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19 June 2025
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02:42 | Pokken Tournament DX 2 changes history −735 [SigmaStingray (2×)] | |||
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02:34 | Pokken Tournament DX/Glossary 3 changes history −5,122 [SigmaStingray (3×)] | |||
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02:34 | Pokken Tournament DX/Support Pokemon 2 changes history −67 [SigmaStingray (2×)] | |||
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02:34 | Pokken Tournament DX/Buffs & Debuffs 3 changes history −72 [SigmaStingray (3×)] | |||
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N 02:34 | Pokken Tournament DX/System 4 changes history +18,180 [SigmaStingray (4×)] | |||
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01:46 (cur | prev) +18,036 SigmaStingray talk contribs (Created page with "==Introduction== A core part of ''Pokemon's'' appeal has always been the interaction of its systems, and while it lacks the type matchups found in main series games, Pokken Tournament DX retains the feeling of those type matchups in the way attacks interact. Armoring through a Normal, ducking a High, or Overblasting a low Priority Strike in Pokken gives a very similar satisfaction to correctly guessing the type of your opponent's next Pokemon and letting them switch in...") |
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02:33 | Pokken Tournament DX/Gauges 4 changes history −63 [SigmaStingray (4×)] | |||
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N 02:33 | Pokken Tournament DX/Controls 3 changes history +5,128 [SigmaStingray (3×)] | |||
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01:43 (cur | prev) +5,078 SigmaStingray talk contribs (Created page with "==Introduction== thumb When starting out in Pokken, learning notations and terminology should definitely be a first priority. By their nature, these are endemic to discussion of the game, whether in discussing the use of a certain move, or for deciphering combo notation. <br> <br> To begin with, Pokken is one of the many fighting games that use a numpad system in order to describe notations. This system allows simple explanations and combo notatio...") |
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01:43 | (Upload log) [SigmaStingray (3×)] | |||
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01:43 SigmaStingray talk contribs uploaded File:Ptdx pad2.png | ||||
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01:33 SigmaStingray talk contribs uploaded File:Ptdx nia.png | ||||
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01:30 SigmaStingray talk contribs uploaded File:Ptdx assist.png |