Pokken Tournament DX/Blastoise

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Pokken Tournament DX

Pokken Blastoise.png

Introduction

https://youtu.be/FTQbiNvZqaY (Placeholder)

  • 660 HP
  • 200 CC Synergy Gauge
  • Burst Mode Duration: 14 Seconds
  • Shield: Strong


  • High Stance: Restores recoverable HP.
  • Low Stance: Grants counter armor against Highs on frame 5.
  • Blastoise cannot crouch Highs with Low Stance.


  • FP Forward Dash: 29 Frames
  • FP Back Dash: 43 Frames (Invincible from frame 1-8)
  • FP Side Dash: 43 Frames


  • DP Forward Dash: 29 Frames
  • DP Back Dash: 33 Frames (Invincible from frame 1-8)


General Moves




Pokken Blastoise Grab FP.png

Pokken Blastoise Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / DP 120 12 N/A i15 FP Shift (+8) / DP Shift N/A




Pokken Blastoise CA 1.png

Pokken Blastoise CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 92 / 119 3 Mid i35 / i55 Launch -4 / +4

Blastoise is put into a counter armor state from frame 1-28 (48 if charged).

Counter pierces when fully charged.




Pokken Blastoise SFS 1.png

Pokken Blastoise SFS 2.png

Shell Fortress Stance
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

After using certain moves, Blastoise has the option to retreat into Its shell.

During this state, Blastoise cannot move. But is invincible against Highs.

Can jump/dash cancel out of this stance in any direction.

Jump canceling is invincible against Lows on frame 1, and can transition into any aerial attack.




Pokken Blastoise SFS Y.png

Pokken Blastoise SFS Y 2.png

SFS Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 each / 40* 2 Special Mid i19 +8 -4 / 0*

Blastoise fires two water ball projectiles from Its cannons.

Transitions out of Shell Fortress Stance once complete.

* In Burst Mode, SFS Y becomes a large water ball projectile.




Pokken Blastoise SFS X.png
SFS X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 4 High i9 Launch -33

Blastoise blasts off in an upwards diagonal.

Transitions out of Shell Fortress Stance upon landing.

Throw crush.




Pokken Blastoise 6A.png
SFS A Rapid Spin
Attack Damage PSP Height Impact Hit Adv Block
Counter 90 (25) 3 Mid Low i25 0 / +8* -16 / -8**

Functions identically to Rapid Spin, but comes out 10 frames faster.

Invincible against Lows on frame 5.

SFS Rapid Spin is given counter armor from frame 1-24.

Starting on frame 25, SFS Rapid Spin erases certain projectiles.

Transitions out of Shell Fortress Stance once complete.

Can still remain in Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise Burst Attack.png
L+R Destructive Cannon
Attack Damage PSP Height Impact Hit Adv Block
Normal 219 (20) 12 Mid i15 Knockdown +4

Blastoise charges towards the opponent at full speed.

Invincible on frame 5.

Counter pierces.




Field Phase Moves




Pokken Blastoise nY.png

Pokken Blastoise nY 2.png

nY
Attack Damage Height Impact Hit Adv Block
Normal 20 each Special Mid i19 0 / +2* -8 / -6**

Blastoise fires two water ball projectiles in a straight line.

Holding the input fires the projectiles to the side, curving towards the center afterwards.

Can transition into Shell Fortress Stance with R.

Special cancelable.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise sY 2.png

Pokken Blastoise sY 1.png

sY
Attack Damage Height Impact Hit Adv Block
Normal 20 Special Mid i31 -4 / +6* -16 / -6**

Blastoise slides to the side, firing three projectiles straight ahead.

Holding the input fires the projectiles in a spread pattern.

Can transition into Shell Fortress Stance with R.

Launches if Its a critical hit.

Special cancelable.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 100 Low i19 Shift (0) / Shift (+10)* -12 / -2**

Blastoise slams the ground, creating a large multihit earthquake.

Invincible against Highs on frame 19.

* In Burst Mode, fY is more advantageous on hit.

** In Burst Mode, the move becomes safer on block.







Pokken Blastoise bY 1.png

Pokken Blastoise bY 2.png Pokken Blastoise bY 3.png

bY
Attack Damage Height Impact Hit Adv Block
Normal 40 Low i19 Launch N/A

Blastoise fires low-grounded bubble traps from Its cannons.

Holding the input lays the traps to be more spread out.

