Drilldown: SCVIFrameData

SCVIFrameData > chara : 2b or maxi or Other & burst : 6 or 16 or 50

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moveid:
chara: (Click arrow to add another value)
name:
level:
[[File:Sc_M.png]] (21) · [[File:Sc_M.png]][[File:Sc_M.png]] (12) · None (7) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_SM.png]] (3) · [[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_L.png]] (2) · [[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_L.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]][[File:Sc_M.png]] (2)
impact:
damage:
30 (8) · 35 (7) · 40 (5) · 21 (3) · 32 (3) · 22 (3) · 16,24 (3) · 15,20 (3) · 26 (2) · 18 (2) · 63 (2) · 68 (2) · 38 (2) · 20 (2) · 28 (2)
counter:
burst: (Click arrow to add another value)

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