Drilldown: SCVIFrameData

SCVIFrameData > chara : maxi or nightmare or taki or zasalamel & counter: KND

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moveid:
chara: (Click arrow to add another value)
name:
Sliding (2)
stance:
None (4) · RUN (4) · LEFT SIDE THROW (3) · WR (3) · BT (3) · BACK THROW (3) · SC (3) · RIGHT SIDE THROW (3) · RE (2) · FC (2)
level:
None (1) · [[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_SL.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (4) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]] (2)
impact:
damage:
30 (4) · 28 (4) · 52 (3) · 22 (3) · 24 (3) · 26 (3) · 36 (3) · 40 (3) · 45 (3) · 50 (3) · 90 (3)
hit:
-2 (1) · -4 (1) · -8 (1) · 0 (2) · 2 (1) · 4 (3) · 6 (2) · 8 (2) · KND (4)
counter: (Click arrow to add another value)
burst:
None (4) · 1 (2) · 10 (3) · 12 (4) · 13 (2) · 14 (4) · 15 (4) · 16 (2) · 17 (2) · 18 (2) · 19 (2) · 2 (4) · 20 (3) · 21 (1) · 25 (1) · 3 (4) · 30 (1) · 4 (4) · 5 (3) · 6 (2) · 7 (2) · 8 (3) · 9 (4)

Showing below up to 215 results in range #1 to #215.

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