Drilldown: SF6 FrameData

SF6 FrameData > moveType: Special & chara : Blanka or Guile or Ryu

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moveId:
moveType: (Click arrow to add another value)
chara: (Click arrow to add another value)
input:
214PP (3) · [2]8LK (2) · [2]8MK (2) · 236KK (2) · [2]8HK (2) · 22P (2) · [2]8KK (2) · 236MK (2) · [4]6HP (2) · 236HK (2) · [4]6LP (2) · 214MP (2) · [4]6MP (2) · 214LP (2) · [4]6PP (2) · 236LK (2) · 214HP (2)
images:
hitboxes:

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