Drilldown: SCVIFrameData

SCVIFrameData > chara : amy or geralt or nightmare or raphael or zasalamel & hit: KND

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moveid:
chara: (Click arrow to add another value)
name:
Bloody Funeral (2) · Advance Slicer (2) · Sky Agente (2) · Sliding (2)
stance:
RUN (5) · None (5) · RIGHT SIDE THROW (4) · BACK THROW (4) · LEFT SIDE THROW (4) · RE (3) · BT (3) · FC (3) · SC (3) · WR (2)
level:
None (2) · [[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_SM.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_L.png]] (5) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_SL.png]] (1) · [[File:Sc_L.png]][[File:Sc_SM.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (3) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]] (2)
impact:
damage:
36 (5) · 30 (5) · 28 (4) · 22 (4) · 18 (4) · 26 (4) · 20 (4) · 50 (4) · 55 (3) · 40 (3) · 45 (3) · 65 (3) · 70 (3) · 24 (3) · 80 (3)
hit: (Click arrow to add another value)
counter:
burst:
None (5) · 1 (3) · 10 (5) · 11 (1) · 12 (2) · 13 (1) · 14 (3) · 15 (5) · 16 (1) · 17 (2) · 18 (2) · 19 (3) · 2 (4) · 20 (3) · 21 (1) · 25 (1) · 28 (1) · 3 (4) · 33 (2) · 4 (5) · 5 (3) · 50 (2) · 6 (1) · 7 (1) · 8 (3) · 9 (5)

Showing below up to 235 results in range #1 to #235.

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