Introduction
Ibuki is a kunoichi who would rather live her life as a high school student. She first appears in Street Fighter III: New Generation.
Touting some incredible walkspeed and frame data, Ibuki is a mixup powerhouse that can be frustrating to contend with. Her ability to get frame advantage is startling, and she is often unpunishable by much of the cast. Once she gets started on offense, it can be lights out for the opponent if they can't catch onto her patterns. Another notable aspect is her far reaching and very fast jump, which can be altered by using her Kunai to avoid anti-air attempts and begin her offense.
Super Arts
SA1: Kasumi Suzaku
Kasumi Suzaku automatically turns Ibuki to face the opponent. Strength of button determines angle/distance of knives thrown. Rapidly pressing punch increases number of knives thrown and raises Ibuki higher into the air. Throws 12 knives by default, and up to a maximum of 20. Each knife does 35 attack for a maximum of 335 (scaled damage). The "recovery" listed for each strength refers to the amount of recovery frames Ibuki has once she reaches the ground, it does not include the time it takes for her to reach the ground from the air. It is difficult for some characters to punish, but fast long-ranged supers can punish Ibuki as she lands if it is not properly spaced (or if it is mashed too much).
It offers a large benefit in it's 3 stock capacity, giving Ibuki more access to EX moves for confirms. Damage isn't particularly good and there's few options to actually confirm into the super, but it adds more threat to Ibuki's already strong air game and mixup potential.
SA2: Yoroi Doushi
Yoroi Doushi is an unblockable command grab super. Will not grab airborne opponents. Throw range: 46. While not as useful as the other supers, SA2's damage is still impressive. It can be comboed into with j.HP on some characters, as it will briefly backturn the opponent.
Yoroi Doushi also has an energy blast (fireball) version. This occurs when the grab version fails. It does 13 hits, each hit has 32 attack for a maximum of 280 (scaled damage). The fireball version can reset airborne juggled opponents.
SA3: Hashinsho
Ibuki's best super. 2 stocks, great damage, incredibly fast, incredibly easy to confirm into, covers a large amount of distance during super freeze for easy punishes, and leads to one of the easiest infinite juggles in Street Fighter (cl.HK into itself) because of the juggle state that the super sets up at the end. Basically 3S Chun's SA2 but somehow way better and more absurd. One of the best supers, if not the best super, in the game.
Strengths | Weaknesses |
---|---|
|
|
Ibuki | |
---|---|
Vitals | |
Life Points | 1035? |
Stun Points | 64? |
Super Art Stock/Size | |
SA1 | 3/88? |
SA2 | 1/104? |
SA3 | 1/80? |
Ground Movement | |
Forward Dash duration/distance | 19 (148px)? |
Back Dash duration/distance | 35 (164px)? |
Jumping | |
Back Jump duration | 43(4+36+3)? |
Neutral Jump duration | 41(4+34+3)? |
Forward Jump duration | 40(4+33+3)? |
Back Super Jump duration | 58(5+50+3)? |
Neutral Super Jump duration | 52(5+44+3)? |
Forward Super Jump duration | 46(5+38+3)? |
Wake up | |
Wake up duration | 68? |
Quick rise duration | 53? |
New Generation Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
All sprites are taken from the site https://www.justnopoint.com/zweifuss/
Standing Normals
5LP (cl)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2? | 1? | 5? | 5? | 5? | ||
Damage | Stun | Attack | Parry | Block | ||
5? | 5? | H? | A? | 5? | ||
|
5LP (far)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2? | 2? | 2? | 6? | 6? | ||
Damage | Stun | Attack | Parry | Block | ||
4? | 5? | H? | A? | 6? | ||
|
5MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 2? | 6? | 7? | 8? | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 11? | H? | H? | 6? | ||
|
5HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
9? | 1*4? | 15? | -1? | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
10*10? | 9*6? | H*H? | H*H? | -3? | ||
|
5HP (far)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
13? | 4? | 14? | 1? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 5? | H? | H? | -1? | ||
|
5HP,HP (far)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2? | 3? | 31? | 1? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 15? | H? | H? | -1? | ||
|
5LK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4? | 4? | 6? | 1? | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
