Drilldown: SCVIFrameData

SCVIFrameData > hit : 12 or KND & burst : 0 or 2

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moveid:
name:
Sliding (2)
impact:
damage:
18 (4) · 24 (3) · 22 (2) · 16 (2) · 30 (2) · 16,20 (2) · 12,18 (2)
hit: (Click arrow to add another value)
counter:
burst: (Click arrow to add another value)

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