Drilldown: MK1 FrameData

MK1 FrameData > moveType : ground_special or old_special or special_light or throw

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moveId:
moveType: (Click arrow to add another value)
input:
db3_amp (2) · db3 (2) · DF1 (2) · BF2 (2)
images:
hitboxes:

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