Drilldown: SCVIFrameData

SCVIFrameData > chara : azwel or cassandra or setsuka or xianghua & hit : 12 or KND

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moveid:
chara: (Click arrow to add another value)
name:
Sliding (2)
level:
None (1) · [[File:Sc_H.png]] (4) · [[File:Sc_H.png]] [[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (4) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]] (4) · [[File:Sc_M.png]] [[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]] (2) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact:
damage:
38 (4) · 40 (4) · 30 (4) · 24 (4) · 20 (4) · 22 (4) · 16 (4) · 26 (3) · 46 (2) · 42 (2) · 18,21 (2) · 28 (2) · 50 (2) · 36 (2) · 32 (2) · 80 (2) · 18 (2)
hit: (Click arrow to add another value)
counter:
burst:
None (3) · 1 (3) · 10 (4) · 11 (1) · 12 (1) · 13 (1) · 14 (3) · 15 (4) · 16 (2) · 17 (2) · 18 (1) · 2 (4) · 2, 7 (1) · 20 (1) · 25 (2) · 3 (2) · 3, 2 (1) · 31 (1) · 32 (1) · 33 (2) · 4 (4) · 5 (4) · 50 (2) · 6 (1) · 7 (2) · 8 (1) · 9 (4)

Showing below up to 175 results in range #1 to #175.

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