In Burst Mode, bY gains an additional bubble trap.




Pokken Blastoise jY FP 1.png

Pokken Blastoise jY FP 2.png Pokken Blastoise jY FP 3.png

j.Y
Attack Damage Height Impact Hit Adv Block
Normal 54 Mid i19 +28 -22

Blastoise places a water ball in the air.

Shortly detonates into three vertical water arrows.

Holding the input changes the water arrows to fire horizontally.




Pokken Blastoise jX FP 1.png

Pokken Blastoise jX FP 2.png Pokken Blastoise jX FP 3.png

j.X
Attack Damage Height Impact Hit Adv Block
Normal 100 Mid High i47 Shift (Knockdown) +2

Blastoise flies ahead, homing in on the opponent.

Getting in proximity of the opponent (or after a set distance), Blastoise dive bombs downwards.

Can transition into Shell Fortress Stance in the air with R.

Canceling into Shell Fortress Stance grants counter armor until Blastoise lands.




Pokken Blastoise Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 30 Mid i25 +4 -4

Blastoise homes in on the opponent and slaps them.

Can be canceled with block or jump.

Throw crush.


Pokken Blastoise Homing Attack 2.png
XX Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 30 Mid i25 +4 -8

Following up from Homing Attack 1, Blastoise does a shoulder tackle.




Pokken Blastoise Homing Attack 3.png
XXX / XX[X] Homing Attack 3
Attack Damage Height Impact Hit Adv Block
Normal 60 / 90 Mid i25 Shift (+8) -8

Following up from Homing Attack 2, Blastoise lets out a horizontal cannon blast.

Can be charged to guard break/counter pierce.

If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.




Weak Moves




Pokken Blastoise 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20, 30 0 Low i15 +8 -4

Two low claw swipes that makes Blastoise invincible against Highs on frame 1.






Pokken Blastoise 4Y.png
4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 3 Mid Low i19 +8 -4

An advancing forward shoulder tackle.

Launches if Its a critical hit.






Pokken Blastoise 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Mid Low i19 0 / +6* -8 / 0**

An advancing forward punch.

Can transition into Shell Fortress Stance with R.

Special cancelable.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.



Pokken Blastoise 5YY.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 3 Mid i19 Launch -8 / -2*

Can transition into Shell Fortress Stance with R.

Special cancelable.

* Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 70 3 Mid Low i19 -4 -12

Blastoise spews a multihit stream of water horizontally.






Pokken Blastoise 8Y 1.png

Pokken Blastoise 8Y 2.png

8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30, 40 3 Mid High, Mid i19 Launch -8*

Blastoise jumps up into the air and slams down to the ground, creating a geyser.

Invincible against Highs and Mid Highs on frame 5.

Can transition into Shell Fortress Stance with R.

Special cancelable.

* Remains the same on block if canceled into Shell Fortress Stance.




Pokken Blastoise jY DP 1.png

Pokken Blastoise jY DP 2.png

j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 each / 50* 1, 1 Mid i15 +28 +24

Blastoise lobs two water ball projectiles into the air.

Inputting back causes j.Y to land closer to Blastoise.

Inputting forward causes j.Y to travel further.

* In Burst Mode, j.Y becomes one large water ball projectile.




Strong Moves




Pokken Blastoise 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 94 3 Low i23 Launch -8

Blastoise flip turns upside down on Its shell.

Invincible against Highs on frame 1.






Pokken Blastoise 5X.png
5X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 4 Mid Low i23 Launch -12 / 0*

An advancing thrust that launches the opponent.

* Becomes safer on block if canceled into Shell Fortress Stance.






Pokken Blastoise 6X.png
6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 4 Mid i31 Launch -12

Blastoise steps forward and swings out a cannon blast.

Invincible against Highs on frame 17.






Pokken Blastoise 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 0 Mid High i27 0 -8

A cartwheel motion that is able to throw crush.

Invincible against Lows on frame 1.


Pokken Blastoise 8XX.png
8XX
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid High i27 Knockdown -16

Following up from 8X, Blastoise elbow drops the opponent from above.






Pokken Blastoise jX DP.png
j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 120 0 Mid High i27 Knockdown -4

Blatoise dive bombs downwards, shell-first.






Pokemon Moves




Pokken Blastoise Release A 1.png

Pokken Blastoise Release A 2.png

]A[ Withdraw
Attack Damage PSP Height Impact Hit Adv Block
Counter N/A N/A N/A N/A N/A N/A

Blastoise retreats into Its shell while receiving counter armor.

