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Show new changes starting from 00:57, 21 June 2025
   
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17 June 2025

N    04:38  Dragon Ball Z: Hyper Dimension/Cell‎‎ 2 changes history +8,441 [SigmaStingray‎ (2×)]
     
04:38 (cur | prev) −27 SigmaStingray talk contribs
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04:27 (cur | prev) +8,468 SigmaStingray talk contribs (Created page with "== Cell == {{MvC3HyperGuideCharacterBox | Cell.png }} {{Nutshell| Cell is an oddball character who possesses some very peculiar strengths. He can be described as a slow but powerful zoning type. All of his specials do a lot of damage, he has the most projectile attacks in the game, and he has a unique 1 frame command grab that reaches full-screen, with a catch. Cell also has the fastest ground normal in the game in the form of his low-hitting cr.B, which by itself can c...")
N    04:38  Dragon Ball Z: Hyper Dimension/Freeza‎‎ 2 changes history +6,988 [SigmaStingray‎ (2×)]
     
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04:27 (cur | prev) +7,015 SigmaStingray talk contribs (Created page with "== Frieza == {{MvC3HyperGuideCharacterBox | Frieza.png }} {{Nutshell| Frieza is a very versatile character centered around the use of projectiles. He has the most projectile attacks in the game, each with a unique function. He also has some really strong close range tools, including a fully hit-invulnerable reversal, a 1 frame command grab and a very fast and safe divekick. Frieza's offense is strong and dangerous, his Evil Energy corner oki can generate {{unblockable}}...")
N    04:38  Dragon Ball Z: Hyper Dimension/Kid Buu‎‎ 2 changes history +8,478 [SigmaStingray‎ (2×)]
     
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04:27 (cur | prev) +8,505 SigmaStingray talk contribs (Created page with "== Kid Buu == {{MvC3HyperGuideCharacterBox | KidBuu.png }} {{Nutshell| Kid Buu is a very fast character with strong midrange pokes. He has the fastest and longest hop in the game, easily clearing half the screen in one leap, and the biggest jump arc. Kid Buu has some very unique air mobility options with his parachute special, which allows him to control the angle and timing of his aerial assaults. This coupled with his air fireballs round off what is undeniably the bes...")
N    04:37  Dragon Ball Z: Hyper Dimension/Majin Buu‎‎ 2 changes history +8,894 [SigmaStingray‎ (2×)]
     
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04:26 (cur | prev) +8,921 SigmaStingray talk contribs (Created page with "== Majin Buu == {{MvC3HyperGuideCharacterBox | MajinBuu.png }} {{Nutshell| Majin Buu is a character who emphasizes raw power at the cost of speed and mobility. He is very slow and his combo potential is low, but his attacks hit like a truck. Majin Buu is one of two charge characters in Hyper Dimension, however due to his slow speed and lack of any real anti-airs, downbacking with him is not recommended as he really can't play a reactive game at all. He has the shortest...")
N    04:37  Dragon Ball Z: Hyper Dimension/Piccolo‎‎ 2 changes history +8,025 [SigmaStingray‎ (2×)]
     
04:37 (cur | prev) −27 SigmaStingray talk contribs
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04:26 (cur | prev) +8,052 SigmaStingray talk contribs (Created page with "== Piccolo == {{MvC3HyperGuideCharacterBox | Piccolo.png }} {{Nutshell| Piccolo is an unorthodox yet very strong and versatile character who possesses some absurdly powerful tools. Some unique strengths of his include his insanely fast divekick, his 2 sequence j.B with {{instant}} overhead potential, his parry, his homing projectile and his launching anti-air. Piccolo also has a strangely {{high}} stun value on a majority of his normals which not only gives him access t...")
N    04:37  Dragon Ball Z: Hyper Dimension/Vegito‎‎ 2 changes history +6,945 [SigmaStingray‎ (2×)]
     
04:37 (cur | prev) −27 SigmaStingray talk contribs
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04:25 (cur | prev) +6,972 SigmaStingray talk contribs (Created page with "== Vegito == {{MvC3HyperGuideCharacterBox | Vegito.png }} {{Nutshell| Vegito is an offensive mixup character whose strength lies in getting in close where he dominates. He has the best hop in the game, all of the fastest standing normals in the game, incredibly effective lows and he is the only character with a standing overhead. Vegito is a very imposing character capable of advancing forward very quickly and suddenly, possessing an infinite restun combo off of success...")
N    04:37  Dragon Ball Z: Hyper Dimension/Gohan‎‎ 2 changes history +9,140 [SigmaStingray‎ (2×)]
     
04:37 (cur | prev) −27 SigmaStingray talk contribs
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04:25 (cur | prev) +9,167 SigmaStingray talk contribs (Created page with "== Gohan == {{MvC3HyperGuideCharacterBox | Gohan.png }} {{Nutshell| Gohan is a very defensive character capable of effectively countering every method of attack his opponents try. He is a charge character, and as such, is perhaps the only character who is at his best when down-backing. He has the best anti-air in the game in the form of a flash kick, dangerous rushing attacks and multiple good guard {{counter}} options. The trade off is that he is generally bad when he...")
N    04:37  Dragon Ball Z: Hyper Dimension/Gotenks‎‎ 2 changes history +10,341 [SigmaStingray‎ (2×)]
     