3? | 3? | H? | A? | 1? | ||
|
5MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 4? | 14? | 2? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
17? | 11? | H? | H? | 1? | ||
|
5HK (cl)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 1(1)6? | 22? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
8*10? | 3*8? | H*H? | H*H? | -11 (-14)? | ||
|
5HK (far)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
9? | 3? | 21? | -1? | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
19? | 13? | H? | H? | -2? | ||
|
Command Normals
4MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 1*6? | 10? | -1? | 0? | ||
Damage | Stun | Attack | Parry | Block | ||
5*8? | 5*8? | H*H? | H*H? | -2? | ||
|
6LK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 4? | 8? | -1? | -1? | ||
Damage | Stun | Attack | Parry | Block | ||
3? | 3? | H? | A? | -1? | ||
|
4MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
13? | 2? | 13? | -1? | 0? | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 5? | H? | H? | -2? | ||
|
6MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
27? | 3? | 1? | 10? | 11? | ||
Damage | Stun | Attack | Parry | Block | ||
14? | 13? | M? | H? | 9? | ||
|
6HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
12? | 1? | 18? | 1? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 17? | H? | H? | -1? | ||
|
3MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 11? | 9? | -6 ~ 4? | -5 ~ 5? | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 3? | L? | L? | -16 ~ -6? | ||
|
Crouching Normals
2LP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
3? | 3? | 3? | 5? | 5? | ||
Damage | Stun | Attack | Parry | Block | ||
3? | 3? | H? | A? | 5? | ||
|
2MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
9? | 7? | 9? | 3? | 4? | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 7? | H? | A? | 2? | ||
|
2HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
8? | 3? | 18? | -1? | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
19? | 13? | H? | A? | -3? | ||
|
2LK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 3? | 5? | 3? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
3? | 3? | L? | L? | 3? | ||
|
2MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 5? | 11? | -1? | 0? | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 3? | L? | L? | -2? | ||
|
2HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
10? | 2? | 24? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
17? | 3? | L? | L? | -8? | ||
|
Jumping Normals
8LP
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
3? | until land? | - | - | - |
Damage | Stun | Attack | Parry | Block |
8? | 7? | M? | H? | - |
j.LP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
3? | 19? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
10? | 5? | M? | H? | - | ||
|
8MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 7? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 9? | M? | H? | - | ||
|
j.MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 13? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
14? | 11? | M? | H? | - | ||
|
8HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
11? | 5? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
21? | 13? | M? | H? | - | ||
|
j.HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
11? | 5? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
21? | 13? | M? | H? | - | ||
|
8LK
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
4? | until land? | - | - | - |
Damage | Stun | Attack | Parry | Block |
8? | 5? | M? | H? | - |
j.LK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
3? | until land? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
7? | 5? | M? | H? | - | ||
|
8MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 7? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 9? | M? | H? | - | ||
|
j.MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
7? | 13? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 9? | M? | H? | - | ||
|
8HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
10? | 3? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
19? | 13? | M? | H? | - | ||
|
j.HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
11? | 3? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
19? | 13? | M? | H? | - | ||
|
Target Combos
Close 5LP TC
![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
- | - | - | -1? | 0? | |||
