Introduction
Kyo is an offensively focused character with a variety of tools to get in, pressure the opponent, and deal damage. With his solid ground and air normals, as well as his 114 Shiki Aragami special and its follow-ups, he can bully his opponent to keep them locked down.
Strengths | Weaknesses |
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Normals
Far Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
4 | - | - | Command,Special,Super? | 4 | 4 | 5 | 13 | 3 | 1 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
4 | Mid | - | - | 7 | 3 | 13 | 23 | -5 | -7 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
11 | Mid | - | - | 12 | 2 | 17 | 31 | +1 | -1 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|
12 | Mid | - | - | 17 | 2 | 20 | 39 | -2 | -4 | - | |
moves you forward |
Close Range Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
4 | Mid | - | Chain,Command,Special,Super | 4 | 4 | 5 | 13 | +3 | +1 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
4 | Low | - | Chain,Command,Special,Super | 6 | 4 | 8 | 18 | 0 | -2 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | - | Command,Special,Super | 2 | 2+9 | 9 | 22 | +1 | -1 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | - | Command,Special,Super | 4 | 3 | 22 | 29 | -5 | -7 | - |
Crouching Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
3 | Mid | - | Chain,Command,Special,Super | 4 | 4 | 5 | 13 | +3 | +1 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
3 | Low | - | Chain | 4 | 4 | 5 | 13 | +3 | +1 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | - | Command,Special,Super | 5 | 2+4 | 21 | 30 | -7 | -9 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
12 | Low | - | Command,Special,Super | 11 | 3 | 19 | 33 | KND | -4 | - |
Command Normals
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
Raw | 7 | Overhead | - | - | 30 | 2 | 29 | 61 | -9 | -11 | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Cancel | 4,4 | Mid | - | Special,Super | 11 | 5(2)7 | 18 | - | -5 | -7 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
7+7 | Low,Low | - | - | 3f | 3(13)4 | 22 | 45 | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
Jump | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Hop | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Neutral Jump | - | - | - | - | - | - | - | - | - | - | - |
Jumping Normals
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
jump | 4 | Overhead | - | - | 4 | 9 | - | - | - | - | - |
Hurtbox shrinks into Kyo | |||||||||||
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
hop | 4 | Overhead | - | - | 4 | 8 | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Neutral Jump | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
Jump | 6 | Overhead | - | - | 4 | 11 | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Hop | 4 | Overhead | - | - | 4 | 4 | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Neutral Jump | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
Jump | 8 | Overhead | - | - | 5 | 4 | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Hop | 8 | Overhead | - | - | 5 | 4 | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Neutral Jump | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
Jump | 12 | Overhead | - | - | 10 | 11 | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Hop | 10 | Overhead | - | - | 8 | 5 | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Neutral Jump | - | - | - | - | - | - | - | - | - | - | - |
Blowback Attack
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
13 | Mid | - | Special,Super | 19 | 4 | 16 | 40 | KND | +2 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | 16 | 4 | - | - | - | - | - |
Universal Mechanics
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | 49 | 49 | - | - | 1~21F Strike Invul |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
Back | - | - | - | - | 1 | - | - | 32 | - | - | 1~23F Strike Invul |
Moves farther than Forward roll | |||||||||||
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Forward | - | - | - | - | 1 | - | 32 | - | - | - | 1~23F Strike Invul |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
8 | Throw | - | - | 1 | 1 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | 1 | 1 | - | - | - | - | - |
Special Moves
Kyo Rekkas
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
7 | Mid | 1 | 236A,63214A | 12 | 8 | 19 | 39 | - | -18 | 6~7F Autoguard,12~13 Projectile |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
5 | Mid | 1 | - | 7 | 9 | 25 | - | - | -21 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
5 | Overhead | 1 | - | - | - | - | - | HKD | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 11 | Mid | 1 | 2 | 5 | 4+12 | 29 | 50 | KND | - | 1~4 Strike Invul,5~7 Upper Body invul,8~38 Airborne |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
C | 16 | Mid | 2 | - | 6 | 5+20 | 29 | 60 | - | - | 1~5 Strike Invul,5~9 Upperbody Invul,10~47 Airborne, |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 3 | Mid | - | B/D | 13 | 5 | 27 | 45 | KD | - | 9~34 Airborne |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
D | 3 | Mid | - | B/D | 17 | 5 | 27 | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 15 | Mid | 1 | - | 17 | 2+2+2 | 19 | 42 | HKD | - | 7~27 Airborne |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
D | 19 | Mid | 1 | - | 27 | 3+2+2+2 | - | 53 | HKD | - | 9~37 Airborne |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 12 | Mid | - | Super? | 20 | 3 | 30 | 53 | Juggle | -16 | 1~20F Lower Body Invul,3~13F Airborne |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
D | 10 | Mid | 1 | - | 15 | 2(1)3 | 24 | 45 | -11,HKD(air hit) | -13 | 1~2F Strike Invul,3~14 Upper Body Invul(There is a hurtbox above Kyo's head during the first active) |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 6(13,14) | Mid | 0 | - | 15 | 5 | 23 | 43 | KND(HKD,KND) | -7 | 1~8F Feet invul,3~8 Low Autoguard,11~14 High Autoguard |
Data in () presents low and high autoguard attack triggered respectfully | |||||||||||
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
C | 6(13,14) | Mid | 0 | - | 19 | 5 | 23 | 47 | KND(HKD,KND) | -11 | 1~12 Feet Invul,3~12 Low Autoguard ,15~18F High Auoguard |
Data in () presents low and high autoguard attack triggered respectfully |
Desperation Moves
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | HKD | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
23(40) | Mid(Unblockable) | - | - | 7+7(7+180) | 1(1)3 | - | - | HKD | - | 1~10F Strike Invul, Low Profile during the charge |
Super Desperation Moves
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Striker Moves
Kyo Ura 108 Shiki~Orochi Nagi Sho Kirishima Sexual Charisma Dynamite~Remember KOF Saisyu Kusanagi no Jin
The Basics
Combos
Close C > qcf+C > hcb+P > f+P
Close C > qcf+D,D > rdp+B
Close C > qcf+D, D > hcb+B > qcf+A > hcb+P > f+P
Close C > qcf+D,D > hcb+B > dp+C
Close C > qcf+D,D > qcb,hcf+P
throw > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B
Combo from throw, works with any striker, remember that calling striker after a throw costs an additional bar of meter so use sparingly
Best Striker: Another Iori
cr.B,cr.B,cr.B > BC > run > qcf+D,D > rdp+B
cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > dp+A
Relatively easy striker combos with decent damage and hard knockdown
cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B > [BC > hyperhop back > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B] x N
Low confirm, the first part of this combo (up to before the second striker call) works anywhere on the screen, for the extension with additional striker calls opponent must be in the corner when the first hit of light rekka connects.
crossup j.d+C > cl.C > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B
Striker confirm off of crossup j.d+C