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- 04:32, 17 June 2025 SigmaStingray talk contribs created page Dragon Ball Z: Hyper Dimension/Mechanics (Created page with "= Game Mechanics = Anyone familiar with other SNES DBZ games made by TOSE such as the Butouden series will be right at home with the control layout for this game:<br> B = Kick<br> Y = Punch<br> A = Fireball<br> X = Special Function / Throw<br> L and R = Dash<br> Punches and kicks work like KOF normals. There are close standing normals, far standing normals and crouching normals. Double tapping and then holding File:f.gif or File:b.gif will result in a short ran...")