Damage | Stun | Attack | Parry | Block | |||
5*5*8? | 5*4*7? | H*H*H? | A*H*H? | -2? | |||
| |||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | 5? | 7 (-3)? | |||
Damage | Stun | Attack | Parry | Block | |||
5*5*11? | 5*4*6? | H*H*H? | A*H*H? | 3 (-5)? | |||
| |||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
5*5*8*6? | 5*4*7*2? | H*H*H*L? | A*H*H*L? | -8? | |||
| |||||||
![]() ![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | D? | D | |||
Damage | Stun | Attack | Parry | Block | |||
5*5*8*6*11 | 5*4*7*2*9 | H*H*H*L*H | A*H*H*L*H | -16 (-2) | |||
|
Far 5LP TC
![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
- | - | - | 7? | 8? | |||
Damage | Stun | Attack | Parry | Block | |||
4*11? | 5*10? | H*H? | A*H? | 6? | |||
| |||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | 3? | 4? | |||
Damage | Stun | Attack | Parry | Block | |||
4*11*6? | 5*10*2? | H*H*H? | A*H*A? | 2? | |||
| |||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | 3? | 4? | |||
Damage | Stun | Attack | Parry | Block | |||
12*8? | 11*2? | H*H? | H*A? | 2? | |||
|
4MP TC
![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
- | - | - | 5? | 7 (-3)? | |||
Damage | Stun | Attack | Parry | Block | |||
5*11? | 5*6? | H*H? | H*H? | 3 (-5)? | |||
| |||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
5*8*6? | 5*8*2? | H*H*L? | H*H*L? | -8? | |||
| |||||||
![]() ![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
5*8*6*11? | 5*8*2*10? | H*H*L*H? | H*H*L*H? | -16 (-2)? | |||
|
Close 5HP TC
![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
- | - | - | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
10*10*5? | 9*6*2? | H*H*L? | H*H*L? | -8? | |||
| |||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
10*10*5*8? | 9*6*2*10? | H*H*L*H? | H*H*L*H? | -16 (-2)? | |||
|
2HK TC
![]() ![]() ![]() (close) |
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
- | - | - | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
17*7*9? | 3*2*7? | L*H*H? | L*H*H? | -11 (-14)? | |||
| |||||||
![]() ![]() ![]() (far) |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
17*17? | 3*12? | L*H? | L*H? | -16 (-2)? | |||
|
5LK TC
![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
- | - | - | 5? | 6? | |||
Damage | Stun | Attack | Parry | Block | |||
3*8? | 3*6? | H*H? | A*H? | 4? | |||
| |||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | 0? | 2 (-11)? | |||
Damage | Stun | Attack | Parry | Block | |||
3*8*13? | 3*6*6? | H*H*H? | A*H*H? | -2 (-13)? | |||
| |||||||
![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | 0? | 2 (-11)? | |||
Damage | Stun | Attack | Parry | Block | |||
17*13? | 11*6? | H*H? | H*H? | -2 (-13)? | |||
|
4MK TC
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
- | - | - | 10? | 11? | |||
Damage | Stun | Attack | Parry | Block | |||
12*12? | 5*9? | H*M? | H*H? | 9? | |||
|
Air TCs
j.![]() ![]() ![]() (diagonal jump) |
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
- | - | - | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
10*17? | 5*12? | M*M? | H*H? | - | |||
| |||||||
j.![]() ![]() ![]() |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
21*8? | 13*8? | M*M? | H*H? | - | |||
| |||||||
j.![]() ![]() ![]() (diagonal jump) |
Startup | Active | Recovery | Hit | Cr. Hit | ||
- | - | - | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
7*8? | 5*8? | M*M? | H*H? | - | |||
|
Throws
LPLK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2? | 1? | 21? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
21? | 12? | T? | - | - | ||
|
LPLK (air)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 1? | - | D? | - | ||
Damage | Stun | Attack | Parry | Block | ||
26? | 16? | T? | - | - | ||
|
Universal Overhead
MPMK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
15? | 10? | 5? | 0 ~ 8? | 1 ~ 9? | ||
Damage | Stun | Attack | Parry | Block | ||
7? | 3? | M? | H? | -5 ~ 7? | ||
|
Special Moves
236P (air)
LP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
9? | - | 9 land? | varies? | varies? | |||
Damage | Stun | Attack | Parry | Block | |||
8? | 3? | H? | H? | varies? | |||
| |||||||
MP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
10? | - | 11 land? | varies? | varies? | |||
Damage | Stun | Attack | Parry | Block | |||
8? | 3? | H? | H? | varies? | |||
| |||||||
HP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
11? | - | 14 land? | varies? | varies? | |||
Damage | Stun | Attack | Parry | Block | |||
