Drilldown: SF6 FrameData

SF6 FrameData > moveType : ground_normal or special & chara : Ed or Zangief

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moveId:
moveType: (Click arrow to add another value)
chara: (Click arrow to add another value)
input:
5HK (2) · 5HP (2) · 5LK (2) · 5LP (2) · 5MK (2) · 5MP (2) · 2MP (2) · 2MK (2) · 2LP (2) · 2LK (2) · 2HP (2) · 2HK (2) · 5[HP] (2) · 6HP (2)
images:
hitboxes:

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