Drilldown: SF6 FrameData

SF6 FrameData > moveType: ground_normal & chara : Dee_Jay or JP or Jamie

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moveId:
moveType: (Click arrow to add another value)
chara: (Click arrow to add another value)
input:
2HK (3) · 5HK (3) · 6MK (3) · 5MP (3) · 5MK (3) · 5LP (3) · 5HP (3) · 5LK (3) · 2MP (3) · 2MK (3) · 2LK (3) · 2LP (3) · 2HP (3) · 6HK (2)
images:
hitboxes:

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