Drilldown: MK1 FrameData

MK1 FrameData > moveType : ground_special or special or special_dark

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moveId:
moveType: (Click arrow to add another value)
input:
BF2 (3) · db1 (3) · bf1 (2) · bf1_amp (2) · bf2_amp (2) · BF3 (2)
images:
hitboxes:

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