Drilldown: SCVIFrameData

SCVIFrameData > chara : haohmaru or voldo & hit : 2 or 12 or 24 or None

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moveid:
chara: (Click arrow to add another value)
name:
impact:
block:
hit: (Click arrow to add another value)
counter:
burst:
None (2) · 0 (1) · 1 (2) · 14 (1) · 15 (1) · 2 (2) · 3 (2) · 33 (2) · 4 (2) · 6 (1) · 9 (1)

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