8? | 3? | H? | H? | varies? | |||
|
63214P
LP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
4? | 3? | 28? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
28? | 8? | H? | N? | -5? | |||
| |||||||
MP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
5? | 5? | 30? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
30? | 10? | H? | N? | -6? | |||
| |||||||
HP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
6? | 7? | 32? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
32? | 12? | H? | N? | -7? | |||
|
623K
LK? | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
4? | 12? | 26? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
19? | 9? | H? | A? | -17? | |||
| |||||||
MK? | Startup | Active | Recovery | Hit | Cr. Hit | ||
6? | 10? | 29? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
23? | 11? | H? | A? | -16? | |||
| |||||||
HK? | Startup | Active | Recovery | Hit | Cr. Hit | ||
8? | 11? | 29? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
30? | 16? | Hv | A? | -17? | |||
|
214K
LK (high) | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
11? | 1(14)1? | 19? | 0? | 2? | |||
Damage | Stun | Attack | Parry | Block | |||
10*(8)? | 3*(2)? | H*H? | H*H? | -4? | |||
| |||||||
LK (low end) | Startup | Active | Recovery | Hit | Cr. Hit | ||
11? | 1(19)2? | 30? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
10*(8)? | 3*(3)? | H*L? | H*L? | -12? | |||
| |||||||
MK | Startup | Active | Recovery | Hit | Cr. Hit | ||
13? | 1(15)1? | 21? | 0? | 2? | |||
Damage | Stun | Attack | Parry | Block | |||
10*8? | 3*2? | H*H? | H*H? | -2? | |||
| |||||||
+ MK (3rd High) | Startup | Active | Recovery | Hit | Cr. Hit | ||
- | 1? | 21? | 1? | 3? | |||
Damage | Stun | Attack | Parry | Block | |||
8? | 5? | H? | H? | -7? | |||
| |||||||
+ MK (3rd Low) | Startup | Active | Recovery | Hit | Cr. Hit | ||
- | 2? | 30? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
8? | 3? | L? | L? | -12? | |||
| |||||||
HK (high) | Startup | Active | Recovery | Hit | Cr. Hit | ||
14? | 1(13)1(15)1? | 24? | 0? | 2? | |||
Damage | Stun | Attack | Parry | Block | |||
10*8*(13)? | 3*4*(4)? | H*H*H? | H*H*H? | -8? | |||
| |||||||
HK (low end) | Startup | Active | Recovery | Hit | Cr. Hit | ||
- | 2? | 30? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
12? | 3? | L? | L? | -12? | |||
|
421K
LK | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
22? | 3? | 22? | -31 ~ -30? | - | |||
Damage | Stun | Attack | Parry | Block | |||
7*12? | 7*6? | M*M? | H*H? | -31? | |||
| |||||||
MK | Startup | Active | Recovery | Hit | Cr. Hit | ||
25? | 3? | 16? | -38 ~ -37? | - | |||
Damage | Stun | Attack | Parry | Block | |||
7*15? | 7*6? | M*M? | H*H? | -38? | |||
| |||||||
HK | Startup | Active | Recovery | Hit | Cr. Hit | ||
28? | 4? | 15? | -35 ~ -34? | - | |||
Damage | Stun | Attack | Parry | Block | |||
7*18? | 7*8? | M*M? | H*H? | -35? | |||
|
236P
LP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
14? | 11? | 15? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
26? | 14? | L? | L? | -10? | |||
| |||||||
MP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
15? | 12? | 18? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
26? | 14? | L? | L? | -16? | |||
| |||||||
HP | Startup | Active | Recovery | Hit | Cr. Hit | ||
17? | 14? | 19? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
26? | 14? | L? | L? | -19? | |||
|
236+K
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
20/22/25? | - | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
- | - | - | - | - | ||
|
623+P
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
42/44/48? | - | 2 land? | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
- | - | - | - | - | ||
|
Super Arts
236236P (air SA1)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
3? | 87? | 4/6/9 land (LP/MP/HP)? | -23 ~ 4? | - | ||
Damage | Stun | Attack | Parry | Block | ||
45? | - | H? | H? | -24 ~ 2? | ||
|
236236P (SA2)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
1? | 1? | 65? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
77? | 12? | T? | N? | - | ||
|
236236P (miss SA2)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
13? | 15? | 65? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
48? | - | H? | A? | -54? | ||
|
236236P (SA3)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2/3/4 (LP/MP/HP)? | 3? | 30? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
55? | 23? | L? | L? | -10 ~ -6? | ||
|