Street Fighter 3: 2nd Impact/Ryu

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Close Normals

c.LP
Close LP
c.Lp.png
(ryucloselp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
c.MP
Close MP
c.Mp.png
(ryuclosemp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
c.HP
Close HP
c.Hp.png
(ryuclosehp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:


c.LK

c.Lk.png is the same as f.Lk.png.

c.MK
Close MK
c.Mk.png
(ryuclosemk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:


c.HK

c.Hk.png is the same as f.Hk.png.

Far Normals

f.LP
Far LP
f.Lp.png
(ryulp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
f.MP
Far MP
f.Mp.png
(ryump).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
f.HP
Far HP
f.Hp.png
(ryuhp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
f.LK
Far LK
f.Lk.png
(ryulk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
f.MK
Far MK
f.Mk.png
(ryumk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
f.HK
Far HK
f.Hk.png
(ryuhk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:

Crouching Normals

2LP
2LP
2Lp.png
(ryuclp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
2MP
2MP
2Mp.png
(ryucmp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
2HP
2HP
2Hp.png
(ryuchp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
2LK
2LK
2Lk.png
(ryuclk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
2MK
2MK
2Mk.png
(ryucmk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
2HK
2HK
2Hk.png
(ryuchk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:

Jumping Normals

j.LP
Jump LP
j.Lp.png
(ryujlp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
j.MP
Jump MP
j.Mp.png
(ryujmp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
j.HP
Jump HP
j.Hp.png
(ryujhp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
8j.HP
Neutral Jump HP
8j.Hp.png
(ryunjhp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
j.LK
Jump LK
j.Lk.png
(ryujlk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
j.MK
Jump MK
j.Mk.png
(ryujmk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
8j.MK
Neutral Jump MK
8j.Mk.png
(ryunjmk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
j.HK
Jump HK
j.Hk.png
(ryujhk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
8j.HK
Neutral Jump HK
8j.Hk.png
(ryunjhk).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -

Command Normals

6MP
Sakotsu Wari
6Mp.png
(ryufmp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:
6HP
Kyuubi Kudaki
6Hp.png
(ryuhfp).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options:

Universal Mechanics

Throws

Punch Throw
Seoi Nage
Punch Throw
4/6 + Mp.png/Hp.png
(ryusgtr).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
Kick Throw
Tomoe Nage
Kick Throw
4/6 + Mk.png/Hk.png
(ryutntr).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Image goes backwards but Ryu will throw the opponent in the direction held.

Universal Overhead

MPMK
Universal Overhead
Universal Overhead
Mp.png+Mk.png
(ryuoh).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - H -

Special Moves

Hadouken

Hadouken
Fireball
236P.png
(ryuhdk).gif
Lp.png/Mp.png/Hp.png
(ryuhdkex).gif
Ex.png
LP Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
MP Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
HP Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
EX Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Shoryuken

Shoryuken
Uppercut
623P.png
(ryusrk).gif
Lp.png/Mp.png/Hp.png
(ryusrkex).gif
Ex.png
LP Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
MP Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
HP Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
EX Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Tatsumaki Senpukyaku

Hadouken
Hurricane Kick
214K.png
(ryutsk).gif
Lk.png/Mk.png/Hk.png
(ryutskex).gif
Ex.png
LK Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
MK Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
HK Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
EX Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Joudan Sokuto Geri

Joudan Sokuto Geri
Donkey Kick
41236K.png
(ryujsg).gif
Lk.png/Mk.png/Hk.png
(ryujsgex).gif
Ex.png
LK Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
MK Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
HK Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
EX Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Cancel options: su
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Air Tatsumaki Senpukyaku

Hadouken
Air Hurricane Kick
j.214K.png
(ryuatsk).gif
Lk.png/Mk.png/Hk.png
(ryuatskex).gif
Ex.png
LK Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
MK Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
HK Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
EX Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Super Moves

SA1

Shinku Hadouken
236236P.png
(ryusa1).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -

SA2

Shin Shoryuken
236236P.png
(ryusa2).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -

SA3

Denjin Hadouken
236236P.png, Hold OK
(ryusa3).gif
Startup Active Recovery Hit Cr. Hit
- - - - -
Damage Stun Guard Parry Block
- - - - -
  • Hold P.png and rapidly input 360s to charge.

Denjin Hadoken Levels !!!COPIED FROM 3RD STRIKE!!! {

The Basics

Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).

Denjin set ups:

EX hadouken xx denjin (on your opponent's wake up)

Crouching forward kick, EX hadouken xx denjin

EX blade kick, shoryuken (and then either xx denjin or (EX) hadouken xx denjin on wake up)

Advanced Strategy

Match-Ups