Mortal Kombat: Deception/Raiden

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< Mortal Kombat: Deception(Redirected from Raiden)

Raidenmkd.jpg

Raiden sword protector of earthrealm is my main in this game, he is certainly viable.

Naun Chan:

1

down 1

back 1

forward 1 : incredible on hit, teleport after for an even better 50/50 on wakeup

2

down 2

back 2: free throw or 50/50 on hit

forward 2 : pop up mid

3

down 3

back 3: good low a lot of options on hit

4

down 4

2 3

1 1 back 2

2 back 1

2 back 2

1 1 3

1 1 2 3

1 1 2 back 2

1 1 2 back 1

1 1 2 forward 1: insane on hit, end your combos with this

1 1 2 CS 1 back 1

1 1 2 CS 1 3 4

1 1 2 CS 1 3 CS 4 4: incredible, tons of chip and if you end the string after cs it's safe, it also ends in a 50/50 but this one ends with them standing so free throw or 50/50 after.

1 1 2 CS 1 3 CS 4 3: incredible, tons of chip and if you end the string after cs it's safe, this one ends in a mid launcher, you can combo into 1,1,2,forward 1. for a good knockdown 50/50 made even better if you teleport after the forward 1 hits.

1 1 2 CS 1 3 CS 4 back 2: incredible, tons of chip and if you end the string after cs it's safe, this one ends with a low.

Jujustu:

1 : safe high

back 1

down 1

2

forward 2

down 2

3 : safe mid, 3,4 launches

back 3: cheeky trip

down 3: good poke

4: launcher

down 4: good poke

3 4

1 1 2

1 1 3 4

1 1 3

1 1 back 1

1 1 3 CS 4 4 : same as naun chan descriptions.

1 1 3 CS 4 3: same as naun chan descriptions.

1 1 3 CS 4 back 2: same as naun chan descriptions.

staff:

1

down 1

2

back 2: low then mid, unsafe, good range

down 2

3: mid pop up

back 3

down 3

4

up 4

down 4

4 4

4 4 4: free throw or 50/50 on hit

4 4 3: ends with pop up mid unsafe

4 4 back 2: ends with low

throw: good throw, 50/50 after

down up 3: incredible teleport, use it after knockdowns to mess with your foe or just for movement, it is raidens best special move.

down back 1: projectile, use it from a distance, it's pretty slow.

forward forward 2:

forward forward 4: flying torpedo, unsafe on block, plus on hit if it ends midscreen, zero on hit if it ends in the corner. High risk move.


combos:

naun chan:

1,1,2,cs,1,3,cs,4,4: 30% opponent will stay standing on hit, free throw or 50/50, you can end it early after cs, 1, or 3 to make it safe.

1,1,2,cs,1,3,cs,4,3 cs 1,1,2,forward 1: 42% damage, the final staff move is a mid that pops up, change style after the pop up to do a 1,1,2,forward 1 then 50/50 your opponent when he/she is knocked down, you can end it early after cs, 1, or 3 to make it safe. this is your main punisher and bnb.

1,1,2,cs,1,3,cs,4,back 2: 32% damage: ends with low knockdown, given that the combo that ends with a mid leads to more damage and better options, they will be expecting to block a mid at the end, however, this ends with a low so they have to guess between the mid or low.

1,1,2,cs,1,3,cs,4,3 cs 1,1,2,cs,1,back 1: 50% damage, this is less plus on hit but it takes half life, highest damage midscreen even according to combo master check.

With raiden you can always keep you opponent on their toes! naun chan has good pokes and a dangerous mid in forward 1. but best of all you can lead into his cs combo strings which can be made safe if you end it early or end with 50/50s. Jojutsu has a safe mid in 3 and good lows, and staff has a ton of range, teleport is terrific.

Overall raiden plays mkd incredibly well, making people guess off their wake up is the name of the game.

my tutorial: https://youtu.be/q8pJl6Ipw5U

credit - dancock, saltbus --Mike manners11 (talk) 22:12, 8 October 2020 (MSK)