Drilldown: SCVIFrameData

SCVIFrameData > chara : azwel or geralt & counter: None

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moveid:
chara: (Click arrow to add another value)
name:
Appeal (2)
impact:
block:
hit:
counter: (Click arrow to add another value)
burst:
None (2) · 0 (1) · 1 (2) · 13 (1) · 16 (2) · 2 (1) · 20 (2) · 33 (1) · 4 (1) · 50 (1) · 9 (1)

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