying the input of 6XX gives the attack additional hits.




Pokken Chandelure 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 4 Mid High i35 Launch -8

Chandelure jumps in the air and strikes down from above.

Invincible against Lows on frame 5, and Mid Lows on frame 17.

Inputting 7X causes Chandelure to not advance forward.

Can cancel into j.R before or after the attack comes out.

Throw crush.




Pokken Chandelure jX DP.png
j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 20, 60 0 Mid High, Low i22 Launch -8

Chandelure slams to the ground, creating a shockwave.




Pokken Chandelure j8X 1.png

Pokken Chandelure j8X 2.png

j.8X / j.8[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 4 Mid High i19 / i39 Launch -8 / 0

Chandelure spins around in the air, launching the opponent.

Inputting j.7X causes Chandelure to spin backwards.

Inputting j.9X causes Chandelure to spin forward.

Can be charged to increase the size of the attack.




Pokemon Moves




Pokken Chandelure Release A.png
]A[ Minimize
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Chandelure shrinks in size and becomes invincible from frame 1-106.

Can move while active.

Can be grabbed during this state.

Can be canceled with R or B.

Special cancelable.




Pokken Chandelure 2A.png
2A Hex
Attack Damage PSP Height Impact Hit Adv Block
Grab 80 / 120 / 200 0 / 0 / 12* N/A i23 +2 N/A

Chandelure leans forward and grabs the opponent from afar.

Reduces the opponent's recoverable health.

Increases in damage based on the amount of debuffs the opponent has.

The debuffs are removed from the opponent afterwards.

* If the opponent has two debuffs, a Phase Shift automatically occurs.




Pokken Chandelure 4A 1.png

Pokken Chandelure 4A 2.png

4A Flame Burst
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (5), 72 3, 1 per hit High, Aerial i23 -4, Launch -16

Chandelure turns around and shoots a fireball into the air.

The fireball then explodes and reduces the opponent's Synergy Gauge on hit.

Invincible against Highs on frame 1.

Counter pierces.




Pokken Chandelure 4A 3.png
4[A] Flame Burst
Attack Damage PSP Height Impact Hit Adv Block
Normal 103 (10, 34) 3, 1 per hit High, Mid Low i43 +37 -16

Charging Flame Burst causes the fireball to explode upon impact with the ground.

Invincible against Highs on frame 1.

Counter pierces.




Pokken Chandelure 5A.png

Pokken Chandelure 5A 1.png

5A Will-O-Wisp
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) / 72 (20)* 3 / 6* Special Mid i27 / i52 0 / -12 / Stun* -12 / -16

Chandelure conjures a wall of flames that travel forward.

Counter pierces.

On hit, gives the opponent an Attack debuff that lasts for 9 seconds.

Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles.

Charging Will-O-Wisp causes it to travel forward at a slower pace.

* In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent.




Pokken Chandelure 6A 1.png

Pokken Chandelure 6A 2.png Pokken Chandelure 6A 3.png

6A Smog
Attack Damage PSP Height Impact Hit Adv Block
Counter 60 (18), 26* 3 Mid Low, Mid* i23 Launch -16

Chandelure sneezes, creating a cloud of smoke.

Grants counter armor from frame 1-17.

Counter pierces.

On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.

* The smoke cloud explodes if it comes in contact with an opponent's projectile.

The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.




Pokken Chandelure 8A 1.png

Pokken Chandelure 8A 2.png Pokken Chandelure 8A 3.png

8A Overheat
Attack Damage PSP Height Impact Hit Adv Block
Normal 180 (45) 12 Mid Low i31 Launch -8

Chandelure preps itself and begins to glow red.

Afterwards, Chandelure lets out a powerful wave of fire.

Grants red armor on frame 1.

Counter pierces.

Throw crush.

Upon using Overheat, Chandelure loses all current buffs.

If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.

The Attack and Speed debuffs last for 20 seconds.




Pokken Chandelure 8A 4.png
8A Overheat: Negative Status
Attack Damage PSP Height Impact Hit Adv Block
Normal 64 (16) 0 Mid Low i31 -6 -20

A weaker version of Overheat when Chandelure has at least one debuff.

Does not grant red armor.

Counter pierces.

Throw crush.




Pokken Chandelure jA 1.png

Pokken Chandelure jA 2.png

j.A Incinerate
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (23), 10 1 per hit Mid High, Low i23 Launch -28

Chandelure shoots a fireball angled downwards to the ground that launches the opponent.

Counter pierces.

Reduces the opponent's Support Gauge on hit.

Leaves a puddle on the ground that also reduces the opponent's Support Gauge.

The puddle deals no hitstun.

Can change the trajectory to fire closer or farther away from Chandelure.

Can cancel into aerials.




Combos

Notable Players







External Resources


Pokken Arena: Chandelure

Frame Data: Chandelure