Drilldown: SCVIFrameData

SCVIFrameData > chara: astaroth & burst : 2 or None

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moveid:
chara: (Click arrow to add another value)
name:
impact:
block:
hit:
-2 (1) · -4 (1) · 0 (1) · 10 (1) · 2 (1) · 4 (1) · 6 (1) · 8 (1) · KND (1) · LNC (1)
counter:
burst: (Click arrow to add another value)

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