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1 July 2025
17:15 | Shijou Saikyo no Teishi Kenichi/Mechanics diffhist +65 SigmaStingray talk contribs |
17:14 | Shijou Saikyo no Teishi Kenichi/Controls diffhist +65 SigmaStingray talk contribs |
30 June 2025
23:42 | Shijou Saikyo no Teishi Kenichi diffhist −6,457 SigmaStingray talk contribs |
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N 23:21 | Shijou Saikyo no Teishi Kenichi/Mechanics 2 changes history +5,607 [SigmaStingray (2×)] | |||
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23:21 (cur | prev) +1,476 SigmaStingray talk contribs | ||||
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23:20 (cur | prev) +4,131 SigmaStingray talk contribs (Created page with "==Game Mechanics== ===Modes=== Kenichi has various modes for each of the characters named Fury (Red) and Calm (Blue). Both modes give the players different tools to work with and varying moves in their character's movelist. ====Fury (Red-ism)==== Fury gives your character the ability to Super Cancel any special move in his arsenal at any point during its animation once it is activated and to cancel any normal or special attacks by Activating once they hit, retaining jugg...") |
N 23:18 | Shijou Saikyo no Teishi Kenichi/Controls diffhist +627 SigmaStingray talk contribs (Created page with "==Notation== Kenichi uses a simpler system than most fighting games, with very few buttons to use and no jumping or ducking to be seen outside of attack strings. ===Directional inputs=== File:NumpadNotation3.png ===Button inputs=== Notation is done as: Name - Notation *Weak attack - A *Strong attack - B *Guard Break - C *Counter - D *Activation - E *Taunt *Super ====Miscellaneous notations==== *Mode (Calm or Fury), indicates what mode a combo is viable in. Usually...") |