Drilldown: SCVIFrameData

SCVIFrameData > counter : 6 or 12 or None & burst : 0 or 4 or 9

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moveid:
name:
impact:
damage:
20 (9) · 24 (7) · 30 (5) · 18 (4) · None (3) · 26 (3) · 28 (3) · 16 (3) · 23 (2) · 25 (2) · 16,18 (2) · 22 (2) · 36 (2) · 12,16 (2) · 39 (2)
block:
hit:
counter: (Click arrow to add another value)
burst: (Click arrow to add another value)

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