Drilldown: SCVIFrameData

SCVIFrameData > counter : 4 or 6 or LNC & burst : 0 or 2 or 10

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moveid:
name:
Guardian Strike (2)
impact:
damage:
18 (16) · 20 (13) · 16 (13) · 14 (8) · 22 (6) · 12 (5) · 24 (3) · 10,20 (3) · 10,10 (2) · 26 (2) · 15 (2) · 10 (2) · 10,16 (2) · 12,16 (2)
hit:
counter: (Click arrow to add another value)
burst: (Click arrow to add another value)

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