Pokken Tournament DX/Chandelure: Difference between revisions

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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''fY / f[Y]'''
|'''fY'''
|-
|-
| Attack
| Attack
| Damage
| Damage
| PSP
| Height
| Height
| Impact
| Impact
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| Block
| Block
|-
|-
|  
| Normal
|  
| 30 / 60*
|  
| Mid Low
|  
| i23
|  
| Shift (0)
|  
| -20
|
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p></p>
|<p>Chandelure fires a laser straight ahead.</p>
<p>Invincible against Lows on frame 13.</p>
<p>Can move while active.</p>
<p>* Deals more damage from a distance.</p>
|}</div>
|}</div>
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[[File:Pokken_Chandelure_fY_2.png|left|border]]
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{|border="4" cellpadding="4"  cellspacing="4"
|'''f[Y]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 / 140*
| Mid Low
| i43
| Shift (Launch)
| -16
|}</div>
<div>
{|border="1"
|<p>Charging fY causes it to counter pierce as well as dealing additional damage.</p>
<p>Invincible against Lows on frame 13.</p>
<p>Can move while active.</p>
<p>* Deals more damage from a distance.</p>
|}</div>
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[[File:Pokken_Chandelure_bY_1.png|left|border]]
[[File:Pokken_Chandelure_bY_2.png|border]]
[[File:Pokken_Chandelure_bY_3.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''bY / b[Y]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 62
| Mid
| i19 / i39
| Launch
| -8
|}</div>
<div>
{|border="1"
|<p>Chandelure jumps in the air and shoots out three fireballs that fall to the ground.</p>
<p>Invincible against Highs and Mid Highs on frame 1.</p>
<p>Can move while active (in the air).</p>
<p>Can cancel into j.R.</p>
<p>Can be charged to shoot the fireball farther away from Chandelure.</p>
<p>Charging also increases Its High / Mid High invincibility time.</p>
|}</div>
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[[File:Pokken_Chandelure_jY_FP_1.png|left|border]]
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{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 40 / 80*
| Mid
| i23
| Shift (-8)
| -26
|}</div>
<div>
{|border="1"
|<p>Chandelure fires a laser from the air straight ahead.</p>
<p>Can move while active.</p>
<p>Inputting j.fY fires the laser upwards.</p>
<p>Inputting j.bY fires the laser downwards.</p>
<p>* Deals more damage from a distance.</p>
|}</div>
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<br>
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[[File:Pokken_Chandelure_jY_FP_2.png|left|border]]
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{|border="4" cellpadding="4"  cellspacing="4"
|'''j.[Y]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 / 140*
| Mid
| i43
| Shift (Launch)
| -18
|}</div>
<div>
{|border="1"
|<p>Charging j.Y causes it to counter pierce as well as dealing additional damage.</p>
<p>Can move while active.</p>
<p>Inputting j.f[Y] fires the laser upwards.</p>
<p>Inputting j.b[Y] fires the laser downwards.</p>
<p>* Deals more damage from a distance.</p>
|}</div>
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[[File:Pokken_Chandelure_jX_FP.png|left|border]]
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{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 20, 60
| Mid High, Low
| i22
| Shift (Knockdown)
| -16
|}</div>
<div>
{|border="1"
|<p>Chandelure slams to the ground, creating a shockwave.</p>
|}</div>
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[[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]]
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{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60
| Mid
| i25
| +6
| -7
|}</div>
<div>
{|border="1"
|<p>Chandelure homes in on the opponent and strikes with Its light fixtures.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
|}</div>
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<br>
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[[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]]
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{|border="4" cellpadding="4"  cellspacing="4"
|'''XX / X[X] Homing Attack 2'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 80 / 100
| Mid
| i25
| Shift (+8)
| -8
|}</div>
<div>
{|border="1"
|<p>Following up from Homing Attack 1, Chandelure swings Its light fixtures downwards.</p>
<p>Can be charged to guard break / counter pierce.</p>
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p>
|}</div>
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<br>
<br>


==Weak Moves==
==Weak Moves==

Revision as of 18:01, 14 May 2018

Pokken Tournament DX

Pokken Chandelure.png

Introduction

Notable Players: https://twitter.com/ThankSwalotVGC (Placeholder)

  • 510 HP
  • 200 CC Synergy Gauge
  • Burst Mode Duration: 12 Seconds
  • Shield: Weak


  • High Stance: Invincible against Lows on frame 1 (can move while active).
  • Low Stance: Invincible against Highs on frame 1 (can move wile active).


  • FP Forward Dash:
  • FP Back Dash:
  • FP Side Dash:


  • DP Forward Dash: 29
  • DP Back Dash: 37 (Invincible from frame 1-22)


Chandelure has air control when jumping.

  • Chandelure can move forwards and backwards during a neutral jump.
  • Chandelure can increase the distance of a forward or backwards jump by holding the direction.
  • Chandelure can halt the distance of a forward or backwards jump by pressing the opposite direction.


