Drilldown: SCVIFrameData

SCVIFrameData > chara : maxi or taki or Other & hit : 6 or KND & burst : 2 or 8

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moveid:
chara: (Click arrow to add another value)
name:
Sliding (2)
level:
[[File:Sc_H.png]] (10) · [[File:Sc_H.png]][[File:Sc_H.png]] (7) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (2) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (9) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (9) · [[File:Sc_L.png]][[File:Sc_H.png]] (3) · [[File:Sc_L.png]][[File:Sc_L.png]] (3) · [[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]] (14) · [[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]] (7) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SL.png]] (1) · [[File:Sc_SM.png]] (2) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact:
damage:
20 (7) · 18 (7) · 24 (4) · 16 (4) · 26 (4) · 12,18 (3) · 16,20 (3) · 28 (3) · 14 (3) · 10 (2) · 34 (2) · 10,20 (2) · 14,22 (2) · 80 (2) · 30 (2) · 22 (2) · 20,30 (2) · 12 (2)
hit: (Click arrow to add another value)
burst: (Click arrow to add another value)

Showing below up to 127 results in range #1 to #127.

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