Drilldown: SCVIFrameData

SCVIFrameData > damage : 10 or 24 or 30 & burst: 2

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moveid:
impact:
damage: (Click arrow to add another value)
block:
hit:
-10 (2) · -2 (3) · -4 (5) · -6 (1) · 0 (3) · 10 (2) · 12 (2) · 14 (1) · 2 (7) · 4 (3) · 6 (4) · 8 (1) · KND (3)
counter:
burst: (Click arrow to add another value)

Showing below up to 42 results in range #1 to #42.

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