Drilldown: SCVIFrameData

SCVIFrameData > chara : haohmaru or raphael & stance: None & burst : 1 or 2 or 5

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moveid:
chara: (Click arrow to add another value)
name:
stance: (Click arrow to add another value)
impact:
block:
hit:
-2 (2) · -4 (2) · 0 (2) · 10 (2) · 11 (1) · 12 (1) · 2 (2) · 20 (1) · 4 (2) · 6 (2) · 8 (2) · 9 (1) · KND (2)
counter:
-2 (1) · -4 (2) · 0 (2) · 10 (2) · 11 (1) · 12 (1) · 14 (1) · 2 (2) · 20 (1) · 4 (2) · 6 (2) · 8 (2) · 9 (1) · KND (2) · STN (1)
burst: (Click arrow to add another value)

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