Drilldown: SCVIFrameData

SCVIFrameData > counter : 0 or KND or None & burst: 3

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moveid:
name:
Maelstrom (2)
impact:
damage:
12,10 (4) · 10,10 (3) · 12,12 (3) · 20 (3) · 16 (2) · 22 (2) · 20,30 (2) · 18 (2) · 10,12 (2) · 16,20 (2) · 8,8 (2) · 14 (2) · 12,20 (2) · 14,14 (2)
hit:
counter: (Click arrow to add another value)
burst: (Click arrow to add another value)

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