Drilldown: SCVIFrameData

SCVIFrameData > chara : astaroth or azwel or mitsurugi or nightmare & counter : 2 or KND or STN

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moveid:
 
chara: (Click arrow to add another value)
name:
stance:
None (4) · BT (4) · RUN (4) · FC (4) · WR (4) · BACK THROW (4) · RE (3) · SC (3) · RIGHT SIDE THROW (2) · LEFT SIDE THROW (2)
level:
None (1) · [[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_L.png]] (4) · [[File:Sc_L.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SM.png]] (2)
impact:
damage:
16 (4) · 30 (4) · 18 (4) · 26 (4) · 50 (4) · 20 (4) · 24 (4) · 40 (4) · 22 (4) · 38 (3) · 52 (3) · 18,30 (3) · 36 (3) · 60 (3) · 32 (3) · 12 (3) · 80 (3) · 25 (3) · 28 (3)
hit:
counter: (Click arrow to add another value)
burst:
None (4) · 15 (4) · 9 (4) · 4 (3) · 20 (3) · 1 (3) · 2 (3) · 5 (3) · 25 (3) · 10 (3) · 16 (2) · 3 (2) · 17 (2) · 18 (2) · 19 (2) · 12 (2)

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