Drilldown: SCVIFrameData

SCVIFrameData > chara : kilik or maxi or taki or voldo or yoshimitsu & cat: HorizontalAttacks

Use the filters below to narrow your results.

moveid:
chara: (Click arrow to add another value)
cat: (Click arrow to add another value)
name:
stance:
level:
[[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_SL.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (5) · [[File:Sc_L.png]][[File:Sc_L.png]] (3) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SL.png]] (5) · [[File:Sc_SL.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1)
impact:
damage:
22 (5) · 10 (5) · 12 (5) · 14 (4) · 24 (4) · 18 (4) · 16 (4) · 20 (3) · 8,8 (2) · 8 (2) · 26 (2) · 10,10 (2) · 8,8,8 (2) · 10,12 (2)
block:
hit:
counter:
burst:
1 (5) · 10 (1) · 12 (3) · 14 (1) · 17 (2) · 18 (1) · 2 (4) · 3 (5) · 4 (4) · 5 (5) · 6 (2) · 7 (3) · 8 (3) · 9 (1)

Showing below up to 146 results in range #1 to #146.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

S


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)