Drilldown: SF6 FrameData

SF6 FrameData > moveType: special & chara : Akuma or Blanka

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moveId:
moveType: (Click arrow to add another value)
chara: (Click arrow to add another value)
input:
4KKK (2) · 236KK (2) · 214PP (2) · 6KKK (2)
images:
hitboxes:

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