Project Justice/Tiffany

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< Project Justice(Redirected from Tiffany (RSPJ))
Introduction

Tiffany is an energetic, high-spirited cheerleader and kickboxer who completes the Pacific High trio with her friends Roy and Boman. In Rival Schools: United by Fate, she joins her love interest Roy in investigating the recent kidnappings amongst the various schools. After being rescued from Justice High's brainwashing by Batsu, Hinata, and Kyosuke, she returns to the United States with Roy and pursues a profession as a bodyguard while Roy dives into his political goals. Never straying from his side, Tiffany returns in Project Justice with Roy to aid her newfound friends in pursuing the new evils threatening their schools.

Tiffany has a tricky gameplan compared to other members of the Project Justice roster. Carrying some unorthodox command normals, generous combo routes that lead to strike/throw mix, as well as a dangerously effective array of TC options, Tiffany shines in keeping her opponent guessing with her litany of unique, constantly moving threats.


Strengths Weaknesses
  • Excellent options out of TC with 4Hp.png and 3Lp.png.
  • Simple and flexible combo game. Virtually any stray hit can either confirm into 6HP for a link into super, or 4HP for a knockdown.
    • 6HP is plus on hit or block and a throw immediately after will beat mashers. And since virtually all of Tiffany's normals can lead into it, it's easy to establish a reoccuring stirke/throw game.
  • Light Groovy Knuckle has high dizzy potential, is easy to tack onto to the end of any combo, and leaves Tiffany plus in her opponent's face.
  • Access to one of three Health Up Team-Up supers in the game as an assist.
  • Has a long reaching, plus on block, cancelable 2HK. Allowing for a decent ground poking game.
  • DEMANDS respect to be effective:
  • Has a very slow, stubby, and low damage jab meaning she doesn't have easy access to close range pressure.
  • There isn't a single distance Tiffany excels at. She isn't fast enough up close, her midrange game is only okay, and her long range ability doesn't exist. Until she gets her advantage state, Tiffany is forced to play the opponent's game.
  • While she can combo into her launcher easily, her air game is extremely limited and doesn't lead to much. Forcing her to play relatively grounded.
  • While Groovy Special is normally her best cash out combo ender, it whiffs on short crouching characters (Hinata, Momo, Akira, P.Akira) forcing her to use Wonderful Kick instead which lacks G.Special's knockback mixup.
  • Groovy Straight. Just...Groovy Straight.
Tiffany Lords

Project Justice Tiffany.gif
School:

Pacific

Assist Type:

Support

Tier:

C

Difficulty:

Medium/Hard

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Tiffany 1.png
PJ Tiffany 2.png
PJ Tiffany 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Tiffany 4.png
PJ Tiffany 5.png
PJ Tiffany 6.png
Tiffany Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki
EX Characters
Alec
Barbara
Mark
Tony
Nancy
Eliza
Peter
Thelma
David
Claudia
Frank
Anna
Grace
Hillary
George
John