General Moves




Pokken Chandelure Grab FP.png

Pokken Chandelure Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 60 / DP 90 12 N/A i15 FP Shift (+8) / DP Knockdown N/A

Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.




Pokken Chandelure CA 1.png

Pokken Chandelure CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 100 / 130 3 Mid Low i39 / i59 +4 / +8 -8 / +4

Chandelure is put into a counter armor state from frame 1-32 (52 if charged).

Counter pierces when fully charged.

Can move while active.




Pokken Chandelure Release X.png
]X[ Release X
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Chandelure strikes a pose, and dances.

Invincible against Lows on frame 9.

Reduces the duration of Chandelure's negative statuses.

Increases the duration of the opponent's negative statuses.

Can move while active.

Can be canceled with R or by jumping.




Pokken Chandelure jR.png
j.R Pendulum Motion
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Chandelure swings back and forth in the air.

Can start the swing in any direction.

Can cancel into aerials.

Pressing R causes Chandelure to drop down.




Pokken Chandelure Burst Attack.png
L+R Final Flicker
Attack Damage PSP Height Impact Hit Adv Block
Counter 200 (35) 12 Mid Low i15 Knockdown -8

Chandelure creates swirls of fire that hit multiple times.

Grants counter armor on frame 1.

Invincible on frame 13.

Counter pierces.

On hit, removes all of the opponent's recoverable health.

On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.




Field Phase Moves




Pokken Chandelure nY.png
nY
Attack Damage Height Impact Hit Adv Block
Normal 20 Special Mid i15 -12 -22

Chandelure shoots a fireball that chases down the opponent.

Can shoot four fireballs in a row.

Can move while active.

Special / fY cancelable.




Pokken Chandelure nY 1.png
n[Y]
Attack Damage Height Impact Hit Adv Block
Normal 60 Special Mid i35 Shift (-4) -18

Chandelure shoots five fireball at once in each direction.

Can move while active.




Pokken Chandelure sY.png
sY
Attack Damage Height Impact Hit Adv Block
Normal 30 Special Mid i19 -16 -29

Chandelure shoots two fireballs that chase down the opponent.

Can shoot three sets of fireballs in a row.

Can move while active.

s[Y] cancelable (first and second sY only).

fY cancelable (third sY only).




Pokken Chandelure sY 1.png
s[Y]
Attack Damage Height Impact Hit Adv Block
Normal 120 High i32 Shift (Launch) -16

Chandelure turns upside down and spins like a top.

Counter pierces.

Can move while active.




Pokken Chandelure fY 1.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 30 / 60* Mid Low i23 Shift (0) -20

Chandelure fires a laser straight ahead.

Invincible against Lows on frame 13.

Can move while active.

* Deals more damage from a distance.




Pokken Chandelure fY 2.png
f[Y]
Attack Damage Height Impact Hit Adv Block
Normal 60 / 140* Mid Low i43 Shift (Launch) -16

Charging fY causes it to counter pierce as well as dealing additional damage.

Invincible against Lows on frame 13.

Can move while active.

* Deals more damage from a distance.




Pokken Chandelure bY 1.png

Pokken Chandelure bY 2.png Pokken Chandelure bY 3.png

bY / b[Y]
Attack Damage Height Impact Hit Adv Block
Normal 62 Mid i19 / i39 Launch -8

Chandelure jumps in the air and shoots out three fireballs that fall to the ground.

Invincible against Highs and Mid Highs on frame 1.

Can move while active (in the air).

Can cancel into j.R.

Can be charged to shoot the fireball farther away from Chandelure.

Charging also increases Its High / Mid High invincibility time.




Pokken Chandelure jY FP 1.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 40 / 80* Mid i23 Shift (-8) -26

Chandelure fires a laser from the air straight ahead.

Can move while active.

Inputting j.fY fires the laser upwards.

Inputting j.bY fires the laser downwards.

* Deals more damage from a distance.




Pokken Chandelure jY FP 2.png
j.[Y]
Attack Damage Height Impact Hit Adv Block
Normal 60 / 140* Mid i43 Shift (Launch) -18

Charging j.Y causes it to counter pierce as well as dealing additional damage.

Can move while active.

Inputting j.f[Y] fires the laser upwards.

Inputting j.b[Y] fires the laser downwards.

* Deals more damage from a distance.




Pokken Chandelure jX FP.png
j.X
Attack Damage Height Impact Hit Adv Block
Normal 20, 60 Mid High, Low i22 Shift (Knockdown) -16

Chandelure slams to the ground, creating a shockwave.




Pokken Chandelure Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 60 Mid i25 +6 -7

Chandelure homes in on the opponent and strikes with Its light fixtures.

Can be canceled with block or jump.

Throw crush.




Pokken Chandelure Homing Attack 2.png
XX / X[X] Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 80 / 100 Mid i25 Shift (+8) -8

Following up from Homing Attack 1, Chandelure swings Its light fixtures downwards.

Can be charged to guard break / counter pierce.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.




Weak Moves

Strong Moves

Pokemon Moves

Combos

Notable Players

External Resources