Drilldown: SCVIFrameData

SCVIFrameData > burst : 6 or 8 or 16

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moveid:
name:
level:
[[File:Sc_M.png]] (20) · [[File:Sc_M.png]][[File:Sc_M.png]] (13) · [[File:Sc_H.png]][[File:Sc_M.png]] (12) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (9) · [[File:Sc_L.png]][[File:Sc_M.png]] (7) · [[File:Sc_M.png]][[File:Sc_H.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]] (5) · [[File:Sc_L.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_SM.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3)
impact:
damage:
35 (7) · 30 (6) · 40 (5) · 32 (4) · 15,20 (4) · 22 (3) · 16,24 (3) · 16,20 (3) · 26 (3) · 14,20 (3)
counter:
burst: (Click arrow to add another value)

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