Drilldown: SCVIFrameData

SCVIFrameData > chara : 2b or cassandra & burst : 2 or 50 or None

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moveid:
chara: (Click arrow to add another value)
name:
impact:
damage:
None (2) · 61 (2) · 50 (2) · 20 (2) · 18 (2) · 36 (2) · 16 (2) · 40 (2) · 14 (2) · 70 (2)
hit:
counter:
burst: (Click arrow to add another value)

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