< UMVC3


Storm
In a nutshell
Storm is a run away character with fast air movement and strong footsies. She excels when she's able to evade her opponents then punish them by staying mobile in the air using her float. Hail Storm is considered one of the best hypers for punishing assists, it's long active frames make it a great DHC into another character and provides characters with an OTG THC when she's not on point. Her biggest weaknesses is her damage output and lack luster special moves, but she's considered a strong support for what she provides with her supers.
Alternate Colors
Players to Watch
Justin Wong, DiosX, Fanatic
Character Vitals
CHARACTER DATA
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25 %
40 %
55 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
38 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
38 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
38 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
38 %
Video Walkthrough
Combos
Technology
storm on point solo extended combos and hard tags
TAC Infinite
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
33,000
Crouching Light
d + l
30,000
low rpdfire
Standing Medium
m
55,000
jcancel
Crouching Medium
d + m
53,000
Standing Heavy
h
70,000
Crouching Heavy
d + h
67,000
low strk
jcancel
jcancel
Special
s
80,000
launch nocancel
Jumping Light
air l
35,000
high
airdashcancel
airdashcancel
Jumping Medium
air m
53,000
high
airdashcancel
airdashcancel
Jumping Heavy
air h
68,000
high
airdashcancel
airdashcancel
Jumping Special
air s
75,000
high aircombofinisher
airdashcancel
airdashcancel
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Whirlwind L
qcf + l
25,000 X 3
(67,700)
(67,700)
airok proj
minor stagger
minor stagger
Whirlwind M
qcf + m
25,000 X 5
(102,300)
(102,300)
airok proj
minor stagger
minor stagger
Whirlwind M
qcf + h
25,000 X 7
(130,200)
(130,200)
airok proj
minor stagger
minor stagger
Fair Wind
dp + s
0
Pushes opponent away
Lightning Sphere
air dp + atk
13,000 X 5
(110,100)
(110,100)
proj
L shoots df
M shoots f
H shoots uf
L shoots df
M shoots f
H shoots uf
Double Typhoon
qcb + atk
30,000 X 6
(140,300)
(140,300)
airok
proj otg
atk used determines distance
proj otg
atk used determines distance
Flight
qcb + s
0
airok
Initiates Flight mode.
Initiates Flight mode.
Foul Wind
rdp + s
0
Pulls opponent closer
Lightning Attack
atk + s
80,000
can be directed with
any direction + atk + s
any direction + atk + s
Hyper Moves
Lightning Storm
qcf + atk + atk
27,000 X 15 (~29)
(289,000 ~ 344,400)
(289,000 ~ 344,400)
airok proj
mashable
mashable
Elemental Rage
"Power of Gaia"
"Power of Gaia"
dp + atk + atk
30,000 + 15,000 X 13 + 120,000
(266,900)
(266,900)
proj OTG cptr
first hit ignores damage scaling
remaining hits scale by 97%
forced wallbounce on final hit;
Hold nothing, point blank range
Hold l , close
Hold m , half screen
Hold h , full screen
first hit ignores damage scaling
remaining hits scale by 97%
forced wallbounce on final hit;
Hold nothing, point blank range
Hold l , close
Hold m , half screen
Hold h , full screen
Hail Storm
qcb + atk + atk
13,000 X 35 (~69)
(282,900 ~ 338,800)
(282,900 ~ 338,800)
proj OTG
mashable
mashable
Strategy
Tips and Tricks
- Storm's Hail Storm hyper has a full screen hit-box making it ideal to use the the end of combos anywhere on the screen. This attack has a large amount of start-up before the cinematic though so it is less useful to punish the opponents advances. Because Team Hypers start-up in one frame, using a team hyper with storm can be the most effective way to punish opponents for doing just about any move.