Drilldown: SCVIFrameData

SCVIFrameData > chara : amy or mitsurugi or siegfried or zasalamel & hit: KND

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moveid:
chara: (Click arrow to add another value)
name:
Sliding (2)
stance:
None (4) · RUN (4) · BACK THROW (4) · WR (3) · RIGHT SIDE THROW (3) · LEFT SIDE THROW (3) · SC (3) · FC (2) · RE (2)
level:
None (1) · [[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_SL.png]] (1) · [[File:Sc_L.png]] (4) · [[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]][[File:Sc_SL.png]] (1) · [[File:Sc_L.png]][[File:Sc_SM.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (3) · [[File:Sc_M.png]][[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]] (1)
impact:
damage:
50 (4) · 36 (4) · 45 (4) · 30 (4) · 26 (3) · 18 (3) · 20 (3) · 28 (3) · 40 (3)
hit: (Click arrow to add another value)
counter:

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