The counter armor lasts from frame 1-33.

After transitioning into Shell Fortress Stance, Blastoise receives a Defense buff.

The Defense buff lasts for 4 seconds.




Pokken Blastoise 2A.png
2A Water Pulse
Attack Damage PSP Height Impact Hit Adv Block
Grab 60 / 80* 3 N/A i35 Launch N/A

Blastoise grabs the opponent from afar with a stream of water.

If Blastoise has a positive buff, Water Pulse is given counter armor.

The counter armor lasts from frame 5-29.

* In Burst Mode, Water Pulse deals additional damage and will always have counter armor.




Pokken Blastoise 4A 1.png

Pokken Blastoise 4A 2.png

4A Water Spout
Attack Damage PSP Height Impact Hit Adv Block
Normal 45* / 160 (64) 4 Mid i39 Launch +8

Blastoise blasts a gush of water into the air.

After a short time, the wave of water lands in front of Blastoise.

Counter pierces.

Water Spout's damage is based on the amount of HP Blastoise currently has.

The less HP, the less damage Water Spout deals.

In Burst Mode, Water Spout's damage is unaffected by Blastoise's HP.

* 45 damage is dealt from the initial aerial blast.




Pokken Blastoise 5A.png
5A Water Gun
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 (10) 2 Special Mid i27 -8 / +8* -16 / 0**

Blastoise fires a burst of water that travels forward.

In Field Phase, can be fired left or right.

Can lead into different followups.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 5AY 1.png

Pokken Blastoise 5AY 2.png

5AY Dark Pulse
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 (8) / 50 (13)* 3 Special Mid i33 Crumple -20

Blastoise fires a counter piercing arrow that travels forward.

In Field Phase, can be fired left or right.

* In Burst Mode, Dark Pulse becomes a laser.




Pokken Blastoise 5AX.png
5AX Dragon Pulse
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 (20) / 125 (28)* 0 High i49 Launch -4

Blastoise hops up and fires a large blast that travels forward.

* In Burst Mode, Dragon Pulse deals additional damage.




Pokken Blastoise 5AA.png
5AA Aura Sphere
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 (13) / 60 (15)* 2 Special Mid i23 -4 -12

Blastoise fires a burst of energy that travels forward.

In Field Phase, can be fired left or right.

*In Burst Mode, Aura Sphere deals additional damage.




Pokken Blastoise 5AAA.png
Burst 5AAA Water Gun: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 150 (33) 12 Mid i19 Shift (Launch) -8

Using all three cannons, Blastoise fires the ground and creates large vertical laser pillars.

Can be used after Dark Pulse, Dragon Pulse, or Aura Sphere.

In Field Phase, can be fired left or right.




Pokken Blastoise 6A.png
6A Rapid Spin
Attack Damage PSP Height Impact Hit Adv Block
Counter 90 (25) 3 Mid Low i35 0 / +8* -16 / -8**

Blatoise goes into Its shell and spins ahead.

Invincible against Lows on frame 5.

Rapid Spin is given counter armor from frame 1-34.

Starting on frame 35, Rapid Spin erases certain projectiles.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 8A 1.png

Pokken Blastoise 8A 2.png

8A / 8[A] Hydro Pump
Attack Damage PSP Height Impact Hit Adv Block
Normal 81 / 153 // 99* / 171* 4 Aerial i19 / i39 Launch N/A

Blastoise fires a burst of water that can only hit aerial opponents.

Charging Hydro Pump increases the damage and causes it to counter pierce.

Invincible against Highs and Mid Highs on frame 5 (charging increases the invincibility time).

* In Burst Mode, Hydro Pump deals additional damage.




Pokken Blastoise jA 1.png

Pokken Blastoise jA 2.png

j.A / j[A] Bubble
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 (10) 4 Mid i19 / i39 Stun -33 / +6

Blastoise blows a bubble that slowly travels forward.

The opponent is trapped in the bubble on contact. Effectively stunning them.

Bubble disappears if Blastoise grabs or takes damage.

Charging Bubble causes Blastoise to fall to the ground faster.

In Field Phase, a bubble is blown in each direction.




Combos

Notable Players


-Mins

-Mins

-sure allister too

-Mins again


External Resources


Pokken Arena: Blastoise

Frame Data: Blastoise