Drilldown: SCVIFrameData

SCVIFrameData > counter : -10 or -8 or 18

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moveid:
name:
Maelstrom (2)
impact:
damage:
20 (7) · 16 (6) · 18 (3) · 14 (3) · 28 (2) · 22 (2) · 12 (2) · 32 (2) · 19 (2)
block:
counter: (Click arrow to add another value)
burst:

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