04:37 (cur | prev) −25 SigmaStingray talk contribs
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04:24 (cur | prev) +10,366 SigmaStingray talk contribs (Created page with "== Gotenks == {{MvC3HyperGuideCharacterBox | Gotenks.png }} {{Nutshell| Gotenks is a character whose game is based around mobility and finding a way to land one clean hit for the match. His normals are among the worst in the game, but he can make up for that with his quick jump speed, small size and surprise aerial attacks. You wont be on the ground very often with Gotenks; rather, you'll be jumping around aiming to annoy your opponent into making a fatal mistake. His i...")
N    04:37  Dragon Ball Z: Hyper Dimension/Vegeta‎‎ 2 changes history +12,128 [SigmaStingray‎ (2×)]
     
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04:24 (cur | prev) +12,153 SigmaStingray talk contribs (Created page with "== Vegeta == {{MvC3HyperGuideCharacterBox | Vegeta.png }} {{Nutshell| Vegeta is an aggressive rushdown character who excels at the midrange game. He has some of the best normals in the game as well as some very sneaky invincible specials to help him bypass his opponents' defensive pokes. Most of Vegetas attacks either move him up close to the opponent or nullify some form of attack, sometimes both. His aerial specials combined with his j.Y also give him a very tricky mi...")
N    04:36  Dragon Ball Z: Hyper Dimension/Goku‎‎ 2 changes history +11,326 [SigmaStingray‎ (2×)]
     
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04:23 (cur | prev) +11,353 SigmaStingray talk contribs (Created page with "== Goku == {{MvC3HyperGuideCharacterBox | Goku.png }} {{Nutshell| Goku is a very versatile character who can fight competently at all ranges. He has the most invincible reversal attack in the game in the form of a kicking shoryuken. His Kantsu Energy Dan is a fast level 3 fireball that will plow through most other projectiles, allowing him to effectively fight zoning characters. The incredibly {{high}} stun value of his double punch attack gives him access to some of th...")
N    04:36  Dragon Ball Z: Hyper Dimension/Mechanics‎‎ 2 changes history +8,186 [SigmaStingray‎ (2×)]
     
04:36 (cur | prev) −3,134 SigmaStingray talk contribs
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04:32 (cur | prev) +11,320 SigmaStingray talk contribs (Created page with "= Game Mechanics = Anyone familiar with other SNES DBZ games made by TOSE such as the Butouden series will be right at home with the control layout for this game:<br> B = Kick<br> Y = Punch<br> A = Fireball<br> X = Special Function / Throw<br> L and R = Dash<br> Punches and kicks work like KOF normals. There are close standing normals, far standing normals and crouching normals. Double tapping and then holding File:f.gif or File:b.gif will result in a short ran...")
N    04:36  Dragon Ball Z: Hyper Dimension/Controls‎‎ 3 changes history +2,998 [SigmaStingray‎ (3×)]
     
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04:35 (cur | prev) +126 SigmaStingray talk contribs
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04:34 (cur | prev) +2,855 SigmaStingray talk contribs (Created page with "B = Kick Y = Punch A = Fireball X = Special Function / Throw L and R = Dash Punches and kicks work like KOF normals. There are close standing normals, far standing normals and crouching normals. Double tapping and then holding F.gif or B.gif will result in a short ranged hop. Holding F.gif or B.gif while holding down L or R will cause the player to dash. Special "3D attacks" can be performed by pressing B or Y while holding down L or R. If you are on the left side, use...")
     04:36  Dragon Ball Z: Hyper Dimension‎‎ 2 changes history −10,107 [SigmaStingray‎ (2×)]
     
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N    04:32  Template:Navbox-DBZHD‎‎ 2 changes history +1,076 [SigmaStingray‎ (2×)]
     
04:32 (cur | prev) +13 SigmaStingray talk contribs
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04:23 (cur | prev) +1,063 SigmaStingray talk contribs (Created page with "{{Navbox| title=Dragon Ball Z: Hyper Dimension | link=Dragon Ball Z: Hyper Dimension | rows= {{Navbox/Row| text=General | textwidth=68 | maxlines=1 | data= {{Navbox/Icon| image=icon controls.png | text=Controls}} {{Navbox/Icon| image=icon hud.png | text=HUD}} {{Navbox/Icon| image=icon faq.png | text=FAQ}} {{Navbox/Icon| image=icon system.png | text=Mechanics}} }} {{Navbox/Separator}} {{Navbox/Row| text=Characters | textwidth=80 | data= {{Navbo...")
     04:31  (Upload log) [SigmaStingray‎ (2×)]
     
04:31 SigmaStingray talk contribs uploaded File:GotenksHD.png
     
04:30 SigmaStingray talk contribs uploaded File:VegetaHD.png