Drilldown: SCVIFrameData

SCVIFrameData > impact : 12 or 32 or 36 or None & block : -16 or -14 or -10

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moveid:
name:
Soul Wave (Ambush) (2) · Dark Soul Impact (2)
level:
None (2) · [[File:Sc_H.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_SM.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (9) · [[File:Sc_L.png]][[File:Sc_M.png]] (3) · [[File:Sc_L.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]] (14) · [[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SL.png]] (1) · [[File:Sc_SL.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]] (2) · [[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact: (Click arrow to add another value)
damage:
20 (5) · 14 (4) · 24 (4) · 22 (3) · 30 (3) · 26 (3) · 12 (3) · 32 (2) · 8,10 (2) · 38 (2) · 14,20 (2) · 36 (2) · 10 (2) · 10,10 (2)
block: (Click arrow to add another value)
hit:
counter:
burst:
None (5) · 1 (5) · 10 (2) · 12 (2) · 13 (1) · 15 (3) · 16 (2) · 17 (1) · 19 (1) · 2 (9) · 3 (6) · 33 (2) · 34 (1) · 38 (1) · 4 (7) · 5 (7) · 6 (4) · 7 (3) · 9 (9) · 9.17 (1)

Showing below up to 93 results in range #1 to #93.

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