Drilldown: SCVIFrameData

SCVIFrameData > chara : cassandra or raphael or siegfried & counter: KND

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moveid:
chara: (Click arrow to add another value)
name:
Sliding (3)
level:
[[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_SL.png]] (1) · [[File:Sc_L.png]] (3) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_H.png]] (1)
impact:
damage:
36 (3) · 28 (3) · 70 (3) · 30 (3) · 22 (3) · 42 (3) · 20 (3) · 38 (2) · 50 (2) · 44 (2) · 46 (2) · 16 (2) · 18 (2) · 43 (2) · 40 (2) · 26 (2) · 24 (2) · 80 (2) · 32 (2)
block:
hit:
counter: (Click arrow to add another value)
burst:
None (3) · 1 (2) · 10 (3) · 11 (1) · 12 (2) · 13 (3) · 14 (2) · 15 (3) · 16 (1) · 17 (2) · 18 (1) · 19 (1) · 2 (3) · 24 (1) · 3 (2) · 31 (1) · 32 (1) · 4 (3) · 5 (3) · 6 (1) · 7 (2) · 8 (1) · 9 (3)

Showing below up to 186 results in range #1 to #186.

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